Cushions

Posted 1 year ago2023-07-24 18:57:34 UTC
I finally found a way to make something like cushions in HLDM. In quake live there's a tool texture for it, and I was a little disappointed to see it wasn't in Half-Life (maybe it was only added in later id tech iterations or maybe it was just never added to Half-Life). BUT I found a way to make the gravity trigger act as a cushion. I know this probably isn't new, however it's new for me and it makes it easier for me to do some of the ideas I have without effecting the actual gameplay too heavily. Maybe there's a better way to do it, but I tried looking it up and I got a whole lot of not related stuff, so this is what I had came up with. if anyone wants details just ask, but I won't bother saying it here cause I don't know if it's already info everyone knows and I'm just rehashing it.

3 Comments

Commented 1 year ago2023-07-24 21:39:00 UTC Comment #105443
func_water is also a good cushion!
Commented 1 year ago2023-07-24 21:44:40 UTC Comment #105444
I tried that, but the sound effect is still attached to it. Plus I think my way, though more complex, can lead to more interesting gameplay opportunities
Commented 1 year ago2023-07-25 10:10:35 UTC Comment #105445
Hmm you're right about the sound.

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