News posts

Strider2 weeks ago2019-11-04 12:38:26 UTC 0 comments
User posted image
In case you missed it, TWHL Tower 2 has started. If you're not familiar, the goal is to build whatever you please in a 1024x1024x224 space, to make all the floors for our very own tower. Any old idea is welcome. It's a nice, small place to start if you're new to mapping, or to challenge yourself if you've been here as long as the rest of us old fogies. It'll be running through to the end of January next year, so you'll have 3 whole months and probably then some to get something together. Give it a look here!
UrbaNebula4 months ago2019-07-01 14:43:18 UTC 0 comments
Once again, we have a new mini competition underway. The Whole Splash Life.

We are looking for maps where water plays a significant role. Yes, you could essentially just make a map that features a lot of it, but where's the fun in that? Try and think of ways that water can be an obstacle to overcome, or indeed a solution to a problem.

The official thread can be found here. Discuss with other members who might be pitching in their own ideas. Share screenshots, ask questions, get involved and spread the word.
UrbaNebula7 months ago2019-03-24 00:34:34 UTC 2 comments
Greetings and salutations, people of TWHL. We have a new mini competition up and running. The Whole Warp Life: Build a map or mod with an emphasis on teleportation.

The official thread can be found here, where you can discuss your plans and post progress updates throughout. Remember, the key with these competitions is to make good use of the limited time you have and deliver something that adheres to the brief, rather than something that includes a ton of custom content.

Hope to see as many of you as possible chipping in with your own ideas, or just supporting anyone who is having issues.
Penguinboy10 months ago2018-12-25 00:24:33 UTC 8 comments
Happy holidays and a great new year to everyone from us here at TWHL! To celebrate the festive season, the results for competition 35 are available as of today!

Congratulations to the winners and a big thanks to everyone who entered or commented on the competition. Winners, please get in touch with myself and Satchmo to claim your prizes!
Penguinboy1 year ago2018-09-07 12:00:06 UTC 7 comments
TWHL now has an official Discord server! It's a good place to talk about TWHL, mapping, or whatever else you like! We also have channels for some TWHL projects.A link to the server is on the front page for all logged-in and logged-out users. We haven't set up many channels yet, so if you have suggestions please join in and let us know!
Penguinboy1 year ago2018-06-02 04:57:58 UTC 17 comments
TWHL is different! Welcome to the new version of TWHL, version 4. If you find any issues with the site, please post them in the discussion thread.
After some updates to the shoutbox, it seems that more people are able to locate it, so I've removed the big red message from the post.
Penguinboy1 year ago2017-12-24 02:10:49 UTC 32 comments
Happy holidays to all! To celebrate the end of the year I've finally prepared the next version of the website up for public beta testing.

The new website drags us kicking and screaming into the modern era with better mobile layout support and other goodies. Please try it out and let me know what you think!

Go to twhl-beta.info now!
Strider2 years ago2017-07-15 08:41:47 UTC 28 comments
Oh snap! Yes they're finally here performing for you.

Sorry we took so long! At first we had trouble agreeing on the winners, and then we had trouble with constantly blowing each other up in Synergy, you know how it is. This time Ant even came on board to write up a review or two! You know Ant? That guy with the thing?

Congratulations to all the winners! Believe me when I say it was very hard deciding on the top 3, we had a blast testing every map. We'll try to get something else up and running before too long.
Penguinboy2 years ago2016-12-01 04:01:08 UTC 5 comments
Competition 34 - Half-Life Re-imagined is now live! We have some moderator souls Steam games to give away, so get mapping! The competition deadline is 3 months away. Feel free to post progress pics or ask questions in the official competition thread!

Best of luck!

EDIT: As is tradition, the competition deadline has been extended 1 extra month. That's the only extension you're getting though!
Penguinboy3 years ago2016-02-29 11:13:05 UTC 13 comments
It's now February 29th in most of the world, which can only mean one thing! It's Ant's birthday! Normally birthdays are not worthy of a news post, but Ant only gets one every four years, so we've enabled Ant mode on the site for the rest of the day.

