Forum posts

Posted 18 years ago2006-11-08 21:20:33 UTC
in Competition 22 Post #202312
User posted image


Yes, there is more to this map than just this view... I just haven't built it yet :P
Posted 18 years ago2006-11-08 00:34:30 UTC
in Competition 22 Post #202254
5 Days Left, Bitches!!1

How about some enticing screens of your entries?
Posted 18 years ago2006-11-08 00:32:38 UTC
in Gone With The Blastwave Post #202253
Nice stuff... I like some of the dark humor too.

I liked the pixelated one where he tells the joke about the yellows :)
Posted 18 years ago2006-11-08 00:30:24 UTC
in Now Playing: ... Post #202252
The Decemberists - Red Right Ankle

repeat [on] off

Hated this tune/group when I first heard it, now I like it, and find myself humming it a lot :)

Whoo Now Playing thread!!1
Posted 18 years ago2006-11-07 22:35:54 UTC
in World Trade Center Post #202246
Quote:
TEH CHEESE! IT BUUUURNS!

Weee! Relevant :P
Ant cheesed us you cheesing fucktard ;)

ONCE AGAIN, FAIL.
This post was made on a thread that has been deleted.
Posted 18 years ago2006-11-06 20:31:44 UTC
in Now Playing: ... Post #202113
Kraftwerk - Computer Love

NOES!!1 Coldplay did teh stealing!!1 :(
Posted 18 years ago2006-11-06 20:28:36 UTC
in Competition 22 Post #202112
Yeah, and the more you don't participate in something--like er, compos--, the better you get at avoiding them unfortunately :(

Maybe the mapping in itself will inspire you... there is still plenty of time ;)
Posted 18 years ago2006-11-06 20:26:28 UTC
in World Trade Center Post #202111
TEH CHEESE! IT BUUUURNS!
Posted 18 years ago2006-11-05 20:05:18 UTC
in Now Playing: ... Post #202044
INterpol - Evil
Posted 18 years ago2006-11-05 19:56:53 UTC
in Quake 3 Arena Post #202043
Yes, but what is this "stealing" you speak of. I've never noticed any drag when using the default thingie, but I have a very fast conx too...

I'm still going to try uTorrent the next time the need arises, but I'm just curious why the default client is so bad.
DO NOT USE THE DEFAULT CLIENT.
Okaii!!! <puts self in the time-out place> :'(
Posted 18 years ago2006-11-05 18:57:09 UTC
in Quake 3 Arena Post #202037
I've always found whatever I was looking for--mostly just music-- by typing the group/album name + torrent--avec Google.

If finding exactly what I'm looking for makes me "stoopad" ZL, well then stoopad's ok with me ;)

Since you all recommend them so highly, no point in not trying them out though... uTorrent turn [on] off
Posted 18 years ago2006-11-04 21:02:03 UTC
in Quake 3 Arena Post #201932
Yeah, 3rd party clients like BitLord are unnecessary afaik, just do as Daub said--or just google search and tack torrent on the end of it.

Just use the default BitTorrent software for download/upload.
Posted 18 years ago2006-11-04 20:12:49 UTC
in Once again, a compile problem Post #201926
Do a simple test map judging the behaivor of the ambient entity if you're :unsure:. ;)

Each time you want to trigger the sound, target a seperate multimanager that turns the ambient_generic on, and then off after a period of time.

If you don't Know how to use MM, check tutorials/example maps for more information.

edit: On second thought, it would probaby just be simpler using 3 instances of the the ambient_generic ;)
Posted 18 years ago2006-11-04 19:27:08 UTC
in World Trade Center Post #201922
I agree with Srry, I don't think so.

There are a lot of new spam accounts flying around lately though imo--I'll leave the speculation of whom to you.
Posted 18 years ago2006-11-04 19:00:05 UTC
in World Trade Center Post #201919
if you play benny hill music over it and speed it up, it is funny, everything is
:P

Habboi: As long as you know in your heart that you suck, is all that really matters ;)

Pepper: You're becoming a bit eccentric in your old age, I'll weep for the old you when I have a quiet moment alone.

