Forum posts

Posted 15 years ago2009-04-18 19:03:17 UTC
in Guess the game! 2 Post #265729
yes and yes go JeffMOD, IT'S YOUR BIRTHDAY!!
Posted 15 years ago2009-04-18 19:00:01 UTC
in Describe the person above you Post #265727
Is a raving drunk!!! And posting!!! Drunken Posting!!!

No posting with blood alcohol level in excess of 5.05!
Posted 15 years ago2009-04-16 10:13:17 UTC
in Half-Life: Static Friction Post #265637
Yeah, well, without a modeller that not going to happen im afraid...

And im out of action now...pain in the ass...i took my removable drive but the computers hate the bloody thing and the programs shit themselves if i try to run them. It makes no bloody sense...
Posted 15 years ago2009-04-15 00:25:58 UTC
in Half-Life: Static Friction Post #265574
Those models are actually NOT decompiled from Half-Life 2. Instead I got permission from another mod Arrangement by Sysop (big thanks to Sysop for alot of the help he has given me). I don't know where he got the models...but noone has said anything to him about using source models. As for the fast headcrab, it is decompiled, yes, but I modified it the legal 70% to make it not breach copyright. That was the law last time I checked. I made the legs thinner and longer, the body is paler and longer but thinner and animations are custom made.
Posted 15 years ago2009-04-15 00:17:52 UTC
in God Post #265573
Tuna ---> :pwned:

You started with crap and then contradicted your own crap at the end!! WTF!!

Anyways...sure, I believe in God but do not agree that you have to be religious to follow god. Therefore, I do not attend a church and we follow what we believe is the right thing to by him. But we believe other people have the right to be religious in any way they want.

And satch did the right thing, if there wasn't a problem then they wouldn't have taken the boy away...
Posted 15 years ago2009-04-10 22:52:54 UTC
in Guess the game! 2 Post #265369
Huntey is right, darn it, i just can't get used to that name...
Posted 15 years ago2009-04-10 21:40:42 UTC
in Guess the game! 2 Post #265362
Rather easy one:

Sometimes the jackle steals the lions share...
Posted 15 years ago2009-04-10 21:38:15 UTC
in Describe the person above you Post #265361
Has a name that sounds like a pet spider or something. Should have really stuck with The Hunter. Makes you sound epic!!
Posted 15 years ago2009-04-10 20:18:16 UTC
in Guess the game! 2 Post #265346
Ummm, hard one that...
Half-Life
Map 'c1a0a'
Posted 15 years ago2009-04-10 20:15:29 UTC
in Describe the person above you Post #265345
Is positive that grunt was my first victim with my newly coded sniper rifle...sorry 'bout that...
Posted 15 years ago2009-04-10 09:21:20 UTC
in Half-Life: Static Friction Post #265309
The main use of the particle engine is probably the biggest, most obvious factor in the mod. A have managed to create some excellent particle scripts, one of which fills a room with smoke because the room is on fire...
Posted 15 years ago2009-04-10 09:18:57 UTC
in Describe the person above you Post #265308
Hasn't done a whole lot but logged in a mega amount of times!! Agrees that I cant figure out what his name stands for but, hey! Got some pretty decent stuff to it anyways...
Posted 15 years ago2009-04-09 22:53:18 UTC
in Describe the person above you Post #265278
(Im posting to get the goss on myself :lol: )

Likes to hijack trucks and make unintelligent comments.
Posted 15 years ago2009-04-09 10:33:30 UTC
in Half-Life: Static Friction Post #265253
Yeah, i'll try to take it, no promises though, i probably wont even have alot of time to use it anyway, im supposed to be out partying in Tassie!! And its my birthday soon and Im having two going away parties for each group of friends!!

But dont give in vs49688! You must persevere!! A bump sure, but not a brick wall...
Posted 15 years ago2009-04-08 04:56:49 UTC
in A healthy debate (?) Post #265218
I CAN TYPE WITH MY ASS!!@!
Keep typing like that Darkie, i can translate it for everyone!! :badass:

Boy am I grumpy today
Posted 15 years ago2009-04-08 02:29:18 UTC
in Later, XP Post #265214
Upgrade??? Wat dat word???

No, seriously, I DON'T upgrade. Simply because the problems I know are better than the ones I don't...
Posted 15 years ago2009-04-07 23:32:45 UTC
in A healthy debate (?) Post #265209
Thats a good point though there satch. I mean look at a few of our new users. fold, discostu and that other one tech-somethin, sorry, i struggle with new names, They all came here with very polite and appreciative attitudes and while their hello threads turned into weird spam discussions they were happy ones and no-body got insulted. Even better, the new user actually got into the discussion and melded with our discussions like they have been users for long time...
Posted 15 years ago2009-04-07 08:30:20 UTC
in Exceeded MAX_PATCHES and I can't seem to Post #265166
I believe the BEVEL texture is essentially the NULL texture with the exception that it doesn't produce clipnodes. This is what makes it useful for building terrain as you often get stuck on little invisible lips between brushes
Posted 15 years ago2009-04-07 08:25:47 UTC
in Hello thread! Here?s the hello thread! Post #265164
Im not fussed, i found the kitty of fail...
Posted 15 years ago2009-04-06 23:47:08 UTC
in New Monitor Post #265144
Hmm, impressive. At least you found one that suited you.

