Forum posts

Posted 15 years ago2009-07-18 16:58:02 UTC
in The "Official" Competition 27 Post #270460
it's probably a different error. Post your compile log in a new thread. I don't want you to have to drop out because of something stupid like this.
Posted 15 years ago2009-07-18 16:44:55 UTC
in The "Official" Competition 27 Post #270457
Ninja'd by Jeff.

Zeeba: Sparse breaks the ~65500 patch limit, and virtually gets rid of patch limits all together.
Posted 15 years ago2009-07-18 16:43:32 UTC
in The "Official" Competition 27 Post #270455
Then i'll go back and add terrain detail as i can. I'm losing 60% of my day tomorrow becasue i'm goin across state to see some relatives i havent seen in a few years
I hope you know that, as of now, there's only ~28 hours left. Not to stress you out or anything, but you might have to drop some of the smaller details and get the map out the door soon.

Atom, box in your map and run a test compile with fast vis. Don't be an idiot, figure out what needs fixing before your "final" compile :)
Posted 15 years ago2009-07-18 15:48:15 UTC
in The "Official" Competition 27 Post #270447
Looks good, Tetsu0. I'd like to see it with proper lighting :)

Also, am I the only one turning in a Source map for this one?

Edit: Zeeba, you can export a .map file under the "file" tab. Don't tell me you've never noticed that.
Posted 15 years ago2009-07-18 00:28:50 UTC
in The "Official" Competition 27 Post #270417
Use the -sparse parameter. Might as well -extra while you're at it, too. Compile times are going to skyrocket when you use either of these, I'm warning you now, but you should never hit max_patches with sparse.
And stop compiling through Hammer. Get a batch compiler :|
Posted 15 years ago2009-07-17 23:39:15 UTC
in The "Official" Competition 27 Post #270414
Zeeba, if you aren't compiling with sparse, you'll want to. I can assure you it will kill the max_patches error. If you already are, then increase your patch size. There's always a way around max_patches.
Posted 15 years ago2009-07-17 22:50:40 UTC
in Using models: An ethics issue. Post #270406
Maybe, but it's still nice to at least let people know what others are doing with their work.
Posted 15 years ago2009-07-17 21:08:20 UTC
in Using models: An ethics issue. Post #270401
You should really send an email or PM first. It should always be assumed that permission is needed to use something in a mod.
RavenGT has an active account on CDG. I'd send him a PM there, if I were you.

Red Slug is hard to track down because he isn't very active in the HL community these days. You can send him a PM on the HIT forums, but I don't know if he'll ever get it.

And I'll take a wild guess and say that you want to use Ambient.Impact's grunts, which I believe he outright says can be used in mods with due credit on his website.
Posted 15 years ago2009-07-17 18:20:05 UTC
in Events triggered by the player's death. Post #270380
I know there's an entity for HLDM that acts as a trigger_relay when a player dies. I don't remember the name of it, but I believe Atom does. It might work in single player.

But there will probably be problems with actually killing your player, because even if you manage to do a level change you'll still be dead in the new map.

It might be better to fake the death with a camera and an ambient_generic that plays the "death beep". The problem with that is how is the game supposed to know when you want to trigger the fake death? Without a way to measure the player's health, I'm honestly at a loss, but surely you can think of something.
Posted 15 years ago2009-07-17 18:13:01 UTC
in Rooms (mini co-op project) Post #270379
Try Nem's batch compiler if you can't use Atom's.
Posted 15 years ago2009-07-17 13:35:34 UTC
in Now Playing: ... Post #270366
I supposed if you're saying "song" by "artist" instead of "artist's song"?
Posted 15 years ago2009-07-17 04:30:59 UTC
in The "Official" Competition 27 Post #270350
Vis groups make you weak:
User posted image
Good luck, Imus.
Posted 15 years ago2009-07-17 01:11:01 UTC
in The "Official" Competition 27 Post #270343
You know what? I'm going to be cutting it really close with this competition.
Can I beg on hands and knees for a few hours extension if I need more time to run the final compile?
Posted 15 years ago2009-07-16 22:21:12 UTC
in The origin of life Post #270335
Who here has an opinion on the fact that the words "In God We Trust" is found printed on American currency?
Fun fact if you didn't already know, but our 1 dollar bill also says "new secular order" in Latin underneath the pyramid.