Dorian27: Don't forget to write!!1 ;)

Quick!.. close the thread before Habboi adds something stupid/pointless/annoying!!1 :P
Posted 18 years ago2006-11-04 18:47:22 UTC
in Once again, a compile problem Post #201917
You definitely can, though I don't know the specifics. A couple of things I do know for sure:

If the ambient contains cues--meaning it will repeat forever when activated--, you could trigger it on/off using a multimanager each time you want it activated.

Perhaps even without cues, you may have to trigger it "off" before it will trigger "on" for you again. I've noticed this is how it works with trigger_cameras, so maybe the same applies to ambients :unsure:
Posted 18 years ago2006-11-03 00:19:59 UTC
in Competition 22 Post #201781
Not sure if I'll be able to finish, but here's a screen anyway:

User posted image


:)
Posted 18 years ago2006-11-02 22:43:18 UTC
in World Trade Center Post #201778
You just get fed up after awhile. I never understood why some of the old regulars were so cynical, but now... all has become clear. :)
Posted 18 years ago2006-11-02 22:40:29 UTC
in Now Playing: ... Post #201776
Mia - Galang
Posted 18 years ago2006-11-02 22:38:06 UTC
in World Trade Center Post #201775
mi two! :P
Posted 18 years ago2006-11-02 22:32:30 UTC
in World Trade Center Post #201769
It isn't/wasn't funny, he's just being a jackoff atm ;)

Say a lot not "alot" btw :)
Posted 18 years ago2006-11-02 22:16:38 UTC
in WW1 Post #201765
I think there is one called "The Trenches" that one of our guys here was working on. Google it.
Posted 18 years ago2006-11-02 21:51:54 UTC
in Once again, a compile problem Post #201758
Cloning objects inexplicably sometimes causes this error too. Another fix is to simply delete them all and rebuild, or delete/compile/undo delete and compile again does it as well for whatever reason.
Posted 18 years ago2006-11-02 21:22:26 UTC
in Now Playing: ... Post #201755
Yes - Leave It
Posted 18 years ago2006-11-02 19:52:56 UTC
in Now Playing: ... Post #201745
Raised Fist - Go Away

repeat [on] off
Posted 18 years ago2006-11-02 19:46:52 UTC
in World Trade Center Post #201744
Who cares that your mom is a whore? Leave it to Habboi to add nothing remotely relevant--besides ass-kissing--to the conversation as per usual :|

DIE! (kidding but really)
Posted 18 years ago2006-11-02 19:40:34 UTC
in World Trade Center Post #201741
Pepper is Jazhel in disguise!!1

RUN! :P
Posted 18 years ago2006-11-01 16:49:14 UTC
in Desktop of November Post #201620
I'll agree with you there... those Photobucet users should be made to suffer more intensely than the Imageshack guys.

Tosse: UR MUM'S THEME is my absolute fav... :badass:
Posted 18 years ago2006-11-01 16:24:18 UTC
in Desktop of November Post #201609
I hope muslim extremists break in to all your houses and rape your whole family :) (kidding, but really)
Posted 18 years ago2006-11-01 16:06:32 UTC
in Desktop of November Post #201606
Satchmo, ZombieLoffe, Xyos, and every other dude here that still uses imageshack: Stupendous fail.
Posted 18 years ago2006-11-01 16:00:48 UTC
in Help in making a soccer ball Post #201605
Quite easy if you only want to make the outside.

I google imaged "soccer ball" and noticed it's made out of 5 and 6-sided shapes. You could make the whole thing out of pentagonal/hexagonal spikes, with absolutely no brushing errors.

Still, you'll only be able to roughly approximate the shape of the ball because you'd be using flat faces, instead of the curved ones of a real ball.
Posted 18 years ago2006-10-30 19:13:48 UTC
in Competition 22 Post #201391
:)

K bitches, 13 days left... should see some screens soon!!1

I'll show mine if somebody else shows theirs... (after the next edit though)
Posted 18 years ago2006-10-30 17:58:25 UTC
in Now Playing: ... Post #201378
Keane - We Might As Well Be Strangers
Posted 18 years ago2006-10-30 17:31:52 UTC
in World Trade Center Post #201368
Holy-fucking-jesus that looks awsome! I really need a new comp soon so I can map for source :) (runs to computer store in pajamas)
Posted 18 years ago2006-10-30 02:25:53 UTC
in Flashing Textures Post #201288
No. They're "flashing" because they are animated textures; nothing you can do in Hammer end can prevent it.