#thumbs up#
Posted 15 years ago2009-04-06 22:31:17 UTC
in A healthy debate (?) Post #265138
And THWL is not an isolated case. It is simply the internet's way. Newcomers are simply mocked because certain users become bloated and too big for their britches or the other users that are community latchers (ie, only talk in forums for the sake of it) (No offense Yodalman...) Newbies will become one of the following:

1. Big Bossy Boots who flame/flame/flame/swear/flame/banned
2. Chuck a sissy fit from said abuse and leave
3. Hang around and latch onto forums
4. Become good users that either make infrequent appearances OR are generally quiet except in self-related or help topics

(note that these are for NEW users, some, like our admins, become well respected (by most anyway))
Posted 15 years ago2009-04-06 20:06:30 UTC
in Hello thread! Here?s the hello thread! Post #265128
I have wha?? Thats not cool...can't i have a "Sugar Blaser"??? :walter: I can see some people looking at us disapprovingly...
Posted 15 years ago2009-04-06 13:22:26 UTC
in A healthy debate (?) Post #265114
Hmm, didn't think of it that way. you're right WC, wouldn't work...
Posted 15 years ago2009-04-06 12:20:43 UTC
in A healthy debate (?) Post #265107
And only approved (being helpful and reasonable sane and mature acting people) may reply to the threads. That wont work with this version of TWHL but maybe the next one???
Posted 15 years ago2009-04-06 05:24:01 UTC
in Hello thread! Here?s the hello thread! Post #265086
It usually happens that way. Someone says hello, followed by dozens of spam posts. then it goes dead until someone else says hello.
Posted 15 years ago2009-04-06 05:11:29 UTC
in A healthy debate (?) Post #265084
I agree. I have only ever made un-useful comments when someone is being especially useless and making foul comments. Please point out examples to strengthen your statement...
Posted 15 years ago2009-04-06 01:06:01 UTC
in HLDM SERVER! ! ! Post #265072
The problem is i always get bad latency from where i live. it sucks. and whenever i can join, no-one is playing
Posted 15 years ago2009-04-05 22:30:32 UTC
in Hello thread! Here?s the hello thread! Post #265068
Ahh, he might not say much but his mind is working overtime!!!

http://www.youtube.com/watch?v=7J80KD4BG7M
Posted 15 years ago2009-04-03 19:59:39 UTC
in Replay value Post #264998
The same method can be applied to brushes, eg, a func_wall_toggle. Instead of a monstermaker, target one of two func_wall_toggles that start solid. One will disappear...
Posted 15 years ago2009-04-03 09:50:50 UTC
in Replay value Post #264985
:walter: <--- Genius :death: <--- Me...not
Posted 15 years ago2009-04-03 09:49:39 UTC
in Red Cliff Post #264984
OMGoodness! How come I never heard of it. I must get it... ta...
Posted 15 years ago2009-04-03 09:48:23 UTC
in Females on this interwebs? That's unhear Post #264983
Why would a doctor who helps sick children get better during the daytime wants to kill things at night?
You have to even the odds ya know. All those people you save, you more than eligible to knock a few off.
I'm not looking for a damn date here.
Haha,
Not that many girls play shooting games.
True, but look up the Frag Dolls,
Posted 15 years ago2009-04-03 09:34:46 UTC
in Replay value Post #264979
:pirate: Okay, a cheap and nasty way to do it. Create two monstermakers. each one with a different name, ie 'monster1_spawn1' and 'monster1_spawn2'. Have a multimanager target a trigger_changetarget which will change a trigger_once to target 'monster1_spawn1'. Have the same multimanager target another multimanager that will target a trigger_changetarget that then sets the target of the trigger_once to 'monster1_spawn2'. Then that multimanager targets the first multimanager and teh sequence repeats. have a 0.25 second delay before targeting the opposite multimanager. Then when the player steps in the trigger_once then there is a 50% chance you will trigger it when its set to either spawn 1 or 2.

