Forum posts

Posted 14 years ago2009-10-24 18:31:26 UTC
in Customize Places Bar in Windows 7 Post #274793
I know the normal navigation pane can't be directly edited [unfortunately], and I would guess that pane can't be edited for the same reason, whatever that reason may be. It's hard to search for that pane because it doesn't have an official name, so all I can do is associate it with the navigation pane.

I think your only option is to make a new library and include whatever folders you wanted to have in the bar in the new library. Then use the libraries tab to access whatever folders you wanted to access.
Posted 14 years ago2009-10-24 13:39:43 UTC
in TWHL's Classic DM Server Post #274784
Just added dm_celestailtemple by Skals.
Posted 14 years ago2009-10-24 13:37:18 UTC
in Odd email devivery failure! Post #274783
Stop having a boring spam filter, stop having a boring life.
Switch over to Hotmail and look at that spam. You're gonna have an exciting life now.
Posted 14 years ago2009-10-21 11:05:58 UTC
in Odd email devivery failure! Post #274716
Dude, go for it. That sounds totally legit, brodawg.
Posted 14 years ago2009-10-20 23:03:50 UTC
in Rooms (mini co-op project) Post #274702
i think the live author commentary is way better than my cheezy text-to-speech bits, but if you want one for your room, i would have no problem making one up for you!
You seem to be busy enough as it is. I'd like to redo it though, if I can. After hearing what you wrote up for others' maps I have a better idea of what I should say.

Also:
tts commentary
I read "tits commentary" at first, and was disappointed when I corrected myself.
Posted 14 years ago2009-10-19 23:52:59 UTC
in Last movie you saw? Post #274658
Finished watcing Pi again. It was even better the second time, and this probably won't be the last time I watch it.
Need to get it on DVD...

Awesome mindfuck of a movie, and easily one of my favorites.
Posted 14 years ago2009-10-19 21:18:08 UTC
in Large Hadron Collider: New Crazy Theory Post #274651
That's probably the worst analogy I've ever seen. I'm not even lying.
Posted 14 years ago2009-10-19 16:23:51 UTC
in Large Hadron Collider: New Crazy Theory Post #274625
A warp drive would distort space time instead of relying on moving really, really fast through 3D space. And that's what I'm saying, you can only travel through space so fast, but you can move even "faster" if you are able to influence other things.
How do you propose we develop such technologies if we don't... develop them...?
Posted 14 years ago2009-10-19 16:14:29 UTC
in Large Hadron Collider: New Crazy Theory Post #274623
Fun fact, Striker: The nearest mass outside of the solar system of still hundreds of thousands of lightyears away. For the record that means that, traveling at light speed, it would take hundreds of thousands of years to reach the nearest mass. So there's really no point in developing space travel technology that uses 3D space with masses outside of the solar system in mind.

The only way to get to these distant places [efficiently] is to distort space time or otherwise influence higher dimensions outside of 3D space. And that's one of the many things they're researching with the LHC.
Posted 14 years ago2009-10-19 15:47:33 UTC
in Large Hadron Collider: New Crazy Theory Post #274617
While it is a paradox to go back in time and kill your grandfather, physicists agree there is no paradox if you go back in time and save him from being hit by a bus.
Any multiverse theory fixes this problem as well.
Posted 14 years ago2009-10-19 15:32:39 UTC
in Large Hadron Collider: New Crazy Theory Post #274614
That's a pretty bold statement to say the very least.
Posted 14 years ago2009-10-18 23:58:31 UTC
in The "Official" Competition 27 Post #274582
I'll be there.
Posted 14 years ago2009-10-18 13:21:46 UTC
in Last movie you saw? Post #274549
Watched Public Enemies last night.
Pretty awesome but it. was. long.
Very stylish with a lot of very cool characters, except Christian Bale's southern character wasn't played off very well.
Posted 14 years ago2009-10-17 17:18:31 UTC
in Windows 7 Post #274513
I've already switched, and it's great.
I still want to map for GoldSource, and im affraid HL1 and Hammer wont run on 7.
These all work in 7 flawlessly except for the infamous 3D view bug where you can't select anything, but that goes for Vista and all new video cards as well.
Posted 14 years ago2009-10-16 10:35:32 UTC
in On the rocks Post #274467
You didn't finish that sentence.

