Made a Blender model

Posted 3 months ago2019-09-12 16:25:31 UTC
Screamernail ScreamernailYour personal Fear
Jinar

Thought about asking someone to put this on Gmod. But I don't really know if it'll be worth it.

8 Comments

Commented 3 months ago2019-09-12 17:17:14 UTC Comment #102268
If I made a model and put it on G'Mod, I'd sure as hell be prettty proud about it and I'm sure you would be too.

If it'll be worth it is up to you, but I'm sure playing as your own personal made model will put a smile to your face (having experience made hundreds of aircraft model on 3DS Max and gotten them into flight simulators, etc).

My day's of Source Modding are long gone and I've forgotten everything I knew due to lack of practice so I can't help and wouldn't like to offer as I'd have to relearn, reinstall a lot of things and I don't have the time for that but maybe you can take a look into it?
Commented 3 months ago2019-09-12 19:12:11 UTC Comment #102269
She's cute. :D
Did you use Blender 2.79 or 2.80?
Commented 2 months ago2019-09-18 17:45:01 UTC Comment #102275
turn this into the next mario or sonic
Commented 2 months ago2019-09-18 17:51:45 UTC Comment #102276
What?
Commented 2 months ago2019-09-19 14:16:52 UTC Comment #102277
Bruce means that you could take that character model, and make a platformer-like game where the main character has that model.
Commented 2 months ago2019-09-20 07:15:30 UTC Comment #102278
i want to make another model. Can someone supply me with HL1 Alpha textures? Currently I'm at work with my MacBook.

Model textures from this era's Scientist and Barney models.
Why doesn't YouTube work here?
Commented 2 months ago2019-09-23 16:33:16 UTC Comment #102280
It does work!
Time stamp: 17:18
Commented 2 months ago2019-09-29 11:45:33 UTC Comment #102283
Anyway. Back to Source.

I've made a head with shape keys as a test model for Half-Life 2 Beta. All it's going to have is Eye movement but I struggle to make the qc script compile.

Just a moment.

EDIT:
Here's the script.
`$modelname "ampa.mdl"
$cdmaterials "models\Ampa"

$sequence idle "AmpaHead_ref.smd"

$model "ampahead" "AmpaHead_ref.smd" {

eyeball eye_right HS_Head 1.8552 -2.41958 65.1821 ampaEYEBALL_l 1 3 ampairis_l 3
eyeball eye_left HS_Head -1.8552 -2.41958 65.1821 ampaEYEBALL_r 1 -3 ampairis_r 3

eyelid upper_right "AmpaHead.vta" lowerer 1 -0.27 neutral 0 0.21 raiser 2 0.28 split 1 eyeball "eye_right"
eyelid lower_right "AmpaHead.vta" lowerer 3 -0.3 neutral 0 -0.26 raiser 4 -0.11 split 1 eyeball "eye_right"
eyelid upper_left "AmpaHead.vta" lowerer 5 -0.27 neutral 0 0.21 raiser 6 0.28 split -1 eyeball "eye_left"
eyelid lower_left "AmpaHead.vta" lowerer 7 -0.3 neutral 0 -0.26 raiser 8 -0.11 split -1 eyeball "eye_left"

flexfile "AmpaHead.vta"
{
defaultflex frame 0
flex "EYE1" frame 1
flex "EYE2" frame 2
flex "EYE3" frame 3
flex "EYE4" frame 4
flex "EYE5" frame 5
flex "EYE6" frame 6
flex "EYE7" frame 7
flex "EYE8" frame 8
}
flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "upper_right_lowerer"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "upper_left_raiser"
flexcontroller eyelid range 0 1 "blink"
/* flexcontroller eyelid range 0 1 "EY_ANGR_L"
flexcontroller eyelid range 0 1 "EY_ANGR_R"
flexcontroller eyelid range 0 1 "EY_SAD_L"
flexcontroller eyelid range 0 1 "EY_SAD_R" /*


%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - blink)
%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - blink)
}`

Any help?

UPDATED SCRIPT
`
$modelname "ampa.mdl"
$cdmaterials "models\Ampa"

$model "ampahead" "AmpaHead_ref.smd" {

eyeball "eye_right" HS_Head 1.8552 -2.41958 65.1821 ampaEYEBALL_l 1 3 ampairis_l 3
eyeball "eye_left" HS_Head -1.8552 -2.41958 65.1821 ampaEYEBALL_r 1 -3 ampairis_r 3

/* eyelid upper_right "AmpaHead.vta" lowerer 1 -0.27 neutral 0 0.21 raiser 2 0.28 split 1 eyeball "eye_right"
eyelid lower_right "AmpaHead.vta" lowerer 3 -0.3 neutral 0 -0.26 raiser 4 -0.11 split 1 eyeball "eye_right"
eyelid upper_left "AmpaHead.vta" lowerer 5 -0.27 neutral 0 0.21 raiser 6 0.28 split -1 eyeball "eye_left"
eyelid lower_left "AmpaHead.vta" lowerer 7 -0.3 neutral 0 -0.26 raiser 8 -0.11 split -1 eyeball "eye_left" */

flexfile "AmpaHead.vta"
{
defaultflex frame 0
flex "EY_UI_Lid" frame 1
flex "EY_LI_Lid" frame 2
flex "EY_LR_Lid" frame 3
flex "EY_UR_Lid" frame 4
flex "EY_ANGR_L" frame 5
flex "EY_ANGR_R" frame 6
flex "EY_SAD_L" frame 7
flex "EY_SAD_R" frame 8
}
flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "right_lid_lowerer"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "left_lid_lowerer"
flexcontroller brow range 0 1 "left_lid_angry"
flexcontroller brow range 0 1 "right_lid_angry"
flexcontroller brows range 0 1 "left_lid_sad"
flexcontroller brow range 0 1 "right_lid_sad"


%EY_UR_Lid = right_lid_raiser
%EY_LI_Lid = left_lid_raiser
%EY_LR_Lid = right_lid_lowerer
%EY_UI_Lid = left_lid_lowerer
%EY_ANGR_L = left_lid_angry
%EY_ANGR_R = right_lid_angry
%EY_SAD_L = left_lid_sad
%EY_SAD_R = right_lid_sad
}

$sequence idle "AmpaHead_ref.smd"
`

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