Haven't seen this website in a while.
Gonna update you all super quick.
My wife's Grandfather, Grandmother, and Father all passed away within the last year. We've been having a hell of a time settling the estates but it's almost done. We're getting a house, put in a bid yesterday on a nice European style condo. So things are going pretty well on the living side of things. Other than that, Lyssa, Nahmbo, and I are each in good health.
Game dev stuff has been going well. I've been doing commissions for various game features and tech for other people using the same engine. Stuff anywhere from simple scoring systems to full navigation map dynamic cartographer systems. It pays ok and I can live on it.
Super Matt Jordan is still in development, though its super slow, I've been focused on story and base systems. It will be completed eventually, it moves forward a little each day now. There will never be a kickstarter since I'm funding the project myself and releasing it as a Free-to-play.
Sometimes I miss mapping. I don't have the drive to do it anymore as other things are more worth the time. It definitely has been one of my more favorite hobbies. Maybe someday in the distant future.
Getting a house must be quite cool. It's also a rare thing to hear these days as not many people afford to buy a place to live anymore... at least not in urban locations. Most pay rent, which is absurdly high for lower-end salaries.
You work from home in game dev?( freelancer websites?)
I always keep my eyes open for SMJ updates on IndieDB and hope to play more of it whenever I possibly can.
Good to see an update from you Rimmeh. I'm sorry to hear that you've had a rough time of it, but I'm glad your life is heading in the right direction and you're all in good health.
Now for reals, I'm glad you're doing well.
"Been working hard to stabilize my life stuff. So far it's been good, and I have great news. By the end of this year, I will be in a really good position to continue some development on this project. I've been planning things on paper and I've come up with some very outside-the-box concepts I hope people will like. I will need to do a third rewrite of some code but it should be a very quick process. Strong stable code is good, but I'm a big fan of versatility.
I'll give you a hint to something nice: since the first day of mouse and keyboard controls, I've aimed for enemies to be able to fight back adaptively and equally as fierce as the player."
^_^