Reduce the number of brush models and/or regular models in the map to correct thisTHeres a 512 limit, to my knowledge, but i know i have about 160 models in my map total. How does that make sense?
Also, what defines a brush model?
Created 18 years ago2006-07-28 13:33:56 UTC by Luke
Reduce the number of brush models and/or regular models in the map to correct thisTHeres a 512 limit, to my knowledge, but i know i have about 160 models in my map total. How does that make sense?
What about sprites?I was getting the "Too many visible entities" error from having too many models/sprites/decals/func_walled stuff.
160 models in my mapSweet...:P
From Tommy's error page:
"The MAX_MODELS error is that you have exceeded the maximum number of brush based entities in your map. This can be either the total amount of brush based entities or of a specific entity.
"So it's either too many of one type of brush based entity or you have exceeded the number of brush based entities in the game (like trying to make the whole map out of func_xxxxx entities)".
"Each player model, each grenade, nail, gib, etc. counts toward the MAX_MAP_MODELS count. The total model count is always dynamic durring the game and changes as new models are spawned and removed. You simply need to make sure you leave some space.