Forum posts

Posted 20 years ago2004-11-19 18:53:31 UTC
in Read Me First by Andy Post #73894
there were about 2 rows of grunts, then the further back ones were sprites.
Posted 20 years ago2004-11-19 16:27:19 UTC
in HL2 has a DM available Post #73880
i heard about that on irc. so sexy.
Posted 20 years ago2004-11-19 15:06:48 UTC
in blue on textures Post #73865
well getting an account is the first step.
Posted 20 years ago2004-11-19 15:04:56 UTC
in Max Boot Post #73863
and in your honour, i shall laugh for the same amount of alloted time. hehe, "boot".
Posted 20 years ago2004-11-19 15:02:26 UTC
in blue on textures Post #73862
you know, theres alot of anonymous people around, and i dont know if they're all the same person, but i really wish they would get an account.
Posted 20 years ago2004-11-19 13:16:02 UTC
in moveing belts Post #73848
it wont help you get your fan working, but it will help people understand you and not regard you as a complete noobwank.
Posted 20 years ago2004-11-19 12:55:42 UTC
in blue on textures Post #73845
http://cariad.co.za/twhl/tutorial.php?id=14

please check through the tutorials before posting in the forums.
Posted 20 years ago2004-11-19 08:52:03 UTC
in ZHLT parameters Post #73816
thats the high quiality, prompt support we give to those who take the time to actually make their posts readable. let this thread be a shining example to those who know not the incomprihensibleness of aimspeak.
Posted 20 years ago2004-11-19 08:49:30 UTC
in Steam/VHE Post #73815
its pretty simple. just read over the tutorial very carefully. its all explained in short, easy-to-understand words.
Posted 20 years ago2004-11-18 17:51:42 UTC
in A Horror Idea, Some Screens Post #73763
haha. i can help out with this soon as i get half life 2. that'll be on sunday.
Posted 20 years ago2004-11-18 16:50:56 UTC
in my maps... are not posting. Post #73758
doesnt matter, your both freaks.
Posted 20 years ago2004-11-18 16:12:52 UTC
in moveing belts Post #73744
im sure if you put it into a
it would work.
Posted 20 years ago2004-11-18 14:43:41 UTC
in moveing belts Post #73735
dont hollow cylinders! NEVER HOLLOW OR CARVE CYLINDERS!
Posted 20 years ago2004-11-18 13:46:33 UTC
in HL2.. Who has it? Post #73733
expensive? good? no more needs to be said.
Posted 20 years ago2004-11-18 13:02:16 UTC
in Multiplayer MAP HELP Post #73728
the newest tutorial. newest... i wrote it... please...
Posted 20 years ago2004-11-18 13:01:17 UTC
in sound keys ? Post #73727
just get hlmv and look inside the pak file. or gcfscape. anything that can open the paks or gcfs will do.
Posted 20 years ago2004-11-17 19:02:42 UTC
in HL2.. Who has it? Post #73648
ditto. getting it on sunday.
Posted 20 years ago2004-11-17 17:18:52 UTC
in Why does everyone hate Halo2??? Post #73633
and on the DVD with halo 2 (special edition). bloody typical of bungie. my brother used to always play LAN games of marathon with his friend. says the multiplayer is the shizz. shame its not on pc.
Posted 20 years ago2004-11-17 16:57:00 UTC
in Question about rights. Post #73631
at the bottom, in the small print. look at the small print here to see wgat i mean.
Posted 20 years ago2004-11-17 16:56:09 UTC
in Why does everyone hate Halo2??? Post #73630
we have thing sort of understanding around the forums. mop posts, and we dont listen.

the story you see in the original halo actually differs alot from halo 2. in halo, you see the humans side of events, and know nothing more than that they are being attacked by a bunch of religious aliens. after halo, the covenant find sketchy information collected by the monitor on earth. after halo was destroyed and the covenant found him, they collected the information and sent out a small fleet to take care of the remaining humans on earth. unfortunately for them they didnt find out that earth was the human homeworld. they thought that reach, the planet they destroyed before halo, was the humans home. then lots of stuff happened, and at the end of the game the master chief took off his helmet and was really a woman! and thats why you dont listen to people on the internet. just like the ideas that MC dies, or earth blows up, or he joins the covenant.

and mop, halo wasnt made specifically for xbox. it was only thrown in at the last minute. halo started off as an RTS on the PC.
Posted 20 years ago2004-11-17 16:34:25 UTC
in old dirty bast Post #73626
...who?
Posted 20 years ago2004-11-17 16:33:22 UTC
in g_numplanes Post #73624
Posted 20 years ago2004-11-15 18:34:33 UTC
in Favorite bands Post #73282
METALLICAAARGH!!!

