Forum posts

Posted 18 years ago2006-08-01 21:00:29 UTC
in TWHL3 Post #192237
Will we be able to adjust the size of, or how much of our journal is showing at our profile page? I'd be happy if I could adjust it to about 2/3 less of what it is, so when somebody clickies your profile, they can see the whole thing without scrolling.

Also maybe too, journal "thumbnails", that would list a preview of each journal entry--I think the Mozilla Forums has something like this, but for their threads.

<Sorry if these have already been mentioned/addressed>
Posted 18 years ago2006-08-01 20:46:14 UTC
in Advanced Brushwork Mini-Compos Post #192231
Posted 18 years ago2006-08-01 20:44:26 UTC
in Advanced-Brushwork Minicompo: SOURCE Post #192230
I agree with Elon. Why not have mini compos for Source?

I know Source is model-intensive, and may not have as much of a call for fancy brushwork, but I don't see how it could hurt--practicing your skills, until the next full compo.

You learn something with every map you make--even with the minicompos--, and not just about brushwork. Each time, you get a little better/effiicient with Hammer, learn little tricks about lining up textures, and how to get the most out of your lighting.

I don't see how any of this wouldn't apply to Source for minicompos!
Posted 18 years ago2006-08-01 00:02:24 UTC
in Advanced Brushwork Mini-Compos Post #192143
In

User posted image


Hopefully, one more update before the deadline.
Posted 18 years ago2006-07-31 22:26:41 UTC
in Advanced Brushwork Mini-Compos Post #192141
:biggrin:

K, Elon, Muzz and VOX all say they're in, so The elevator compo will be start immediately after compo #5 ends--21 Hours: 40 Minutes, and change.

The rules will be the same as the above post, and you'll have 3 days. Official brief page wil be up tomorrow sometime.

I'll try to find somebody to judge so I can participate too! Maybe Alexb911 again, or someone else who's interested.
Posted 18 years ago2006-07-31 22:16:29 UTC
in Advanced Brushwork Mini-Compos Post #192138
Why not make one, Rotor?

Or, Drop the inferior Source Engine for the original! :badass:
Posted 18 years ago2006-07-31 19:20:10 UTC
in Max models :O Post #192132
It was a very poor attempt at a joke/playful spam...sorry! ^_^

Somebody has to hold the fort for Jimmi!

P.S. I win Solokiller! ^_^
Posted 18 years ago2006-07-31 19:15:44 UTC
in Advanced Brushwork Mini-Compos Post #192131
Elon is right. I googled lego pieces and forgot all the different shapes like the triangle ones to make wings, and many, many other shapes!

I finally picked a section of Anomalous Materials to do in Lego...can you gess what part? Screens soon :)

M_Garg: For sure :)

Muzz: KK :) I hope you join the next one too!

Elon: TY :) I hope you join!
Posted 18 years ago2006-07-31 11:53:28 UTC
in Now Playing: ... Post #192099
Rejected - Don Hertzfeldt (audio recorded with Goldwave)

I'm feeling fat, and Sassy!
Posted 18 years ago2006-07-31 11:43:24 UTC
in Advanced Brushwork Mini-Compos Post #192098
1 Day: 8 Hours: and change left in Lego HL compo

Hunter: SWEET! I was gonna do that room too, bitch! ^_^

M_Garg: Well I wish you could have clarified before the compo started. It really is my fault though, but I can assure you it shant happen again ;)

Muzz: If you're not entering this compo, would you mind judging it? If not, I will, or I'll find somebody to do it so I can enter too :) Btw, the textures look great ;)

To All: If your posting compo ideas, try hard to be specific about what your after, so we can get it rolling as soon as possible.

Speaking of which, let's hear some ideas for the next compo!