Make sense?
Posted 15 years ago2009-04-03 09:27:14 UTC
in Red Cliff Post #264978
My current movie collection is only:

Cube
Cube 2 (why I got this i don't know)
Artificial Intelligence

On Order...
Shaun of the dead
Hot Fuzz
Posted 15 years ago2009-04-02 09:19:55 UTC
in Half-Life: Static Friction Post #264920
Oh, why did you tell me to then??? Oh well, ive sent you one too... :walter:
Posted 15 years ago2009-04-02 09:18:10 UTC
in Females on this interwebs? That's unhear Post #264919
To be honest, I'm not really a potato.
Im not really a hotdog...mmm...hotdog......

walks out into street and then suddenly remembers im in Australia not America where they sell hotdogs on nearly every street corner...
Posted 15 years ago2009-04-02 09:15:46 UTC
in Quake Live Post #264918
Bah, ive got Quake 3. Id rather play that than some buggy interface with some flash matchmaking abilities. Thats all it is. I think they tried to do this once with Unreal but it crashed and burned some time ago...
Posted 15 years ago2009-04-02 04:12:54 UTC
in Half-Life: Static Friction Post #264909
you mean lies...lol. How do you feel about restoring some decompiled original HL maps (they are actually from HL source so they are in good condition but need texture re-alignment, brush fixes, ect
Posted 15 years ago2009-04-02 03:55:04 UTC
in Half-Life: Static Friction Post #264907
Us mappers are loners...still, I will work as hard as I can, Ive just gotta finish about 4 maps
Posted 15 years ago2009-04-02 03:45:53 UTC
in Females on this interwebs? That's unhear Post #264906
Haha, and no wonder that gire looks wasted, she has to turn her head to see her health and weapon selection HAHAHA
Posted 15 years ago2009-04-02 02:56:27 UTC
in Hosting Post #264898
Thankgoodness for that, saves me a whole lotta trouble...
Posted 15 years ago2009-04-02 02:51:46 UTC
in Females on this interwebs? That's unhear Post #264897
Why would anyone really care??? its a free world, and you seriously expect women to raise their hand and say "Im a female" ??? You obviously don't understand the opposite sex...

still, i bet no-one comes forward...
Posted 15 years ago2009-04-01 09:31:21 UTC
in New member reporting in Post #264850
Lol, I like my username, when i have to tell people my username they go 'WTF???' and their faces are so funny...also...thankyou everyone for proving my point, I usually get ignored..by everyone...including my family...my friends...im invisible...

EDIT: I actually like 'The Mighty Atom' better, sounds more epic...
Posted 15 years ago2009-03-31 09:55:56 UTC
in New member reporting in Post #264805
Lol, well, ive been here for 847 days, thats some time, have almost 500 logins, pathetic really, but quite a handsome trophy cabinent! Its fun to hang around here, i also have accounts with dozens of other sites, usually to access their stuff and leave without a trace!! Hahaha

As for remembering names...

Rimrook is the 'cool' one...
Urby is the 'out-of-the-box' one...
Penguinboy is the 'big boss' one...
Hunter is the 'epic' one...
The Mighty Atom is the 'interesting' one...
Daubster is the 'master' one...
Strider is the 'watchful eye' one...
and ill stop there before someone lights the fireballs...

(fortunately im usually ignored anyway :biggrin: )
Posted 15 years ago2009-03-29 23:46:29 UTC
in Half-Life: Static Friction Post #264759
King of Prosecutors
Lol, you said it Penguin!! Haha

Sorry, that was just asking for the taking...
Posted 15 years ago2009-03-29 23:20:22 UTC
in It's Not Hammer Time Post #264758
That is actually a slightly buggy feature of Hammer. If you click and hold while selecting in the 3D view, you cycle through all the objects that are in line with the pointer. useful for selecting things just behind each other. However, if the process is interrupted or gets activated while hammer is doing something else (like when you clicked the ok button) then it gets stuck, just click elsewhere to stop it
Posted 15 years ago2009-03-26 22:25:09 UTC
in New member reporting in Post #264658
Hello there from me. Ive googled my name and its truly unique! (touch wood...) There are plenty of tutorials and example maps around and if your really stuck ask the happy people here. whispers avoid the grumpy ones wink,wink,nudge,nudge,say-no-more
Posted 15 years ago2009-03-24 22:25:15 UTC
in Earth Hour Post #264527
Of course, in modern plants, starving the reactor of coolant would simply result in the reactor being shut down due to the necessity of coolant to keep the reaction going. In other words, the water acts as a neutron moderator, and without controlling the neutrons, the fission reaction would simply cease.
As long as people pay attention and don't press buttons!!
User posted image
Posted 15 years ago2009-03-23 23:15:05 UTC
in a mod done by young ones... Post #264491
There is a similar thing done in the Half-Life 1 code. Look at the wavelength tutorials:

http://www.thewavelength.net
Posted 15 years ago2009-03-23 22:06:24 UTC
in So I had an idea for an activity in my m Post #264488
Lol, its not too hard to use. Most of it is straight forward and Spirits features do not have to be used at all but i know that spirit can use triggers that say what a new train speed means. The options are "Max Speed" "Increase by" and another one i can't remember. You can always ask here. Im quite good at using Spirit now because our mod Half-Life: Static Friction is based on Spirit