Shame I can't drink legally yet.
Whoops, meant to delete that whole sentence.
Originally it said "On the rocks is better, but I've noticed that if you let the ice melt, the watered down drink is god awful."
Posted 14 years ago2009-10-16 10:33:40 UTC
in Smoothing displacements Post #274466
Can you humor me and post a screenshot of the terrain from your compile?

Also the building isn't causing face splitting, especially not on a displacment since displacements don't get split up like that. The distorted lightmap is causing the shadow that falls over that piece along the building to fall off into the sunlight a light faster than the normal displacements around it. Unfortunately, any shadow over it will look the same.
Posted 14 years ago2009-10-15 22:19:07 UTC
in On the rocks Post #274446
Probably try it tomorrow night depending on who i can find to go to the pub with.
If you do, be sure to make sure it's Rose's lime juice that goes into it. Regular lime juice makes it taste like shit. Have to make sure it's done right :)
Posted 14 years ago2009-10-15 21:57:42 UTC
in On the rocks Post #274442
99% of the time I prefer to have my personal variation on a gimlet. I've dubbed it a "Goolsby":
-2 ounces chilled vodka (I use Smirnoff to keep it cheap and relatively smooth)
-2 ounces Sprite/
-1 ounce Rose's lime juice
-Mix and serve on ice
It's smooth, tasty, and gives a nice warm feeling. Not a rough drink, though.
I'm sure I'm not the first person to do it, but I call it mine anyway. People always ask me what it is when they see me with one, which makes me feel fancy :3
When I turn 21 next April I'm going to get my parents to try one.

On the off change that I'm not drinking a Goolsby, I'll probably be drinking a plain ol' rum and Coke, preferably with Captain Morgans or Bicardi 151 for a warmer kick.
Jack and Coke is all right, but I strongly dislike the wood-ish taste of Jack. On the rocks is better, but I've noticed that if you let the ice melt

Straight, I prefer Grey Goose shots by a mile.

Sorry to hear that you hate Jagerbombs. I actually think they're awesome, even if they're the quintessential guido drink.

I hate beer in all forms, and have tried plenty of different kinds to assume that it's simply that fundamental beer taste that I hate.

And I get the feeling that these expensive drinks aren't going to mix well with a teacher's payroll.
Posted 14 years ago2009-10-15 20:10:08 UTC
in Smoothing displacements Post #274433
Posted 14 years ago2009-10-15 18:17:16 UTC
in Smoothing displacements Post #274427
No idea how to fix the first ones, but if the displacemet surfaces are perfectly fat in map #2, why not use brushes?
I need to be able to use blending on the ground there.

Ok, I've slept on it and have calmed down a bit. Let's take a step back for a moment and look at the original geometry I used for my displacements.

Before being displacements, this terrain looked like this:
User posted image
It was then turned into displacements, subdivided, and noised up accordingly.

And before being flat displacements, this section of the ground looked like this:
User posted image
I did it this way so that the ground would wrap perfectly around all the walls/buildings, ergo making texture blending around the walls much easier to manage. And it was easier to manage until this lighting issue came up.

Now what is inherently wrong about making displacements like this? I know I'm not the only one to do it this way. Everybody doesn't just build perfect displacement squares and go about their merry way. And why does Source have this tendency to fuck up lightmaps on displacements?

