Need to open this up and drink in the improvements! Also, dem tabs! =)
Bugs, Notes, and Nitpickery--The new VM and real-time error list is VERY interesting! (it's going to take me some time to explore these new options!)
-- move up/down feature missing from visgroups.(very cool btw that it preserves visgroup names from csgo vmf, and i can edit brushwork between engines, awesome sir!)
-- transparent aaatrigger WOOT! =)
-- find/replace texture is still buggered if the texture doesn't exist(not in a wad)
-- i would like to see the intro dialog window where you choose the game/mod centered, as disco stu previously requested.
-- hitting shift+x still does not toggle through which half or both you want to keep while clipping.
-- Clip tool is allowing you to clip in all three dimensions in a 2d window, by allowing you to drag a third point from the clip line(i find this insanely awesome, even if it is a bug
)
-- "reset to original" button on new vm very good idea
-- i love the poking and beveling but i
need a user-guide or tutorial maybe -- maybe add an unpoke/unbevel button as well, though i shouldn't make suggestions for this until i've played with it more...
- double-clicking an object for entity properties not working(not a big dea), thought you had this enabled, or it's an option maybe?
- Tool
Hide Unselected not working(hides everything not just unselected)
-- when i try to tie a solid to an entity, it says "no eligble solid found and my fgd is buggered" (sorry if this has been previoulsy reported)
-- when dealing with a group of objects forming a brush-based entity, WITH
ignore checked, deleting any section of the object will delete the whole thing(selecting in the 2d view only, so i think it's a 2d selection issue).
-- With select by handles ON, drawing a selection box should select all objects where the handles are inside, currently it does not, and you have to individually select each handle.(sorted in options!)
-- awesome that recent files work, PLUS i like the option to remember opened files, especially on an ongoing map, great!
-- remove visgroup under edit doesn't remove it for me.
-- complex objects still behave weirdly when i try to clip them--objects i can clip fine in 3.5 or source sdk--, i.e., sledge doesn't allow the whole thing to be cut, just parts.
-- no crashes or bug reports editing an hour straight! =)
-- The primitive preview selection mask is pwn.
-- Patiently awaiting an icon.(if you'd prefer these bug reports/notes pm'd, let it know!)Awesome stuff PB, well done so far sir!
Xylem: love the WIP shots sir! =P