One Map at a Time

Posted 9 months ago2023-07-18 15:14:03 UTC
My main goal of this project is to help get people a little more interested in making fun, fluid, and interestingly designed deathmatch maps, for all different deathmatch games. I have found myself really loving the old deathmatch/arena style of gameplay, But I don't have many people to play with so I have mainly focused on duel maps, though I do have a few bigger Quake maps that I never finished.

You may notice in a lot of my maps I only really like to focus on architecture, and not a lot of the texturing or the fancy wall geometry, because honestly, for me that stuff doesn't fit with what I'm doing and has been a massive waste of time when I've tried to implement it. I just like to keep things simple and make sure it's fun and fluid to play on.

2 Comments

Commented 9 months ago2023-07-20 03:49:30 UTC Comment #105419
You can try to play the maps with DM bots. Jumbot is easy to use and customize, and its probably the best option you can find.
Commented 9 months ago2023-07-20 04:46:56 UTC Comment #105420
I'll for sure look into it, would be pretty awesome to test maps as well. I'll probably try it out tomorrow morning on jump arena se, or maybe I'll finish the full version first...just need to add lights, weapons, and more spawns shouldn't take too long...I'll let you know though.

Thank you for the suggestion,
JJ

You must log in to post a comment. You can login or register a new account.