multi_manager question Created 19 years ago2005-04-26 17:05:40 UTC by YODEL185 YODEL185

Created 19 years ago2005-04-26 17:05:40 UTC by YODEL185 YODEL185

Posted 19 years ago2005-04-26 17:05:40 UTC Post #105997
im trying to put a garage door with windows in it into my map. i set up a multi-manager so i can trigger the door, the windows, and the sound. everything works right except for the sound. the door comes up with sound, but the sound stays on and only turns off when i trigger the door again. i wanted the door's sound and movement to start and end at the same time. help me please??
Posted 19 years ago2005-04-26 17:07:03 UTC Post #105998
You can have it trigger the same thing twice. Do that, and target the sound again after another two seconds or whatever. Don't worry about the #2 or whatever Hammer adds to the multimanager key, it'll still work.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-26 17:14:28 UTC Post #106001
wow, that was the exact solution i needed! it works perfectly now! awesome, thanks a lot!!!
Posted 19 years ago2005-04-26 17:38:40 UTC Post #106003
wait, i have another question. i just figured out that if the round ends when the garage door is open, it doesnt work right. when the new round begins, the door automatically closes and the sound is on until the button is triggered. once it is triggered, then the sound turns off and the door opens. how can i fix that? could i somehow reset it so it will work right at the beginning of every round?
Posted 19 years ago2005-04-26 18:14:28 UTC Post #106005
nevermind....i got it
Posted 19 years ago2005-04-27 02:57:36 UTC Post #106052
Excellent.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-28 10:45:12 UTC Post #106259
i have another question. lol, you could prolly tell i dont really have a good understanding of this. i figured out how to make the door close at the beginning of the level if its open...but if its closed, then it opens up. is there someway i could trigger the door to make sure its closed at the start of every round?
Posted 19 years ago2005-04-28 14:18:56 UTC Post #106284
If you've sorted out the actual trigger timing, then use a trigger_relay to only set one state instead of toggling. Might not work with doors, you'll have to give it a try.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-28 16:20:51 UTC Post #106294
i tried working with the trigger_relay like you suggested, and now the door works the right way. but the sound is still wrong. after the very first round, the sound is always on when its supposed to be off. and off when its supposed to be on.

thanks a lot for the help on the first part, but could someone please help me with this now?
Posted 19 years ago2005-04-28 17:22:42 UTC Post #106307
I guess try using a trigger_relay with the off state for the sound?
Posted 19 years ago2005-04-29 06:50:55 UTC Post #106336
If you use an ambient_generic for the sound - see if you've selected the NOT looped in the flags. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-04-29 18:14:01 UTC Post #106416
is there a way i could use env_global and a trigger_auto to somehow keep the sound turned off at the start of every round?
Posted 19 years ago2005-04-29 18:32:16 UTC Post #106418
nevermind, i figured it out...thanks for all your help, fellas!
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