i love saying that.
Posted 20 years ago2004-11-15 13:23:02 UTC
in Pitching an idea Post #73247
PS! not PSP! photoshop! photoshop!
Posted 20 years ago2004-11-14 18:33:07 UTC
in TWHL: The Toon Post #73125
me please. like that crappy pic i showed you on IRC yesterday, but better.
Posted 20 years ago2004-11-14 13:55:13 UTC
in TWHL is messing up. Post #73066
its fixed now.
Posted 20 years ago2004-11-13 20:53:53 UTC
in screenshot suggestion Post #72973
i think we should remember our good friend ant only has a 33k connection. think of all he's done for us!
Posted 20 years ago2004-11-10 22:25:43 UTC
in Incredible dream (more long writing) Post #72600
or maybe he met a secret tribe of goldfish that implanted beetroot and cabbage into his brain, causing him to hallucinate.
Posted 20 years ago2004-11-10 19:05:54 UTC
in Wad textures Post #72564
NS textures are copyrighted for use in NS maps only. although if you want to slap the law around with a guppy, your more than welcome to. freedom of choice. ;)
Posted 20 years ago2004-11-10 19:04:55 UTC
in screenshot suggestion Post #72563
gifs get pretty annoying on forums. they usually have crap jokes in them, or some kind of message trying to raise the bearers l33tness. they could turn the forum (not on their own) pretty eletist.
Posted 20 years ago2004-11-10 17:38:45 UTC
in Short a bunch of surfaces Post #72542
dont run in software mode? change your graphics mode to opengl
Posted 20 years ago2004-11-10 17:00:51 UTC
in Wad textures Post #72535
i know. really sucks.
Posted 20 years ago2004-11-10 17:00:25 UTC
in <<Greatest games>> Post #72534
half life, halo, halo 2 (tomorrow!), fallout, fallout 2, unreal2k4, doom 2, doom 3, timesplitters 2...
Posted 20 years ago2004-11-10 16:53:48 UTC
in Who's the Daddy---- Post #72532
well how are you supposed to judge the gameplay of a game youve never played!?
Posted 20 years ago2004-11-10 16:32:09 UTC
in Wad textures Post #72530
www.planethalflife.com/wadfather

although this site doesnt seem to be working right now. keep checking on it.
Posted 20 years ago2004-11-10 16:29:15 UTC
in no more nubs Post #72529
definetly is.
Posted 20 years ago2004-11-09 18:38:01 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #72426
2 days. im this close to ejaculating.

i do think half life 2 will be good, but im alot more excited about halo 2. one thing that perks me up about halo 2 is the coop. co-op in the original halo always opened up different ways of approaching stiuations, and halo 2 is supposed to have even more features in co-op.
Posted 20 years ago2004-11-09 17:09:22 UTC
in Ministeve's HLDM tut. Post #72404
really? i just assumed that because you werent allowed gl_wireframe on. now that i think of it, its possible that gl_wireframe isnt allowed because it would show players where other people are.

andy, if you want to add all that in then go ahead. since halo 2 comes out on thursday i probably wont be on my pc for, um... ever. at least not for a few weeks.
Posted 20 years ago2004-11-09 16:50:02 UTC
in Subliminal Advertising Post #72403
omfgdyson!
Posted 20 years ago2004-11-08 19:02:56 UTC
in Ministeve's HLDM tut. Post #72270
and my name IS NOT STEVE!
Posted 20 years ago2004-11-08 19:01:52 UTC
in Ministeve's HLDM tut. Post #72269
im on it now.

the info_player_start is required in all maps, be they singleplayer or multiplayer. just one info_player_start will suffice, but place as many info_player_deeathmatches as you need. the mapper has no control over where the players spawn.
hehe, "us pro's". makes me feel all warm and fuzzy. only a few issues describing the type of map you make. for example, killboxes are frowned upon, as as the title describes, they're just boxes. and no maps recreating your house, or anything like that. house maps usually end up lacking detail. i mean take a look at the room you're in now. do you think it would be fun to put all that detail into a map? i think i would give up about the time i started work on the guitar strings :lol: .
a good deathmatch map is something with a simple layout and a sense of purpose (is this map actually supposed to do anything? e.g power plant, laboratory)

a bad deathmatch map example:

ofr those of you who've played halo, think back to the chiron level. you know, the one with all the teleporters.
http://www.4gamer.net/specials/halo_multi/img/05/ph12.jpg &lt;--very messed graphics
http://nikon.bungie.org/screenshots/ign.102901/chiron.jpg
http://nikon.bungie.org/screenshots/truthandrecon.112202/pm_chiron.jpg
although i have to admit this was a very fun map, its layout was confusing, and some rooms were never actually used as anything more than a passage between two areas. it was because of the awkward layout that this map was hardly ever played. you should always keep in mind that new players to your map should be able to find their way around quickly.
Posted 20 years ago2004-11-07 08:45:33 UTC
in How do i make a sky!!!!!! Post #72084
Last time I checked the HL prefix means ZHLT.
Boofy noob, ministeve.
if you must know, i made a random assumption from the "windows reported the error" thingy. thought that only happened in qtools.
Posted 20 years ago2004-11-07 08:43:28 UTC
in Clever Insults Post #72083
seventh, the next time you dont spell a word correctly, i'll make sure it haunts you till the end of your days.
Posted 20 years ago2004-11-07 08:37:08 UTC
in introductions forum Post #72079
yeah, atom spent 40 days and 40 nights a-makin these ere forums, and if they was a woman, they could have my children.
Posted 20 years ago2004-11-06 16:21:32 UTC
in HL online prob. Post #71981
thats the one.
Posted 20 years ago2004-11-05 21:19:53 UTC
in How do i make a sky!!!!!! Post #71858
ah, your mapping in steam. the problem is probably the @ in your steam ID. check the steam setup tutorial.
Posted 20 years ago2004-11-05 20:34:16 UTC
in &#92;&#92;&#92;THE HIVE/// Post #71853
this is your first map!?
Posted 20 years ago2004-11-05 20:32:57 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #71852
maybe, but they're still going to really be something. if you've ever seen inside an xbox, you'll see its just like a gaming laptop with an external monitor.
Posted 20 years ago2004-11-05 20:23:29 UTC
in How do i make a sky!!!!!! Post #71851
ack! check the links page for zoners half life tools. they're much better compiling tools than the ones that come with hammer (they were designed for quake maps!).
Posted 20 years ago2004-11-05 16:56:48 UTC
in &#92;&#92;&#92;THE HIVE/// Post #71816
well, i'm happy. if you ever need any help, just say. mini.steve@gmail.com