Random minicompo idea #5768:

Build-An-Elevator
-Build a unique/detailed, functioning elevator
-extra points for brushing acrobatics and elevator functionality
-custom textures a-ok
-3 days time limit
Posted 18 years ago2006-07-30 18:11:14 UTC
in Advanced Brushwork Mini-Compos Post #192046
I hope not too, but nobody seems very interested, or at least not interested enought to do anything ;)

Even after listing preliminary rules for the lego compo and asking M_garg to amend/change them, he obviously couldn't be bothered to add anything, so I went ahead with what we had--which was a mistake.

Because of this, I'm not moving forward with another compo unless it is very well defined, or very simple--which makes it unecessary to define it well--, and of course, there has to be some interest in the idea.

It would also be great if the people who said they were going to participate actually did, but I suppose that is one of the age-old problems of mapping competitions :)
Posted 18 years ago2006-07-30 17:53:03 UTC
in Advanced Brushwork Mini-Compos Post #192043
LOL I thought it was yours Muzz :)

M_garg didn't come forward with any rules, so I just went ahead with your idea ;)

Look back at a couple of your posts about it. Didn't you say rebuild a HL map using lego blocks? :unsure:

Well since the Lego compo will most probably be a bust, it's all the more reason to start talking about a new one. Is anyone participtating in compo # 5 btw?

So if you have Ideas for a new compo, throw them out there!
Posted 18 years ago2006-07-29 17:22:35 UTC
in Max models :O Post #191982
I never said you did ;)
Posted 18 years ago2006-07-29 14:40:56 UTC
in Max models :O Post #191978
I win Elon! :badass:

CRAP!... I mean, Solokiller wins because he said it first, Dammit! :P
Posted 18 years ago2006-07-29 14:37:22 UTC
in Now Playing: ... Post #191977
Incubus - Favorite Things

repeat [on] off
Posted 18 years ago2006-07-29 14:32:14 UTC
in Advanced Brushwork Mini-Compos Post #191976
so what's the new compo?
^^ look up 6 posts... oh very well :) :

Mini Compo #5 Brief Page

I'm going to attempt to remedy that today with a proper "mini compo" page, which will contain the past and current compo, just like the formal TWHL ones.

Habbs:
1. Yup.
2. Dunno. I thought it would be fun/easy/ and even a bit challenging, depending on how crazy you got with the detail...oh well :)
Posted 18 years ago2006-07-28 14:11:28 UTC
in Max models :O Post #191922
What about sprites?
I was getting the "Too many visible entities" error from having too many models/sprites/decals/func_walled stuff.

One thing you can try is making multiple func_walled stuff 1 func_wall, or just start world-brushing stuff.
160 models in my map
Sweet...:P

Put it in the problems section!

I'd love to see another map from you, Luke!
Posted 18 years ago2006-07-28 13:18:35 UTC
in Advanced Brushwork Mini-Compos Post #191914
n00b#2: I'm working on making "nice" scaled-down versions that match the originial TWHL comp icons, but for now, use this!
User posted image
Some more scaled down trophies from past mini compos, if you want to use them:

Worldcraft Dude:
User posted image
srry:
User posted image
User posted image
I think that's everybody :)

Elon: Sweet...can't wait :)
Posted 18 years ago2006-07-28 12:16:14 UTC
in Advanced Brushwork Mini-Compos Post #191901
Compo #4 Results (meh)
User posted image
Ok, 1st Place goes to Elon Yariv, from his nice toilet in his Casa Del Administrator compo entry:

User posted image


A simple, yet undeniably nice shitter. Check out the rest of this superbly detailed map here.

2nd Place goes to my buttcrack for no good reason.

3rd Place goes to my friend Mark's buttcrack, also, for no good reason.