Happy birthday Ant! See you in 4 years!
AJ4 years ago2015-04-07 22:52:40 UTC 14 comments
Following in the footsteps of Satchmo and probably someone else at some point, our dear Urby is now a proud father! Well, I assume he's proud, so feel free to say otherwise if that's not the case. Looks like we'll need to baby-proof the website...

Anyway, congratulations from everyone here at TWHL!
AJ4 years ago2015-03-19 06:59:22 UTC 5 comments
Thanks to the very generous rufee, a Counter-Strike: Global Offensive tournament for TWHL has been organised! The tournament will take place on Saturday 21 March 2015, officially kicking off at 20:00 GMT.

The tournament will be open to anyone, but TWHL members have a chance to score some prizes. Have a look at the tournament thread for more information.
AJ6 years ago2013-10-26 00:25:58 UTC 21 comments
Howdy folks, long time no post!

I'm pleased to announce that the results for the Floating Island competition have (finally) been released. Congratulations to our winners and to all those who entered! We'll be contacting the winners with details of their prize, and we'll see if we can't scrounge up something for all those who entered.

Edit: To the runners up: please check the competition thread for prize details.
Penguinboy6 years ago2013-09-15 11:15:21 UTC 11 comments
You thought it was dead, never to be seen again...but now it has returned! And it's ready for revenge! Yes, competition 33, Floating Island, is back from the grave, bringing with it a wave of zombified minions. Due to a series of unfortunate timing and communications mishaps, the judging process of the competition...well, it never happened. Once we got to grips with the fact that it wasn't going to happen, we realised that many of the entries that were uploaded to temporary hosting websites were no longer available.

Instead of chasing people up to get the entries re-uploaded, we're opening the compo up again so people can get their entries in. Because of the rather long time it took us to do this, we're giving everyone a month to polish and upload their entries - and yes, you can enter now even if you didn't before! We've swapped out the judging team, and I can assure you that none of them plan on getting 100-hour-per-week jobs any time soon, so judging will actually happen this time!

Some quick notes:
  • If you already entered the competition the first time, we will judge your entry if it is still downloadable. If you used a temporary host or are unsure, please resubmit your entry.
  • A number of people submitted late entries to Grim via private message, we do not have access to these entries. Please resubmit them!
  • If you need a place to upload files, please contact me and I will organise a more permanent place for your entry to be uploaded.
  • No extensions this time! If you miss the 1 month entry window, too bad! We plan to judge the entries immediately after the competition ends.
The treatment of this competition so far has just not been fair to you guys, and for that I want to apologise. As a small way to make it up to everyone, I've also decided to add some prizes in the form of Steam games (or from any digital service that supports Paypal payments) for the three place winners (prize values to be decided).

You can submit your entry to the competition by clicking here.
The Mad Carrot6 years ago2013-08-01 21:34:11 UTC 9 comments
Well well, it has been a while since we had one of these. I'll take the initiative to make the first news post of 2013.

Things are happening on the TWHL forums.

If you haven't noticed already, Penguinboy has released his first public alpha build of Sledge, an Open Source alternative to Hammer. If you still regularly map for Half-Life (it currently only support GoldSource), give Sledge a try, and report any bugs and anomalies in the process. Penguinboy is open to suggestions to make Sledge stand out in the mapping community.

We've also seen the public beta release of Compilator 3, a project created by myself to provide a front-end for compiling your maps using the latest set of map compilation tools, including Vluzcan's excellent VHLT.
I do have to admit that the code isn't that great and needs significant optimization here there, but I'll get to that sooner or later. Feel free to try it out yourself and report any bugs you encounter. This will help me make it better.

And finally, if you still regularly play Minecraft, I hereby invite you to join my Minecraft server and have some fun. :)

One more thing. The compo results, they're coming. Patience :)