I could teach you how to map for Jedi Academy, Rowleybob.Correct me if I'm wrong, but isn't HL1 running on the Quake 1/2 engine? Jedi Academy runs on the Quake 3 engine. It's essentially the same BSP principle though.
It's very easy considering it uses the same engine as HL1.
HL1 mapping requires hours of dedication to get a room to look right.Source rooms require the same amount of time, if not more, thanks to the huge amount of detail you can inject into them. And yes, it uses props, but the engine has to compete with modern day engines and look good and props are the best way to do it. Hell, Source is crippled enough already because it runs on the old BSP rendering system, which, I maintain, was done to appeal to the modding community.
You'll need to include examples of the work you've done, as well as display and aptitude for the work as well as assurance that you'll be dedicated and have the abilities to work in a team and take constructive criticsm.I've already rounded up a few people from #twhl, including ZombieLoffe. He and I will be overseeing the general look of the site, which, of course, includes the updating of the current TWHL theme. As such, we've got enough people working on the visual aspects.