Forum posts

Posted 19 years ago2005-03-14 15:02:08 UTC
in Huge mapping problem!!! Post #96821
ANy help?
Posted 19 years ago2005-03-14 14:47:48 UTC
in Huge mapping problem!!! Post #96820
here is my compile log

** Executing...
** Command: Change Directory
** Parameters: "F:SIERRAHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "f:sierrahalf-lifevalveschool"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering f:sierrahalf-lifevalveschool.map

********** ERROR **********
Found an entity with ONLY an origin brush near(-327,219,-680)!

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "f:sierrahalf-lifevalveschool"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing f:sierrahalf-lifevalveschool.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "f:sierrahalf-lifevalveschool"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
20 portalleafs
43 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 17
visdatasize:60 compressed from 60
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "f:sierrahalf-lifevalveschool"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

172 faces
22888 square feet [3295984.75 square inches]
1426 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.1 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 2.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(5594, 5594, 2808)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 444/32767 8880/655340 ( 1.4%)
vertexes 232/65535 2784/786420 ( 0.4%)
nodes 47/32767 1128/786408 ( 0.1%)
texinfos 57/8192 2280/327680 ( 0.7%)
faces 172/65535 3440/1310700 ( 0.3%)
clipnodes 94/32767 752/262136 ( 0.3%)
leaves 21/8192 588/229376 ( 0.3%)
marksurfaces 228/65535 456/131070 ( 0.3%)
surfedges 791/512000 3164/2048000 ( 0.2%)
edges 405/256000 1620/1024000 ( 0.2%)
texdata [variable] 488/2097152 ( 0.0%)
lightdata [variable] 56049/2097152 ( 2.7%)
visdata [variable] 60/2097152 ( 0.0%)
entdata [variable] 666/131072 ( 0.5%)

Total BSP file data space used: 82419 bytes

1 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "f:sierrahalf-lifevalveschool.bsp" "F:SIERRAHalf-Lifevalvemapsschool.bsp"

** Executing...
** Command: Copy File
** Parameters: "f:sierrahalf-lifevalveschool.pts" "F:SIERRAHalf-Lifevalvemapsschool.pts"

** Executing...
** Command: F:SIERRAHALF-L~1hl.exe
** Parameters: +map "school" -dev -console
Posted 19 years ago2005-03-14 14:09:47 UTC
in Camera Post #96813
Go onto the tutorial page and read about camara's. It tells you EVERYTHING!!
Posted 19 years ago2005-03-14 14:07:53 UTC
in Entities dissappearing Post #96812
Sorry mate, But in says you have a leak, try making a box around the whole map
Posted 19 years ago2005-03-14 14:05:56 UTC
in Huge mapping problem!!! Post #96810
Hello, I'm the newest member, Anyway. I'm working on a level for A mod called Shortlife (www.planethalflife.com/shortlife). Heres the problem :
When I load an existing map in hammer, and then delete or change the map in anyway, when I compile, then run it, no changes have been made in Halflife.
If I start a new map, it then says in the console "MapName not found on server". In the options menu my RMF directory is Halflife/valve folder.
And I save my maps in the Valve folder as RMF files. Please help me!!1 :( :( :(

Also, thx for all the great people out there who make great tutorials and then post it onto this website! :D