Forum posts

Posted 13 years ago2011-07-09 22:48:26 UTC
in Deep thinking Post #296419
Haha captain I loved diarama's too! They were magical!

The models I make for architecture school are pretty wicked cool. I'll have to post pics of some eventually.
Posted 13 years ago2011-07-09 03:39:11 UTC
in Deep thinking Post #296407
@ Madcow, It was an idea that it might not forever exist. Just a "deep" thought. It was just an idea.
Posted 13 years ago2011-07-08 21:42:28 UTC
in Deep thinking Post #296387
Thats the kind of deep thinking I like to hear soup! Another kind of deep thinking is deep imagining like I did with the hammer window on my monitor being a physical 3d void existing inside my room.

My mind has been too preoccupied with work and my summer online class "precal" but before I was able to have lucid dreams. This is just even another kind of "way" of thinking and with a little effort you can be controling what happens in your dreams. Its pretty fun. But I guess stress gets in the way of it. And I took a break from trying because I am currently more interested in other things.
Posted 13 years ago2011-07-08 18:34:34 UTC
in Deep thinking Post #296377
Here's a take on what gravity is. It has to do with the big bang theory. That a giant star exploded and in the space that the star existed the "void" because of pressure begins to draw in matter until it has created a ball so big that it still draws in matter but not as strongly.

Now this new weaker force is gravity. And over time the gravity will dissopate and seese to exist until the earth looses hold of itself and disentigrates into space or explodes like a bomb that it could be.

It is afterall a huge ball of matter with mountains of pressure and filled with molten lava. This could all be true yet a very "slow" process.

Shizam :o

Rim, if you want your own country go minecraft some sand from a shallow chunk of ocean and build up an island. Lol I saw a vid on minecraft.
Posted 13 years ago2011-07-08 18:28:12 UTC
in Deep thinking Post #296375
Posted 13 years ago2011-07-08 18:05:00 UTC
in Deep thinking Post #296369
Haven't played it. Perhaps another thread? Unless you consider that "deep thinking" about the game...
Posted 13 years ago2011-07-08 18:03:14 UTC
in Deep thinking Post #296367
Deep thinking can be scientific. Its like imagining something unscientific and than trying to find the solution with science and logic.

My whole life I have gone with faith in religion but now I even question it. Perhaps I need proof because I believe it is human nature to seek proof before believing something to be true. Other wise it just seems foolish.

I'm also less judgemental over everyone. Non religeous people get offended when religeous people judge them for certain things because the non religeous person doesn't judge others on the certain subject themselves. So to be judged on something that someone doesn't perceive as bad on others becomes offensive imo.

It also says "religeously" you will be judged the way you judge others. So if I am religeous and say you are going to hell for stealing than I would go to hell for being sexually imoral right? So I think its better to not judge at all unless you believe you walk in no sin and yet still not judge.

Sorry for getting religeous guys but it does pertain to deep thinking. I admire everyone's outlook no matter what religion.

My atheist friend/coworker once told me " im not religious because I don't think anyone deserves to go to hell". This really changed my entire outlook and made me think.
Posted 13 years ago2011-07-08 17:51:44 UTC
in Deep thinking Post #296365
You guys have sparked some interesting stuff. Some philosophers believe everything is one element in different forms. Some believe this is water. Perhaps the truth is that everything is electricity or even broader "energy". Thus would this really be physical? I'm tellin ya, were a video game lol!

Well the color thing is interesting in that you cannot possibly imagine a color that does not exist by mixing colors you have seen. Isn't this interesting? Say for example "a greater being" created us and created the colors. And he only gave us what colors we have. If there are more colors out there, we cannot possibly perceive them. This is like a computer only being able to work with what its been given. Or the ball not being able to bounce higher than from where it was dropped.

Satchmo I like your suggestion. In the bible it says "God is love" and that is all. So even from a religeous stance the deep truth would say that life is about happiness or "love". And from a non religious stance you can say the same thing because people are out to make them self and others perhaps happy and benefit themselves. This is human nature. I find mapping as awesome as you do. I can't get enough of it.

As for mapping, its interesting to think about the void you are given. It is this dark cold place with no atmosphere. Where you don't allow light it will remain dark. Where you don't add matter "pshh "brush"" matter does not exist.