Special mention goes to VOX and Tosse, who at least displayed interest in entering the compo :P
Posted 18 years ago2006-07-27 08:57:08 UTC
in Advanced Brushwork Mini-Compos Post #191806
Posted 18 years ago2006-07-27 08:33:34 UTC
in Now Playing: ... Post #191804
Supertramp - It's Raining Again
Posted 18 years ago2006-07-27 07:56:05 UTC
in Advanced Brushwork Mini-Compos Post #191802
Maybe I should start using this HLfix thingy everybody is talking about!
HLFix is absolutely essetial...It should be integrated into the compile automatically afaiconcerned ;)

Although it doesn't prevent the "invalid solid" error in hammer. You know how sometimes you'll build something in-editor, and it will look perfect...and then you compile, and then it's all buggered up? HLFix "fixes" that, and 99% of the time, before and after compile, the architectue will look the same :)

VOX: Pretty cool job, with tips and all--Do they tip in Jolly ol' England? :P

12 hours left in the toilet compo, so get 'em in!

I'll be posting the brief page for compo 5 shortly, because I'm not going to have time to do it later today.
Posted 18 years ago2006-07-26 15:35:39 UTC
in Advanced Brushwork Mini-Compos Post #191744
Sounds good :) I am noob at webpages, but I'm sure I could put together a simple page explaining the minicompos, there results, and the current/future compos.(If somebody else wants to do this, yeah that would be cool :))

Or, we could just pay people to join :P
Posted 18 years ago2006-07-26 15:32:53 UTC
in Now Playing: ... Post #191743
Frank Zappa - Peaches In Regalia

repeat [on] off

Currently, the only Zappa song I've found that I like :)
Posted 18 years ago2006-07-26 15:30:16 UTC
in Advanced Brushwork Mini-Compos Post #191741
That sux, but it has to mean pretty good money anyway ;)

What do you do?
Posted 18 years ago2006-07-26 15:20:32 UTC
in Advanced Brushwork Mini-Compos Post #191739
1 day, 4 hours, 55 minutes left in the toilet compo.

Muzz: Perfect on the bottom lego texture! Get together with Gargy and post the official rules, or amend these to your liking:

1.Build one of your favourite HL maps, using the Lego texture set from Muzz. No other textues aloud (?)
2.<here put recommendations on texture scaling> I found personally scaling everything .64 X .64 or 1 x 1 worked well. Anything below .64 x .64 looked great, but lead to Ginormous HLRad times!
3. 5 days--the max time for these--on this one?

Finally, who is judging?

Rim: Yeah, only 2 entries. You and Dauby were supposed to enter this one, bitches! The mini compo trophies look fantastic, thought we should probably scale them smaller to fit the bios better. Then again, the user could scale them anyway they please I suppose.

I think it would be good to have a standard font for the compo label for the trophy too--Detail-a-room, build-a-statue, ect. Maybe the same font/size as the regular compos.

Alexb911: Yup, only 2... there were supposed to be more ;)
These Minicompo's are in desperate need of more attention.
Agreed. Any ideas on how we can promote these better?
Posted 18 years ago2006-07-25 18:52:10 UTC
in Advanced Brushwork Mini-Compos Post #191670
I give up :P

If 3 days--2.5 left--days is not enought time to build a toilet, then I don't know what to tell you! ^_^
Posted 18 years ago2006-07-25 18:03:08 UTC
in Advanced Brushwork Mini-Compos Post #191666
Tosse: There is a countdown timer on the Build a Toilet Brief page ;)

Muzz: I just loaded up the textures and ran in game... and they look really good :) The only textue I can think of that's missing is the "bottom" part of the lego, but that's no huge deal.

I scaled the walls the same as the texture dimensions, and the "interlocking" parts all at .64 x .64 and at .16 x.16, and either way they looked good. Is everything supposed to be scaled down to 16 x 16? (maybe include the correct texture scales for douches like me who are unsure ;)

As far as compo rules, I'm leaving them completely up to you and Gargy. Post them in here or PM them, and I'll throw up the official brief page the day compo 4 is ending.

edit: Couldn't resist :)
User posted image
Posted 18 years ago2006-07-25 17:37:34 UTC
in Advanced Brushwork Mini-Compos Post #191662
That's perfect. All that's really left is to pick a spot for contestants to "rebuild", or let them rebuild whatever they want, with a size restriction of some sort, maybe 800 cubic units or something.

