My main goal of this project is to help get people a little more interested in making fun, fluid, and interestingly designed deathmatch maps, for all different deathmatch games. I have found myself really loving the old deathmatch/arena style of gameplay, But I don't have many people to play with so I have mainly focused on duel maps, though I do have a few bigger Quake maps that I never finished.
You may notice in a lot of my maps I only really like to focus on architecture, and not a lot of the texturing or the fancy wall geometry, because honestly, for me that stuff doesn't fit with what I'm doing and has been a massive waste of time when I've tried to implement it. I just like to keep things simple and make sure it's fun and fluid to play on.
Thank you for the suggestion,
JJ