Another interesting outlook is to see the void as an actual physical "3d" black void box that exists in your monitor. Pretend its a black bock floating in your room with the top and bottom wrapped with the edges of your monitor. Placing stuff inside this box is fun and you can than walk around in it and explore this 3d place.
Posted 13 years ago2011-07-08 07:58:34 UTC
in Deep thinking Post #296344
Anyone into deep thinking? If so strike up a deep conversation or idea and state your own opinions and thoughts.

I can think of subjects all day. Though I have a busy schedule I began this thread anyways because it is good exercise for the mind.

I will try to come at ideas with an unbiased outlook.

Here's an idea.
Is it true that we actually physically exist? Or could we be "an idea, or in for ex. a video game". It makes sense that infinity exists because you can count up forever but is the space we live in big enough to hold infinity? Is this possible?

If you can count to infinity than you can count negative infinity. If you relate these numbers to the size of molecules in a matter than does the size continue on getting smaller forever or is there a final smallest particle? It seems that it must go on forever but if physical matter really exists, wouldn't this be impossible? So does matter really exist or not?

I don't expect us to know the answers here but logical reasoning could lead you to discover something.

It seems that if particle's size continue to decrease infinitely "split into smaller particles" than it would make sense that we are simply a speck or particle of something bigger and many things smaller forever in both directions.

On the other hand, if matter does really physically exist than "idealy" the particles could be broken up infinitely being 1/2, 1/4, 1/8, 1/16 etc. forever, yet "actually physically" it could no further be broken up at a certain point with the particles even existing "too small to exist".

This brings to mind that when you get something on your hands it never "100%" comes off. This is a philosophical view on it but with the physical view I stated where the particles could no longer be further broken up "if this were true" than your hands could become "100%" clean of the substance touched.
Posted 13 years ago2011-07-06 17:31:00 UTC
in Im making a mod Post #296255
Yall are right about mario. My focus in this mod will be to take the player to unique places. I like that dimbark thats a great idea. I also was thinking that perhaps the player begins at home and there are many different shrooms you can find and trips to go on. Then one final shroom will have grown for the final trip.

This is just a random brainstorm, i'm open to ideas. I will somehow incorporate time.

I have a question. Does anyone know if you can have music during the intro of a halflife mod? Like in counterstrike condition zero. Any one? I've just finished the intro music.
Posted 13 years ago2011-07-04 19:13:46 UTC
in Modeling for halflife. For new mod. Post #296230
Ok awesome. I'm not sure yet but will do. I'm sure I will have to make a few though.
Posted 13 years ago2011-07-04 07:34:02 UTC
in Modeling for halflife. For new mod. Post #296220
Lol thanks Dimbark.
Posted 13 years ago2011-07-04 07:32:15 UTC
in Im making a mod Post #296219
Eat magic mushrooms and explore a hallucinated world. I've began this mod three times in the past but never finished it. I'm planning on doing one to completion and begining soon.

It is a lot like my dream competition entry where you revisit your house many times with the place altered and visit strange places. Its going to be a big project and take lots of time.

I'm not sure weather it will include any puzzles or not but it will mainly be focused on interesting places and architecture. I also like to focus on the music. Stay tooned folks.

Btw I have never done shrooms but always thought it was an interesting concept. Fortunately I value my brain cells.

Feel free to post any thing you might want to see in it or your ideas on the mod. I already have a lot in mind. I'm not sure where I will go with it being full of puzzles or not, weather it is random or has meaning, how long it will be etc. All I know is, it will blow you mind away!
Posted 13 years ago2011-07-04 01:42:12 UTC
in Modeling for halflife. For new mod. Post #296209
You can open a model done in another program in milk? And compatability is what I need. I just need a few basic models. I don't want to make a mod with out atleast some custom models.
Posted 13 years ago2011-07-03 13:25:47 UTC
in Modeling for halflife. For new mod. Post #296185
I've used blender to make models and some animations but it seemed a little complicated to get them textured and into halflife. I've heard milkshape is the best. This true?

I want to make a new mod but will not until I can make basic models with animations and get them textured and into halflife.

