I started work on a mod called Half-Life Retail, which as the name suggests was aimed at bringing back the game to the condition of the original 1998 release, which had several features that the later versions do not. Namely:
- Those old shadows, which were just the model flattened on the floor at an angle.
- A different type of view model bobbing, where the effect wasn't like it is today(basically the same as Quake 1's).
- Having fleshy hit sounds play as a sort of hit indicator when you shoot an NPC.
- The old Quake-style view roll when you turn around while running, or strafing.
However, I also started toying around with some stuff I felt would be nice to have. Basically, one feature I added was to insert per-vertex lights into the game by relying on light.rad and the level geometry. Of course, I will make this toggleable via the options for those who do not want it. Another feature I also added over from the Raven Beta sandbox mod, is stencil shadows which are cast by these lights.
Another feature I have in mind is to allow gl_overbright to work both on models and the world. I dislike how flat lighting is in OpenGL, and this would basically fix that issue. This too of course would be toggleable.
Anyone interested in perhaps playing a release of this mod? If so, I will probably end up creating a github page for it and updating it there, but also releasing it here on TWHL, and perhaps ModDB. Not sure about the latter though.
Also if you have some other features from the original retail you would like to see, I'm all ears.