Forum posts

Posted 20 years ago2004-08-27 11:52:03 UTC
in first HL:S picture Post #54512
lol, did you open one of the maps in cs:source or something?
Posted 20 years ago2004-08-27 11:50:35 UTC
in Gordon goes Labs! Post #54511
simply make sure you have no other rmf open when you get that error.

More deatil please.
Posted 20 years ago2004-08-27 11:49:20 UTC
in i got a question. need help :/ Post #54510
set the door to "start open" and then a re-open delay to -1. that should make it work.
Posted 20 years ago2004-08-27 11:46:46 UTC
in My New Mod Post #54509
12mb for a single map :o

as for the zombiew, they dont look right with the rip in them, make them without that and just bloodstained.
Posted 20 years ago2004-08-27 10:13:50 UTC
in Map Vault Suggestion Post #54491
very good point, but im annoyed that you can get slowhacked on particular svencoop servers for spelling the admin's name wrong, that is taking it a bit TOO far :P

12: Thou shall not spam the smilies :P ;) :D : :zonked: :nuts: :badass: :cool:
Posted 20 years ago2004-08-27 07:40:24 UTC
in favorite HLDM map... Post #54451
EDEN XD
Posted 20 years ago2004-08-27 07:35:21 UTC
in OH GOOD GOD! Post #54449
well, give us some information on the problem, we cant do anything without an error. no error = no solution. also check the steam forums if it is on steam, and if your on won, get steam now! won is now obsolete.
Posted 20 years ago2004-08-27 07:31:05 UTC
in need help no matter what forum! Post #54448
make sure you arent using more than 8 wads, it gves errors. try merging a few. also, go download gcfscape (http://countermap.counter-strike.net/Nemesis/index.php?p=25) and extract the wads from the cstrike folder. bets regards.
Posted 20 years ago2004-08-27 07:29:07 UTC
in Halo bots ;) Post #54447
warning: this is a half life forums,

personally, i dont play halo, sorry, jost had to say that this is a hl forum, not halo, :P
Posted 20 years ago2004-08-27 07:28:06 UTC
in Scools back, WHen? Post #54446
next thursday XD
Posted 20 years ago2004-08-27 07:27:33 UTC
in Conspiracy Conspiracy Conspiracy! Post #54445
10 is baltantly a lie. whoever believes that should be in a mental hospital ;p
Posted 20 years ago2004-08-27 07:26:40 UTC
in twhl surprise anyone?... Post #54443
any new news?
Posted 20 years ago2004-08-27 07:18:41 UTC
in twhl surprise anyone?... Post #54440
Can i do the hub? but is this for standard half life or spirit 1.2?
Posted 20 years ago2004-07-19 06:49:48 UTC
in FONTS.WAD Post #42754
your using too many wads in your map... 8 or more and hl gives errors. :/
Posted 20 years ago2004-07-19 06:48:23 UTC
in earthquake Post #42753
env_shake with a very large radius. problem solved.
Posted 20 years ago2004-07-19 06:43:00 UTC
in Prisoner / Member Numbers Post #42751
Posted 20 years ago2004-07-17 09:02:18 UTC
in A Horror Idea, Some Screens Post #42260
omg is that the hl engine? because that looks absolubtly fantastic! great work!
Posted 20 years ago2004-07-01 14:05:38 UTC
in rotating gun Post #38030
oh, damn, if that would of worked, that would be cool.
Posted 20 years ago2004-07-01 12:46:40 UTC
in rotating gun Post #38006
i got idea, make a platform which is part of the tank. make sure it cant rotate up and down. then make another gun that looks like it is "attatched" to the gun, but let it go up and down, but make sure the origin is in the same place. that should make the effect you want. not sure whether it works.
Posted 20 years ago2004-06-14 14:48:02 UTC
in Ghosts Of Half-Life Post #33353
theres a creepy sci effect on the verc forums...
Posted 20 years ago2004-06-14 14:40:24 UTC
in Batch compiler Post #33349
nope... you use a .map to compile anyway, and the valve compiler simply saves it to .map first.
Posted 20 years ago2004-06-08 12:11:16 UTC
in can't get monsters to appear in-game Post #31438
hmm, very intresting problem, are you running in deathmatch mode or singleplayer? deathmatch doesnt like monsters.