Forum posts

Posted 17 years ago2006-12-25 14:31:02 UTC
in Adv Qs about Counter-Strike 1.6 Post #207486
Forgot this Q...

5) Can you make a Sound move with an entity_train ???
Posted 17 years ago2006-12-25 04:57:29 UTC
in Adv Qs about Counter-Strike 1.6 Post #207463
Okay, I'm mapping only for Counter-Strike 1.6 using HAMMER, and I was wondering if anyone knows for sure the answers and HOW-TOs on these things:

1) Can you import MOBS into Counter-Strike 1.6 (ie. Zombies / Marines). If you can, please give a brief explenation.

2) Some maps use Teleport ... is there a good way to prevent players from stacking up and getting stuck IN eachother?

3) Is there a way to make an object Rotate on an ANGULAR axis, and not the X or Y axis only. (yes... I tried putting in angular Origin brushes, but that doesn't work)

4) Lets say you have a hellicopter with rotating blades and a ladder. Is there anyway to make ALL of that stuff move together, or can you only move the hellicopter itself (no rotate /ladder entities) using the TRAIN entity?

Thanks, if anyone can answer these questions.

Here's a sample screenshot of my current project:
http://i147.photobucket.com/albums/r306/noobish_ump45/bigbertha_06.jpg
Posted 17 years ago2006-12-25 04:43:45 UTC
in MEH! Need Ambient_Generic help plz! Post #207461
Okay, I'm really good at mapping, but I JUST can't seem to figure out how to make this work...

1) I have my own sounds, and they work in my map...
2) I understand how to use Small / Large / Everywhere (BGM) sound optoins.
3) I know how to link sounds with the muti_manager point entity.

>> Is there a way to make a sound loop throughout a whole FLOOR, and nowhere else?

My base map has really large floor plans, and I want my ALARM / SIREN sound to only play on certain floors.
My problem is... whenever I leave 1-zone and enter another LARGE radius area, the new zone start from the BEGINNING, and the two sfx sound like echos.

>> Does anyone know of a way link these large-radius Ambient_Generic sounds together without it having doing that problem?

Thanks.

Here's a screenshot of my current map:
http://i147.photobucket.com/albums/r306/noobish_ump45/bigbertha_06.jpg