I'm looking at the wadfile... expect suggestions/commetns soon ;)
Posted 18 years ago2006-07-25 17:21:52 UTC
in Advanced Brushwork Mini-Compos Post #191658
Compo 3 has ended, with only 2 entries--one from srry and one from me. Alexb911 should have the results up tonight, though it's not a huge deal imo considering the low turn out.

Dauby and Rim: I know you two were thinging of joining this one, and or had unfinished maps. In the future--and this goes to everyone--, please consider submitting you entry unfinished!

Rimrook: Superb! Sorry I didn't get back to you sooner! I guess we just need a silver and bronze one to make them complete. We should also use a standard font/font size for the compo titile, so they're all uniform. Suggestions on a good font/font size we could use?

Muzz: I'm guessing Elon has a toilet in that map, and that is his submission.

Tosse: Yup, so build those toilets, bitches :)

Muzz/Gargy: For compo 5, all I ask for is that the rules are simple and unambiguous. I'm taking a look at the textues right now to see what suggestions for this I may have.
Posted 18 years ago2006-07-24 17:44:08 UTC
in Advanced Brushwork Mini-Compos Post #191537
PMing Lord Rimrook... ^_^ <PM sent :)>

In.
User posted image
Posted 18 years ago2006-07-24 17:31:39 UTC
in Advanced Brushwork Mini-Compos Post #191534
LOL yes! Give us a quick/crude example pic of what you mean!
Posted 18 years ago2006-07-24 17:24:40 UTC
in Advanced Brushwork Mini-Compos Post #191530
Somebody PM somebody with PS skills!!
Posted 18 years ago2006-07-24 17:20:24 UTC
in Advanced Brushwork Mini-Compos Post #191527
We could make a minicompo plaques--1st, 2nd, 3rd, and Special Mention perhaps--that winners could put in there bio.

Maybe somebody with better PS skills than me could create them?
Posted 18 years ago2006-07-24 17:14:33 UTC
in Advanced Brushwork Mini-Compos Post #191524
Muzz: You're so right, it's also much simpler to define ;)

Hopefully we can hammer out the official details for the lego compo within the next day or so. I'll take a look at the textues and whatnot tomorrow.

Again, I think a base map with the different style of pieces would be the easiest way to "uniformize" the compo, but it's you baby ;) --and Gargys too, but he kinda fell off the earth on this :)

If you need a hand doing whatever, just let me know.

Srry: You were the only entrant. So by default, you win! Even though there were no other entries, I think yours would have beat just about everyone else's :)
Posted 18 years ago2006-07-24 17:07:21 UTC
in Advanced Brushwork Mini-Compos Post #191517
MiniCompo #4 - Build a Toilet Official Brief

I'll be judging this one. Any questions in here, but it's fairly simple.

-More detail, the better.
-Custom textures are allowed
-3 days

You can make the rest of the map fancy, but the toilet is what will be judged.
Posted 18 years ago2006-07-24 16:47:40 UTC
in Advanced Brushwork Mini-Compos Post #191514
Well we have the next couple of days to work it out. I really don't care how we achieve uniformity, as long as we achieve it.

I think if we worked with one size for the blocks, that would be enough, like with real legos. The mapper could use the traditional thin size piece, or the fat pieces, at varying lengths of course. A base map showing the pieces would probably be the best way imo.

This is a great compo idea, we just started developing it too late. So, I'm bumping this to #5 and we'll do the map a toilet for #4--nice and simple.

Official Brief up in a couple minutes. I'll judge unless somebody else--Tosse?--wants to.
Posted 18 years ago2006-07-24 16:15:54 UTC
in Advanced Brushwork Mini-Compos Post #191507
Then maybe include a base with the piece sizes you have to use?

I'm just trying to figure how to keep the scale uniform through the entries.
I don't believe it is such good idea to limit build area.
If not a build limit size, then there has to be another restriction of some sort, like build a pirate ship out of lego blocks or something.

