What with the holidays being so fun, even the grumpy folks on the admin team are getting in on the holiday spi-
.. wait, it's already over? Oh well. More tutorials.
First up,
Random Entity Triggering by
Stojke, which covers everything you'll need to give your GoldSource maps a bit of replayability, or to create more complex entity systems.
Next,
Perfect Timing with Doors by
Instant Mix offers an in-depth guide in door timings, as well as a crash course in basic kinematics. Great for entity setups where complex door systems play a big role.
Finally,
Map Layout Theory for CS by
Skals analyzes the layouts of a few more successful Counter-Strike maps, giving you pointers on what made them work, and why. It also provides you with general guidelines to keep in mind when designing a layout, making it worth a read for any CS mapper.
Now that the tutorials are out of the way, let's focus on the awesomeness that is
Captain Terror, give him a round of applause, and provide him with our first
Map Vault Award given away since 2005!
He has consistently been one of the most active members on TWHL, constantly helping out in the forums, and most importantly, giving almost every mapper in the vault constructive feedback on their submissions.
Happy Holidays, congratulations, and keep up the great work!
I also second the award for Tetsu0, because he's a generous chap.
Also-
Thanks for the kind words guys
Love to see the new tutorials awarded as well, and i also agree, there should be some sort of way to award community coop organizers like Tetsu0.