That's defined here:
Server only code:
https://github.com/ValveSoftware/halflife/blob/master/dlls/player.cpp#L2911
Shared physics code:
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L1952
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L2021
Standing to ducking transition code: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L2045
When the player is dead it's changed to be on the ground:
Server only code: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/player.cpp#L1409
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/player.cpp#L1456
Shared physics code: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L2892
The constant is defined here for server code: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/util.h#L420
Physics code:
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L86
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L79
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/pm_shared/pm_shared.c#L80
Note that the server only constant is used by other code as well, so don't change the constant itself, just define a new one.
As usual it's defined twice, you can rework it if you want.