I've been mapping on my lunch breaks on my work laptop. It's a refurbished Lenovo.
My home pc has been taken over by Unreal 4 and 3DS Max.
Clicking and dragging lower vertices in the top view makes the selected points slide all over the place.
I realised the other day that I had actually never finished Black Mesa. I've only played up as far as those first houndeyes you encounter, right after the resonance cascade.... That's EXACTLY where I stopped
Then I tried playing some notes on the guitar and guess what? I could see the sound in the stream of the smoke! Oh god...The most convincing statement I've read as to why I should take up smoking. However convincing, it's ineffective.
LINK_ENTITY_TO_CLASS( info_player_blue, CSpawnPoint );
LINK_ENTITY_TO_CLASS( info_player_red, CSpawnPoint );
[/quote]//--------------------------------------So in looking at the CS:S Player start definition, there's no other code that needs to be written, because the "Angles" is the only field that matters. We're inheriting that already because our base class is already "Angles". When placed, it'll use the ct_urban model.
// Copied from CS:S FGD
//--------------------------------------
@PointClass base(Angles) studio("models/player/ct_urban.mdl") = info_player_counterterrorist :
[
]
//--------------------------------------I modified that for the blue team as well.
// RED PLAYER SPAWN
//--------------------------------------
@PointClass base(Angles) studio("models/player/red_player.mdl") = info_player_red : "Red Spawn"
[
]
3>.Release_sdkClient.dll : fatal error LNK1169: one or more multiply defined symbols found
I'm assuming i'll have to do the following:The crossbow and crossbow_bolt code do this already. I just need to copy it for my needs.
1) get player view vector
2) spawn a dart in front of player
3) give an initial velocity to the dart based on view vector
4) simulate dart like a slow moving rocket
5) create a physics model of the dart upon impact so it bounces / rolls /falls after a collision
I really hope, you can explain how source coding works.Rufee, As soon as I gain some insight into that i'll let you know. I've been trying to figure that out as well. I can't find any 'main()' function that calls things, but I do think entities are called and processed in ticks.