My mod is going to be like my dream mod. Except you are tripping on magic mushrooms and exploring a hallucinated world. I've made this mod atleast three different times but never finished and shared one. Its a lot like my dream mod but much more interesting.
Posted 13 years ago2011-07-03 13:19:42 UTC
in Get rewarded for mapping Post #296184
Interesting. But the reward to mapping is increased creativity. :glad:

Thus more success when your an architect/ video game designer/ whatever. Equaling more "real" money.
Posted 13 years ago2011-06-17 00:33:06 UTC
in counterstrike cz not working. Post #295622
Tried this too and still doesn't work. After deleting it and everything when I re install it it starts off at 64 percent done. Any other place content could be that I should delete?
Posted 13 years ago2011-06-16 06:27:23 UTC
in counterstrike cz not working. Post #295596
Thanks, but neither worked. This is strange. :cry:
Posted 13 years ago2011-06-16 04:58:55 UTC
in counterstrike cz not working. Post #295594
Counterstrike condition zero isn't working on my laptop. It has been working fine but now when I try to play it a few seconds after it begins running a window pops up saying half life launcher has stopped working, windows is searching for the problem.

I deleted condition zero and reinstalled it and restarted the laptop but still not working. Any ideas? Last time I played I dl'd a football game/mod in counterstrike cz and played with a friend. Worked fine.

Also I am able to launch halflife fine.
Posted 13 years ago2011-06-15 17:19:42 UTC
in TWHL 2011 Post #295587
Nobody can handle the potato. Everyone verse potatis. :plastered:
Posted 13 years ago2011-06-14 16:45:39 UTC
in TWHL 2011 Post #295545
I'll be at work weather it was fri or sunday.
Posted 13 years ago2011-05-30 15:39:02 UTC
in Challenge: Pool Map Post #295068
At some point? Its already been a decent time. I'd say this is over. On with my next project "not looking back" lol.
Posted 13 years ago2011-05-29 16:02:19 UTC
in Challenge: Pool Map Post #295055
Rim did you do a pool?
Posted 13 years ago2011-05-29 07:54:35 UTC
in Challenge: Pool Map Post #295048
Well it was an architecture project anyway. I had other one's planned but squeezed in the pool first. Now onto my cells project...

Competition's aren't about winning anyway, but simply doing your best or atleast making some effort. In a way it's inspiration to do better. Also to finish the dang thang.

I've said I live for competitions before and the truth is that if there were enough competitions going on i'd spend the majority of my life on them. Because when i'm an architect and a competition is going on to select the architect to desing a building or space i'll be prepared to win.
Posted 13 years ago2011-05-28 06:15:09 UTC
in Challenge: Pool Map Post #294984
Right, well guess this is dead.
Posted 13 years ago2011-05-24 09:02:20 UTC
in Vid. resolution horrible on laptop. Post #294936
ok cool i'll check this out when i get home.

Edit: K thanks didn't know I needed it in open gl. Works great now!
Posted 13 years ago2011-05-23 15:57:13 UTC
in Vid. resolution horrible on laptop. Post #294916
drivers installed? And no its in regular mode.
Posted 13 years ago2011-05-23 14:02:34 UTC
in Vid. resolution horrible on laptop. Post #294914
When I play map on my laptop with vid. res. all the way up entities dissapear and re apear, func_walls set to solid with masked { textures become black off and on. Any idea whats up?

Its on my dell xps 15 with a 2gig mem card and i5 proc so should be fine. Counterstrike runs fine. Is it because I didn't install half life but copied my entire sierra folder from my other computer?
Posted 13 years ago2011-05-23 13:07:26 UTC
in Need a cd key. Post #294913
thanks guys i'll look.

Edit: oh wow that was suprisingly easy.
Posted 13 years ago2011-05-23 03:29:18 UTC
in Need a cd key. Post #294902
Anyone want to pm me a halflife 1 cd key? I know it sounds silly but you can't even use won online anymore anyways. I have two actual hl cd's in cases but can't find them and just want to throw it on my lap top for mapping. If not I will find one eventually but it would save me some time. :glad: Thanks. Btw I promise to only use it once on my new laptop and thats it.

If not i'll have to probably waste another ten dollars.
Posted 13 years ago2011-05-22 21:18:29 UTC
in New mapping engines to consider. Post #294883
awesome i'll check it out more.
Posted 13 years ago2011-05-21 03:08:36 UTC
in New mapping engines to consider. Post #294866
I think I dl'd udk as well. And looked at some of the maps. Yes I just need practical. Like in warcraft 3 where you can edit terrain by dragging your cursor over the ground and holding down left click etc.
Posted 13 years ago2011-05-20 06:19:58 UTC
in New mapping engines to consider. Post #294824
I'm tired of gold's limitations but I am in love with its simple interfase. I believe source is pretty much what I should move on to but are there any other programs that are worth having a look at? I've messed with unity a tiny bit.