If we can't agree on exact rules for this in the next half hour or so, no big deal, we can bump it to mini#5, and go ahead with the "map a toilet" for mini#4. Then we'll have 3 days to iron out the details.
Posted 18 years ago2006-07-24 16:04:05 UTC
in Advanced Brushwork Mini-Compos Post #191505
I'm thinking of changing #4 to something simple like that, and bumping the lego comp to #5, unless we can get some nice predefined rules for it very soon.

Muzz: perhaps if we just have to build one 2x2 or 2x6 block, and as long as they use the same texture scale, all the entries will be the same size.
User posted image
Posted 18 years ago2006-07-24 15:45:30 UTC
in Advanced Brushwork Mini-Compos Post #191498
Muzz, just make the subsequent colors/textures. They don't have to match those little pieces imo.

Do you have an idea what size(s) to make the lego pieces?
Posted 18 years ago2006-07-24 15:22:24 UTC
in Advanced Brushwork Mini-Compos Post #191488
Sweet :)

Rules as of now(please feel free to edit):

1.Make something out of legos, max size 800 cubic units. You must use these brush sizes for the lego blocks:

(Here, insert some modular brush sizes, but I have no Idea what they would be right now.

2.You can ONLY use the textlight texures provided to light your map. Here are the colors/brigtness values for them:

Blue: 0 0 255 500
yellow: 255 255 0 500
Magenta: 255 0 255 500
Green: 0 255 0 500

3. Time limit: 3 days.

Attachment should include:

-the preset lego block sizes
-wadfiel
-Radfile for the textlight values.
Posted 18 years ago2006-07-24 14:56:42 UTC
in Advanced Brushwork Mini-Compos Post #191481
Well, we could just copy the white one, rename it, and assign it the green textlight...should do the trick.

Ideas for rules?
Posted 18 years ago2006-07-24 14:28:34 UTC
in Advanced Brushwork Mini-Compos Post #191473
Linkie!
Posted 18 years ago2006-07-24 14:15:21 UTC
in Your mp3 player Post #191468
Liek what?
Posted 18 years ago2006-07-24 14:11:06 UTC
in Your mp3 player Post #191465
Hell yes, except CTRL-a messes me up sometimes, because from time to time I'll inadvertently toggle "always on top"... other than that, I love it :heart:
Posted 18 years ago2006-07-24 13:50:35 UTC
in Your mp3 player Post #191452
Post a link to the mp3 player you use. I've been using Winamp forever, and have been blissfully happy with it. Certain people however say there are better ones to use, so... let us know what you use!

Mine - Whipping the Llama's ass
Posted 18 years ago2006-07-24 13:45:42 UTC
in Quicktime, STOP being default player!!! Post #191451
Blasphemy!
Posted 18 years ago2006-07-24 13:45:08 UTC
in Advanced Brushwork Mini-Compos Post #191450
Sounds interesting! If you prefab the blocks we can use, and post some simple rules, the next compo is yours Gargy, if you want it.

You kinda have to do it soon though... I'm leaving in an hour or too, and I want to get the brief page up before I go.
Posted 18 years ago2006-07-24 13:19:48 UTC
in Quicktime, STOP being default player!!! Post #191443
Stay away from winamp, it's the whorst player ever.
That's what all my friends say, but I've been using it since my first mp3! <tear, tear>

The free version of it works fine for everything I do with mp3's :)
Posted 18 years ago2006-07-24 12:47:02 UTC
in Advanced Brushwork Mini-Compos Post #191437
Indeed Srry! That looks beautiful... and scary ! ^_^

Dauby: Thanks! That means a lot <tear, tears>.

Should be noted most of that detail would look like ass without HLFix ;) We might post a simple tutorial for it, since it would be difficult to compete/win one of these without it.

7 hours left in Minicompo #3, so get your entries in! Alexb911 will be judging this one.

If nobody comes up with an idea for Mini#4, I'll think of something and post it within the next couple of hours.