Journals

Tetsu020 years ago2004-11-09 12:37:49 UTC 0 comments
ARGH!! im so frustrated.. Im seeking help as it is but i cant seem to fix the problem!... Stupid hammer.. cant wait til i get the source mapmaker :-). Anyway.. my window in de_space is giving you the ability to look through walls.... not cool and i have no idea how to fix it. People have told me but i still dont get it.. : Am i missing something here?
=Besides that, i started making bomb site b on de_space.=
satchmo20 years ago2004-11-09 07:31:46 UTC 0 comments
"Revenge of the Sith" trailer is out. Star Wars might actually end up with a hit? We'll find out.

http://www.supershadow.com/
satchmo20 years ago2004-11-09 07:20:45 UTC 0 comments
I am considering to re-make "Escape to Black Mesa" once HL2 comes out. I'll have better architecture this time, and it'll be a deathmatch map instead of SP.

It should make a fun DM map, with all the windows and doors.
Squirll20 years ago2004-11-08 14:11:12 UTC 0 comments
looks like i may end mapping. ben like a year since i last came here.
ive gone into java programming and smithing.ive just played my first cs game in months.
satchmo20 years ago2004-11-08 07:39:32 UTC 0 comments
Hey MuzzleFlash,

I did check out Alizee's website, and she's really cute.

You Dutch guys have great taste. Forget J.Lo or any of the other trashy American gals.

P.S. I am American.
ministeve20 years ago2004-11-06 16:18:44 UTC 0 comments
one fish, two fish, three fish, four fish, five fish, six fish, full bowl!

FLUSH!

one fish, two fish, three fish, four fish...
Seventh-Monkey20 years ago2004-11-06 10:04:10 UTC 0 comments
Got my Radeon at long last!

Mmm, shaders.
davideo5920 years ago2004-11-05 20:06:09 UTC 0 comments
OK, so everyone has been talking about TWHL going downhill, and now is the verticle slope. IRC has been so polluted that now we have a whole nother channel for spam. The forums are spammed, messy, and dirty, and nothing is being done about it.

I have actually devoted some time to thinking about what can be done about all of this.

There is nothing that we can do against the IRC issues unless we have punishments for spamming members. In my opion the best way to deal with this is to make an intra-site chat room so that it can be moderated using peoples accounts. Their accounts will have IP tracking to prevent multiple accounts. Punishments need to be set up for members who dissobey. Turning this site into a "do one thing wrong and your banned", though, is not where I want this to go to. Using punishments from taking away posting rights for a day to the severeness of being banned from the site for a week is where it should go. People will not stop if it continues like this, you can say whatever and do whatever you want and nothing will happen. EX) MoP / Jardaarsi hack into and screw with THWL's host cariad, so what if their posts and maps got deleted, nothing happened.

For the forums, if people don't like bad language, get word filters for the forums, or at least have a setting for each user to have word filtering on or off. We need a no flamming policy that is not to strict, but is enforced in bad situations (Anon / Palo). People get in a fight which ends up in spam which ends up with people not being happy. Having anonymous posting is a bad thing, because people cannot be punished in the ways that I have described.

Newbs are always going to come, go on their 5 map a day spree, and after about a month get better. It happens. Flamming them, doing bad things to them, it does not get rid of them most of the time, and it does not teach them anything. We should have an official page on this site that explains problems with newbs in the past and what you should NOT act like on this site. That way when there is a newb that is annoying the hell out of all of us, we can redirect them to that page and ask them to please stop.

Having good moderators, using the idea's that I have listed should make this site new and improved. Hopefully this will make sense to people who read this, and I would actually like it if someone commented on it in an email, explain if you think this is the right way or not.
satchmo20 years ago2004-11-05 19:11:19 UTC 0 comments
Less than two weeks left before HL2!

The mapping community probably slows down in this waiting period. Everyone wants to design their next map using the Source engine.

I, however, can't wait. So I released a map today. It's very small and simple, but it gives me something to do between twirling my thumbs.
Tetsu020 years ago2004-11-04 15:18:19 UTC 0 comments
I can't beleive how far de_space is coming in just 2 days i already have the bomb sites done and the lighting is phat. I have only been mapping (total time) for about 60 hours. Give or take, and i think im beginning to get better. a lot better, in fact. :badass: (<-- the shiz)
Im going to use texture lighting, not now, but later. Just because im in a groove now and i dont feel like hinting for the file i need to edit. :P
And a special thanks to ZombieLoffe, for giving me the ideas from the "Detailing textures" map. Kudos go out to thee, my friend.
Tetsu020 years ago2004-11-03 19:07:18 UTC 0 comments
Yup. I knew it. I think i'm going to have to scrap cs_skool. My first time consuming failure. Ill give it another week or so.. see if anyone can really give it the boost it needs. As soon as i think its ready, my friend has a server and ill send it to her. I will let all you know what the IP is. Get some publicity (can i do that?) for her server as well. Yea. The Unreal tournament level is on hold for now as of the giant brainstorm i recieved due to my current meditations. (I beleive strongly in the Psychic ultimate knowledge.) and de_space is the resuly of that.
As for de_time.. well.. maybe later since someone already has it out. I havent checked it out yet, but im sure its not worth the time if someone already made it. :D So, out with the old, in with the new. Pe@ce out time, Hello space.. w00t the 2 frontiers we humans are not even close to fully exploring. Yes. i WILL shutup now. :badass:
krang2k20 years ago2004-11-03 05:36:23 UTC 0 comments
Dear Journal...
Im getting better and better to VHE..
but I can feel my magic power has began to vanish..
I will hurry train and train to VHE 4 come out so im master and rdy to make maps to HL2!

-krang2k
Tetsu020 years ago2004-11-02 18:08:38 UTC 0 comments
Heh, another map in progress i just got some inspiration for, Facing worlds, an Unreal Tournament CTF level. Only mine is for CS (the only game i map for) and it's going to be an aim map. For everyone who is familiar with the level, here are my ideas:
#1 Same spawn points. (behind and to the left/right of the tower)
#2 Shortened middle passage with 1, not 2 walkways.
#3 Place an AWP where the Redeemer was
#4 Low Gravity
#5 Free Kevlar where damage amplifiers were (above the main entrance corridor on the fence-like platform) for both sides.
#6 You cant fall off. (reduce EVERYTHING[such as r_speed, and wpoly counts])
#7 It's Going to be a scout aim map.
:P
Its going to be challenging because i need to re-install UT to get the textures and the scale right. -=In other words: A hell of a lot of Print Screens, pasting, and well.. should be time consuming.
EDEdDNEdDYFaN20 years ago2004-11-02 13:15:39 UTC 0 comments
postpostpostpostpostpostpostpost.

Working on a nice lil map pack thing...it'll pwn.

Basic story : You are Gordon Freeman and you declined to Gman's offer. Instead of being sent to xen, the gman takes you to an underground lambda facility, where you are placed in jail. A string of events occurs, mostly in your favor eg: A container falls on the one grunt guarding the outside facility, faulty jail bars that took a poke to fall, and a security system that doesn't really..well isn't secure. Basically thats all I have done so far :P. The intro will be funnay...camera view of the grunt getting crushed.

Happily, nothing custom in this mod, everything wad included incase I accidentally use something not half-life.
doodle20 years ago2004-11-01 22:39:14 UTC 0 comments
Dear Journal
I am writing in you for the first time cause i'm bored.
ATM making a map for the real world compo...
Gona be the whitehouse. Mapping is progressing nicely and this compo has already shown me knew things to do to make maps unique... :)

Bye bye journal (see you in hell)
/me pulls out a shotgun and blows the journal to pieces...