If I absolutely, positively have to make squares and rectangles out of the flat part then I will, but I know it will be a pain in the ass to manage in Hammer and it won't actually fix the problem that is affecting both my terrain and the flat part. I can't just make squares out of the cliffs, and I'm using exactly the same method that the Dear Esther guy is using.
I'm considering just emailing the guy and asking him how he avoided it.
Posted 14 years ago2009-10-15 00:44:37 UTC
in Smoothing displacements Post #274401
I've destroyed them and created them again a hundred times over. That's just what happens to the lightmaps when I make the damn displacement. And if I move just one vertex by one unit, the lightmap looks completely different but still totally fucked up.
And why do they have to be even squares? They weren't even squares for this guy and he doesn't have any of these problems and it's driving me batshit insane.
Posted 14 years ago2009-10-15 00:25:28 UTC
in Smoothing displacements Post #274399
Already tried about a thousand times, but they just don't work that way. I fucking wish they would, shit it would at least make sense.
This is the only other instance I can find of this problem:
http://www.interlopers.net/forum/viewtopic.php?f=2&t=26940&start=0
And he never got it fixed.
Posted 14 years ago2009-10-14 22:34:42 UTC
in Smoothing displacements Post #274396
Yeah you're really fucking funny.
Posted 14 years ago2009-10-14 22:27:28 UTC
in Smoothing displacements Post #274394
For fuck's sake, I don't even know what you're asking me to do.
All the displacements are along a wall and are touching some corner. Stop being an asshole, just tell me what you think will happen.
Posted 14 years ago2009-10-14 22:05:30 UTC
in Smoothing displacements Post #274391
What's your idea?
Posted 14 years ago2009-10-14 21:49:31 UTC
in Smoothing displacements Post #274389
I want to harm small children because of this crap. A displacement's lightmap can be perfectly normal and changing one vertex by one unit can cause everything to go batshit crazy.
I have no idea how to fix something like this.
Posted 14 years ago2009-10-14 21:27:42 UTC
in Smoothing displacements Post #274387
Son of a bitch, you're right.
User posted image
I don't even know what to make of this. I mean, obviously changing the lightmap scale isn't going to fix it.
Posted 14 years ago2009-10-14 20:38:52 UTC
in Smoothing displacements Post #274373
They are subdivided, just with some random noise thrown before being sewed back together. They're already smooth, it's just that rad seems to be lighting them according to the sharp edges that were there before the subdivision.

I'm running fast vis and full rad, but there couldn't possibly be lighting issues because I'm not running full vis could there?

Edit: Jesus, it happens to flat displacements too.
User posted image
User posted image
These displacements all share common vertices, and they're all totally flat. What the fuck is this?!
Posted 14 years ago2009-10-14 15:11:39 UTC
in Too many direct lights error Post #274374
its a rather cleavor set up with lights that turn on and off in sequential rythem to a ambient_generic to resemble a dance club..
There's your problem. There can only be so many toggleable lights on a single face, and unfortunately, the limit is a very low number. Here's what Tommy14 has to say about this error:
http://www.slackiller.com/tommy14/errors.htm#lightstyles
Each face wpoly/patch can have shining on it max 4 light styles: 3 switchable/dynamic light styles, and 1 reserved style for the static/unchanging lightmap. The reserved is the background lightmap - all the normal texture lights, light env, and lights that are unnamed and normal mode - no matter what the color or brightness. The dynamic lights can be single lights or a group, as long as they have the same light type, same custom appearance, and the same name. You can have 3 sets of dynamic - eg. if the lights have the same name, but 2 different light types (eg. normal and flickering) and one custom appearance then they make 3 dynamic styles.
Posted 14 years ago2009-10-14 01:28:07 UTC
in Smoothing displacements Post #274357
I need to smooth out the way light hits my displacements. Right now it does this:
User posted image
User posted image
It's really annoying.
How do I smooth off these surfaces?
Posted 14 years ago2009-10-13 23:53:29 UTC
in Rooms (mini co-op project) Post #274353
My commentary is fucking lame compared to the others :cry:
Posted 14 years ago2009-10-09 12:04:54 UTC
in Last movie you saw? Post #274216
He's not very good at practical jokes.
Posted 14 years ago2009-10-09 11:33:44 UTC
in Last movie you saw? Post #274214
Yes! Finally saw Zombieland!
9/10