Dauby's tutorial doesn't include all the information you need because it does not address texture types, nor extracting the original texture--just in case you don't know--, so here's a mini guide for you:

Editing Original HL Textures
By rowleybob (at least 55 edits later :P)

1. Read the tutorial Dauby mentioned from the previous post, here.

2. Download/install Wally.

3. Copy the "flashing" texture from the orginal HL wadfile from .pak file or .gcf from these tutorials repsectively:
HL WON or Steam

4. Rename the animating texture to whatever you want using wally, just make sure you remove the +0-9 part from the beginning of the filename, which is the only thing that makes it an animated texture.

For more info on Animated textures and all the HL texture types, check out This little diddy by Slackiller.

5. Save the texture to a custom wad. The tutorial Dauby mentioned again should help you "wading" it up.

It seems involved, and it sort of is for accomplishing such a simple task. It will however double as a nice exercise for stuff you're sure to use again if you continue mapping ;)
Posted 18 years ago2006-10-30 01:36:54 UTC
in Now Playing: ... Post #201285
Peaches - Fuck The Pain Away
Posted 18 years ago2006-10-30 00:34:02 UTC
in Competition 22 Post #201284
Fuck it, you're one of the most active reviewers in the MV - you should know stuff like that.. - :
I disagree with pretty much your whole post. Most of the time, playing most maps more than once is pretty pointless. Alternatively, in the very rare case that a map is ginormously huge/detailed/amazingly unique, then I could possibly agree with some of what you said; this however is almost never the case with new maps in my experience.

The likely hood of having 10 of these superbly amazing maps in one compo is far beyond likely. A couple, maybe, but most maps you should be able to sum up rather quickly imho.

And you're right, I am one of the more active reviewers in the MV... I've reviewed enough maps to be able to give a plausible opinion, or at least I think so.

Then again, maybe your right Daubster... It should take at least 1-2 months to give the entries a proper going-over... what on earth was I thinking?! :unsure:

@Urban: Seriously, how long have you been here again? They're both in the tutorials section and have been beaten up more than a few times.

I can maybe understand the Steam Splash Screens, but the wadiclude one by Atom has been in there for ages...

edit: Check that, I forgot how crappy the Tutorial's search function was--you type in wadinclude, and it says nothing found :)

Wadinclude info is in Atom's texture tutorial here.
Posted 18 years ago2006-10-28 22:08:21 UTC
in Competition 22 Post #201192
No offence, Unbreakable and Rowleybob but SlayerA and Seventh already said that they were going to try to give it asap.Why further talk?
"Hehe, I've got the results but not going to post em after 3 weeks".There is no such thing like that.They give it asap.
Um, we were done until you opened your mouth ;) And nobody said they were "hording" the results... besides I dun care what your excuse is, 3 weeks is an epic amount of time to judge a compo, and is totally unacceptable, period.
Exactly, it's not like we're holding onto the results and saying "Hehe, let's piss off TWHL today and NOT POST THE RESULTS!!!"
Um, I never said nor implied that, and you know it. I merely said if the difficult part of getting the results out is coding them, then fuck all to the coding, simply post the results in the compo thread when they're ready.

I was done talking about this, but it seems you all are interested in bringing it up again, so let's have a fun exercise examining a typical judging process the way I see it:

Suppose you have 15 entries, which to quote Luke again is an epic amount of entries for a typical compo. (really, I'd be quite interested to see the actual average of entries per)

I've not judged a sanctioned compo, but I've reviewed more than a couple maps to make an educated guess about the process. As for those entries recieved:

4-7 - Will be severely unfinished or just poory concieved/implemented. For these maps you wouldn't need more than a minute or too to write some notes and more importantly disqualify them from the running.

