Pathos Engine public release

Posted 1 month ago2024-03-06 21:20:08 UTC
So... I didn't think I would crunch this hard, but I did it. I spent the last few days working tirelessly on the public release of Pathos, to remove spoiler code and content, to remove as much Half-Life content as I could, and to write documentation. After all that blood and sweat, I present to you, the public release of Pathos on Github:

https://github.com/TheOverfloater/pathos-public/tree/main

This includes the files required to run the game, along with some example levels, example NPCs and models. I have decided that for now, I will not include the custom Hammer editor I use due to obvious reasons. I recommend using JACK, but more is explained in the readme.

I hope you find it useful, and enjoy.

5 Comments

Commented 1 month ago2024-03-06 22:35:15 UTC Comment #106042
Gratz!
Commented 1 month ago2024-03-07 19:43:10 UTC Comment #106044
Can you make a MacOS version of the engine?

Or better yet.
Join the Xbox homebrewing scene and make a build for the original Xbox!
Commented 1 month ago2024-03-07 22:37:18 UTC Comment #106046
I don't really have the time to make such changes, as I'm developing a game, and I have a job. I'm afraid someone else will have to do that. Hell, maybe it could be you.
Commented 1 month ago2024-03-08 16:37:58 UTC Comment #106047
Okay. Maybe. But where's the source code?
Commented 1 month ago2024-03-08 21:05:41 UTC Comment #106048
It's in the git repo folder "pathos/sources/codesrc".

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