Fucking hilarious, clever, and cool. Go see it. Go.
Also Bill Murray.
Posted 14 years ago2009-10-08 10:44:52 UTC
in Reducing wpollys Post #274181
But is it worth selling your map to Satan?
Posted 14 years ago2009-10-07 21:44:20 UTC
in Last movie you saw? Post #274172
We were supposed to see it last fucking Thursday and half of the group backed out and said we could go Friday. Friday came and the same people didn't want to go because of higher weekend prices, and opted for next Tuesday. Tuesday came and one jackass said he couldn't go because he had a test to study for so nobody else wanted to go.
We're finally going to see it this coming Thursday... hopefully.
Posted 14 years ago2009-10-07 21:42:41 UTC
in Vote Freeman Post #274171
Oh god, there's an official "Vote for Freeman" Steam update message.
Posted 14 years ago2009-10-07 16:14:11 UTC
in Themes for Chrome Post #274162
Good to hear.
Posted 14 years ago2009-10-06 21:02:13 UTC
in Reducing wpollys Post #274141
You learn something new every day.

How do you even find out about these things?
Posted 14 years ago2009-10-06 14:39:55 UTC
in Microsoft's 5 computer mouse concepts Post #274128
The Falcon is fun for FPS games but totally impractical for anything else.
Well, at least Novint Tech has pretty much flat out said that it was built with FPS in mind.
Posted 14 years ago2009-10-06 14:20:24 UTC
in Vote Freeman Post #274126
Wii Sports Resort is in second.
I rest my case.
Posted 14 years ago2009-10-06 12:12:08 UTC
in Vote Freeman Post #274120
Freeman seems to always take the lead at night.
Just saying I noticed a trend.
Posted 14 years ago2009-10-06 01:08:57 UTC
in Microsoft's 5 computer mouse concepts Post #274106
Dear God. All of those mice were stupidly gimmicky and completely impractical, to put it lightly.

The person showcasing the mouse had noticeably less control over the cursor than a standard mouse. I could clearly see the user accidentally doing all kinds of mouse movements/actions that would just get in the way.

All that window and picture expanding, and pretty much everything else they showcased would be more user friendly and 10x more practical by just using a touch monitor. And as far as the game went, well hell the player had just about zero control over the game.

You'd be hard-pressed to find anything more practical than a touch monitor for interacting with any GUI, and these multi-touch monitors are already readily available.

I just see this as unnecessary in every aspect.
Posted 14 years ago2009-10-05 23:57:41 UTC
in Vote Freeman Post #274103
Posted 14 years ago2009-10-05 18:33:08 UTC
in Vote Freeman Post #274095
Valve has a lot more than 50 employees.
Posted 14 years ago2009-10-05 00:45:43 UTC
in Desktops of October Post #274062
:zomg:
Great photos.
Posted 14 years ago2009-10-04 21:04:31 UTC
in Now Playing: ... Post #274055
Nearing the end of the Geogaddi album with Boards of Canada - You Could Feel the Sky
Most unique, indeed.

Also, you guys should try to find streaming links to the music you're listening to when you post. Not much point in saying what you're listening to if nobody knows what the song is.
Posted 14 years ago2009-10-04 15:05:29 UTC
in Vote Freeman Post #274039
Posted 14 years ago2009-10-04 14:18:44 UTC
in Vote Freeman Post #274037
Damn, Master Chief did not even make it out of the first round pick! And to make matters worst, he lost to "Bub & Bob"!
You can thank /b/ for that, actually. Apparently they were trying to get Bub and Bob to the finals, but Gamespot caught on and deleted 30000 "fraud votes" so they lost.
Fun times.
Posted 14 years ago2009-10-03 22:32:33 UTC
in Vote Freeman Post #274020
If you've been to the Steam forums lately, you probably know about this.
Vote for Freeman as the "all time greatest video game hero"
He's in the final 4 now after beating Snake two tiers ago by the skin of his teeth with a difference of 130 votes out of ~126000.
Now Freeman's against Link, and the votes are neck and neck, so Freeman needs all the votes he can get.

Yeah it's ridiculous, but it's all good fun and Freeman actually stands a chance of being in the final tier against Mario(who is against Samus now, but will undoubtedly come out on top, and probably win the whole thing... again).

Just fucking click the button.

Here's the complete standings.
Posted 14 years ago2009-10-03 21:50:48 UTC
in Desktops of October Post #274019
Where's yours?