Iv'e search for this on the forums, and i'm new to mapping. I followed the "Beginning" tutorial, and at the end it says to run the map (F9). Then I get "Could not find filesystem dll to load." I read something about zoners? I'm not too sure what it is, but if I need it please explain how to set it up.
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strike
** Executing...
** Command: Copy File
** Parameters: "C:My Backup -- 02-06-06 1933HLServervalveBeginning.map" "C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg
--entering C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: my backup -- 02-06-06 1933hlservervalvehalflife.wad
Using WAD File: my backup -- 02-06-06 1933hlservervalvedecals.wad
Using WAD File: my backup -- 02-06-06 1933hlservervalveliquids.wad
Using WAD File: my backup -- 02-06-06 1933hlservervalvexeno.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--writing C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning"
vis.exe v1.3 (Dec 30 1998)
-- vis
--1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamSteamAppspass_teh_hyrupcounter-strikecstrikemapsBeginning"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']
6 faces
1536 square feet [221184.00 square inches]
96 patches after subdivision
1 direct lights
BuildFacelights: 0...1...3...5...6...8... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 0.0 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...3...5...6...8... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 1/400 64/25600 ( 0.3%)
planes 92/32767 1840/655340 ( 0.3%)
vertexes 8/65535 96/786420 ( 0.0%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/8192 120/327680 ( 0.0%)
faces 6/65535 120/1310700 ( 0.0%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 6/65535 12/131070 ( 0.0%)
surfedges 24/512000 96/2048000 ( 0.0%)
edges 13/256000 52/1024000 ( 0.0%)
texdata [variable] 48/2097152 ( 0.0%)
lightdata [variable] 0/2097152 ( 0.0%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 468/131072 ( 0.4%)
Total BSP file data space used: 3261 bytes
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1PASS_T~1COUNTE~1hl.exe
** Parameters: +map "Beginning"