Forum posts

Posted 18 years ago2005-07-14 18:44:23 UTC
in Way around Compiling Problem?? Post #120895
Would C:Program FilesSteamHammer Editor be an alright directory??? and should i move my haflif-life.wad off of my desktop too?
Posted 18 years ago2005-07-14 16:53:05 UTC
in Way around Compiling Problem?? Post #120866
ok, ill try not to use so many question marks lol!!!!

heres the screen shots, as you can see, everything is pointing to the right area, there is no path leading to my doc settings folder, yet when i go to file and save as it takes me to the docs and settings folder and automaticaly inserts Ryan....

User posted image


User posted image


User posted image


????????????????????????????????????????????????????????????????? :P
Posted 18 years ago2005-07-14 13:54:47 UTC
in Way around Compiling Problem?? Post #120823
For some reason, when hammer is comiling my map it look in c:documents and settings area of my computer and says error Ryan.map not found, i dont know why it looks there ( i havent put ANY areas of the configs to go there) and i still dont know what it looks for ryan?

But i found that if i export my map to Ryan.map to the c:documents and settings folder it will then compile, but then it gives me the map not found error so then i have to go to my c:documents and settings folder and copy the Ryan.bsp to my count-strike map folder..... I was wonder why it would do this, if there is any othere way to stop this?

And will it matter if i change the Ryan.bsp to Two_Rooms.bsp or cs_assault05.bsp or anythign like that?

Right now i guess im just happy beable to have a way to compile a map, but this is just strage and confusing of why i have to do it this way?
Posted 18 years ago2005-07-14 11:10:39 UTC
in Compiling Help Post #120791
So im 99% sure i did everything right...this is where im trying to send the .bsb ..... C:Program FilesValveSteamSteamAppsryanracer2004@yahoo.comcounter-strikecstrikemaps but it doesnt like its home i guess???
Posted 18 years ago2005-07-14 10:55:54 UTC
in Compiling Help Post #120788
Ok, maybe ill find something i missed the first 100 times i read it lol......here i go....
Posted 18 years ago2005-07-14 10:50:43 UTC
in Compiling Help Post #120786
ok, i finaly changed some things and got to walk around in my map, the problem however is that it keeps saving the .bsp in my documents and settings folder and all my maps are named ryan.bsp, not the name i acctually saved it as..... so i had to copy the ryan.bsp to my maps floder to play it.... any ideas on how to fix this thing???
Posted 18 years ago2005-07-14 02:09:47 UTC
in Compiling Help Post #120702
I have been having problems compileing my first test map. I just finally added the ZHLT.wad and that go rid of a few problems, but CS still cant faind the .bsp even though i know im specifying the right folder to put it in....here the log if it helps...

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamSteamAppsryanracer2004@yahoo.comcounter-strike"

** Executing...
** Command: C:PROGRA~1ZHLThlcsg.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1ZHLThlcsg.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:documents and settingsryan.toshiba-userdesktopmapstwo rooms.map
CreateBrush:
30%...60%...90%... (0.05 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
30%...60%...90%... (0.14 seconds)
Using WAD File: documents and settingsryan.toshiba-userdesktophalflife.wad
Embedding textures from WAD File [program fileszhltzhlt.wad] into BSP
Using WAD File: program fileszhltzeditor.wad
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.22 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1ZHLThlbsp.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1ZHLThlbsp.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:documents and settingsryan.prt'
0.09 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1ZHLThlvis.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1ZHLThlvis.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

20 portalleafs
46 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 17
g_visdatasize:101 compressed from 60
0.02 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1ZHLThlrad.exe
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1ZHLThlrad.exe "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

130 faces
Create Patches : 1384 base patches
0 opaque faces
19193 square feet [2763843.25 square inches]
3 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Transfer Lists : 650626 transfers
Indices : 185504 bytes
   Data : 2602504 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
0.91 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms.bsp" "C:Program FilesSteamSteamAppsryanracer2004@yahoo.comcounter-strikecstrikemaps\two rooms.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsryan.toshiba-userdesktopmapstwo rooms.pts" "C:Program FilesSteamSteamAppsryanracer2004@yahoo.comcounter-strikecstrikemaps\two rooms.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1RYANRA~1.COMCOUNTE~1hl.exe
** Parameters: +map "two rooms" -game cstrike -dev -console +deathmatch 1