1-3 - Will be missing wads or will be otherwise unplayable. These take no time at all because they're immediately disqualified.

7-10 - Will be decent, thoughtful entries, though many of them mediocre or lacking in a crucial way. 1-2 of these entries will probably very nice and stand out from the rest.

All of this could easily be done in the span of an hour or a little more. At the mose approaching perhaps 2 hours if you recieved an above-average amount of really good entries.
Not helped by all the hassle of getting the entries, which are often corrupt, in stupid formats, archived badly, and all around the Web since we can only upload 2MB files here via PHP.
If the files don't meet the minimum standards to run, they should be disqualified, period.

The longest/hardest part of the process--besides coding maybe--would be agreeing with the other judge... still, I don't see how this could take more than a few days, perhaps a week at most.

I really could give a fuck about all this until Ant took my comments as a personal attack, and started whining in his grandfatherly tone... All I was really trying to do was give my impression.

/holy jesus long rant
Posted 18 years ago2006-10-27 23:21:39 UTC
in ice ice baby Post #201125
Holy jesus, thanks Daub... I'm so Netflixing this :P
User posted image
Cool as freakin' Ice.
Posted 18 years ago2006-10-27 23:19:09 UTC
in Competition 22 Post #201124
Fair enough... looking back a couple of days is a bit unreasonable, but I still think it's highly plausible. :P

I suppose a couple of weeks acts as a nice little buffer between compos anyway, which is nice. It's just a bit agonizing waiting... I'll try meditating on grace for a while tomorrow. :)
Posted 18 years ago2006-10-27 23:06:43 UTC
in The corrupt wish Post #201123
K. He's killed, but the incident clones him simulataneously, and the clone of Freeman saves everyone.

I wish every pop country artist--and all their descendants too-- in the Universe suddendly became afflicted with and advanced degenerative muscle disorder.
Posted 18 years ago2006-10-26 21:41:25 UTC
in The corrupt wish Post #201012
(Impossible to grant) Try againe :)
Posted 18 years ago2006-10-26 21:10:56 UTC
in ice ice baby Post #201007
Failing Epicly. The Anti-Drug. :)
Posted 18 years ago2006-10-26 20:51:20 UTC
in Competition 22 Post #201002
Christ!--you might consider upping your meds, mon ami. :wtf:

Just because you can't code the results officially in a timely manner, doesn't mean you can't post the results in the compo thread or something. No ones asking for or expecting miracles, just a reasonable freakin' timeframe.

It's not just the "delay last time", but every compo takes too long. It should NEVER take more than a couple days imo to release results.

Even with a lot of entires--12-15--, (which almost never even gets close to that) I don't see how it could take longer for a judge to get through them all in an hour or so. All that leaves would be the both judges to concur--if there are two--, and that should not take more than a day or two.

I'm sorry if you feel offened by my comments, but I think you're dead wrong on this one...
Posted 18 years ago2006-10-26 20:05:33 UTC
in ice ice baby Post #200999
Care Alert!!1 (KIDDING OMG :))

Quite seriously, he was supa-popular back in the day, and all the ladies--and dudes--liked him a lot.
Posted 18 years ago2006-10-26 18:52:38 UTC
in The corrupt wish Post #200989
Granted... but he makes you do all sorts of missions and what not, that aren't necessarily fun! :)

I wish for super-laser heat vision :badass:
Posted 18 years ago2006-10-26 18:48:41 UTC
in Now Playing: ... Post #200986
Rimrook - 6D Trailer (Hi Res) :P

edit:Jeff Buckley - Last Goodbye
Posted 18 years ago2006-10-26 18:47:09 UTC
in Jack Thomspon May Be Sent To Jail Post #200985
Again, here you go buddy. :thefinger: :thefinger:
:)

My friend just bought this t-shirt... here's another one for you guy:
User posted image
Posted 18 years ago2006-10-25 22:46:06 UTC
in Ker-a-zee Door Post #200865
Here's what I was taking about from the end of HL--Interlopers: c4a1a.

You could decompile if you want to scrutinize how they did it.