When I was younger I made some architecture in a program/game called active worlds. I also love the warcraft 3 worldeditor though obviously your pretty limited to what's in the game.

Anyone messed with udk? I only have a 2gb graphics card so don't know if it would handle it well...

Another thing, is terrain easy in source?

Any recommendations? I plan on using them to create architectural levels/buildings, houses, churches etc. with some surroundings. I like the actual fps gameplay aspect of gaming engines as well. Being able to walk around in your space is obviously important.
Posted 13 years ago2011-05-20 04:57:02 UTC
in Project Pegasus: Disclosure Post #294823
"like" Huntey's post.
Posted 13 years ago2011-05-19 18:17:46 UTC
in Challenge: Pool Map Post #294808
Oh yea I forgot mine doesn't have a ladder either.
Posted 13 years ago2011-05-19 07:34:30 UTC
in TWHL 2011 Post #294781
Lol that crate is freakin hilarious! Nice map dude your proving "thus worthy". Uhh, geter in the vault too eh?
Posted 13 years ago2011-05-19 07:29:33 UTC
in Challenge: Pool Map Post #294697
Its in the vault. Go for a swim biznitches!
Posted 13 years ago2011-05-18 20:50:16 UTC
in mg_last_rain Post #294766
Nice, ssmall, clean layout. Cool surroundings as well.
Posted 13 years ago2011-05-18 02:19:22 UTC
in GoldSource Mapping Tips Post #294728
uhh, use alt p every minute! Will save you lots of time.
Posted 13 years ago2011-05-17 14:57:20 UTC
in GoldSource Mapping Tips Post #294722
Shift dragging is like breathing in hammer. And control m and alt enter.
Posted 13 years ago2011-05-17 04:16:39 UTC
in GoldSource Mapping Tips Post #294707
This thread should always stay open, in fact I think it is. Its always near the top...
Posted 13 years ago2011-05-16 19:23:24 UTC
in GoldSource Mapping Tips Post #273335
I knew shift drag just not the mirror tools "cntrl I and L".

Edit: Heres a quick tip. When creating a multimanager first make the entity a multisource and than change it to a multimanager. This will delete the light properties "or whatever your starting entity is" from the multimanager's key values.

Heres another tip. Do use f9. I personally think lighting looks better with it and its fast and easy. Unless you need to do special things like include textures.
Posted 13 years ago2011-05-16 09:51:19 UTC
in Challenge: Pool Map Post #294680
Just lost hours of work but re did it in less than an hour. Now its 6 am, yes time to sleep...
Posted 13 years ago2011-05-16 02:26:30 UTC
in Challenge: Pool Map Post #294671
Sweet this isn't dead. Looks cool crazy, reminds me of mine in some ways as you will see...
Posted 13 years ago2011-05-15 17:30:48 UTC
in Challenge: Pool Map Post #294622
Thanks. The colors are pretty. Had to all be triangles to curve with the bottom.

Is anyone else highly participating or am I the only sock in the drewer? Because i'm like a glow in the dark tube sock!

Edit: ugh no responses... Rim are you still in? Your legit competition especially when it comes to pools! Please enter!

Edit 2: Second day, no resp, is this thread dead? lol.
Posted 13 years ago2011-05-15 17:30:04 UTC
in textures into hammer Post #294662
Oh read off front page not from source section. muh bud.
Posted 13 years ago2011-05-15 06:54:18 UTC
in textures into hammer Post #294656
Getting textures into hammer? For mapping or a model? Copy and paste a texture into paint than copy and past it into wally. Make sure its div by 16. Put it in halflife folder and in hammer go to tools, options, textures and add the wad.

Model wise I dunno.
Posted 13 years ago2011-05-14 16:38:59 UTC
in Morning routine Post #294639
Lol'd at Madcow.

I go to bed usually around 3 am and wake up at 11am or sometimes later. You guys are early birdies. Well i'm simply an insomniac! Sometimes I manage 12am and get up at 8 am.
Posted 13 years ago2011-05-14 08:47:41 UTC
in Morning routine Post #294621
In that case, i'll pray for you...
Posted 13 years ago2011-05-13 18:22:42 UTC
in Morning routine Post #294616
Oh yea forgot, make bed between 4 and 5...