and kasperg, thanks for pointing the nodraw thing out.. would the best lag-reducing technique on an unseen displacement surface be just to make the texture scale 10 or something?
From my latest map, dm_islandside V2
So, i have a displacement for the ground and on the unseen faces, i have the nodraw texture. But, as Kasperg pointed out, these faces are rendered. Would the best lag reducing technique for unseen displacement faces be to increase the texture scale to ten or something?
As it is, it's not laggy, but if i was making a bigger map, i'd like to know