Forum posts

Posted 19 years ago2005-04-28 10:45:12 UTC
in multi_manager question Post #106259
i have another question. lol, you could prolly tell i dont really have a good understanding of this. i figured out how to make the door close at the beginning of the level if its open...but if its closed, then it opens up. is there someway i could trigger the door to make sure its closed at the start of every round?
Posted 19 years ago2005-04-26 18:14:28 UTC
in multi_manager question Post #106005
nevermind....i got it
Posted 19 years ago2005-04-26 17:38:40 UTC
in multi_manager question Post #106003
wait, i have another question. i just figured out that if the round ends when the garage door is open, it doesnt work right. when the new round begins, the door automatically closes and the sound is on until the button is triggered. once it is triggered, then the sound turns off and the door opens. how can i fix that? could i somehow reset it so it will work right at the beginning of every round?
Posted 19 years ago2005-04-26 17:14:28 UTC
in multi_manager question Post #106001
wow, that was the exact solution i needed! it works perfectly now! awesome, thanks a lot!!!
Posted 19 years ago2005-04-26 17:05:40 UTC
in multi_manager question Post #105997
im trying to put a garage door with windows in it into my map. i set up a multi-manager so i can trigger the door, the windows, and the sound. everything works right except for the sound. the door comes up with sound, but the sound stays on and only turns off when i trigger the door again. i wanted the door's sound and movement to start and end at the same time. help me please??