Zombie said it best, though. It's a reminder of foundation, not a statement.
Posted 15 years ago2009-07-16 16:42:29 UTC
in Sun won't appear and black face Post #270311
But of course.

And it seems that changing the sky fixed the sun...? Strange, but I don't have time to investigate.
Posted 15 years ago2009-07-16 03:40:35 UTC
in The "Official" Competition 27 Post #270270
I want to share these screenshots:
User posted image
User posted image
Too bad it'll have to stay that bland. I'm probably going to have to leave some unfinished areas as it is. There's some serious mapping burnout going on on my end.
Built using CSS, but I want to make it HLDM with the CSS materials included.
Posted 15 years ago2009-07-16 03:38:01 UTC
in Sun won't appear and black face Post #270269
Two problems. Need fast solutions. Go.

1: My env_sun isn't working. Why not?
angle: 307
pitch: -65
color: 255 255 200
size: default (16)
sprite: default

2: List some possible reasons for this:
User posted image
The whole wall is using the same texture with the same settings, but some faces are completely unlit.
Posted 15 years ago2009-07-16 02:03:01 UTC
in The origin of life Post #270267
Anyway, the question I asked was answered by someone a while ago, so the thread no longer has a purpose.
User posted image
Posted 15 years ago2009-07-15 16:02:28 UTC
in The origin of life Post #270228
Except religious topics on TWHL don't usually focus on converting. Every argument we have is always trying to get people to acknowledge all sides.

It's funny because the radical atheists are usually the ones pushing [for lack of a better word] their ideals instead of the Christians on TWHL.
Posted 15 years ago2009-07-15 14:04:47 UTC
in making the night sky.. dark map - how? Post #270214
It definitely looks fullbright. Post your compile log.
Posted 15 years ago2009-07-15 05:01:25 UTC
in Life Achievements Post #270173
I don't get it. "Alyssa" isn't how you spell "Yodalman".
Posted 15 years ago2009-07-15 04:15:04 UTC
in The origin of life Post #270172
This post will not be flagged for spam.
Posted 15 years ago2009-07-15 04:14:14 UTC
in VM is ticking me right the f* off Post #270171
If you're doing this in 3D, then it's just something Hammer does sometimes.
If the camera isn't more or less alligned with the grid then it seems to be more prominent, so all I can suggest is just face a good 90x degree angle in 3D when you do VM.

Sorry if it's not the answer you're looking for.
Posted 15 years ago2009-07-14 13:20:53 UTC
in The origin of life Post #270119
Edit: gigglez (yes, opening a thread with that statement was stupid)
I called the lock of that thread like a pro :D
Posted 15 years ago2009-07-14 03:36:52 UTC
in The origin of life Post #270085
I'm out.
I lied, I'm still here.
User posted image
The earliest ancestor is where the "humanesque" branchd off from the monkeys and apes and whatnot. If you don't understand or simply don't believe my little picture here then you can look into each of these ancestors yourself and see just how related they are.

Unless you really want to flatout say that every one of these was a different species that had nothing to do with each other, in spite of their remarkable similarities over the timeline, then I can assure you that human evolution has happened, just as every other lifeform has.
Posted 15 years ago2009-07-14 03:18:57 UTC
in The origin of life Post #270083
Therefore it should be considered as a possibility, not a fact.
http://www.notjustatheory.com/index.html
In a nutshell.
I'm out.
Posted 15 years ago2009-07-14 03:04:32 UTC
in TWHL's Classic DM Server Post #270081
Server will be going up next week, after the competition ends. To be honest, I'd rather maximize my time to finish the competition instead of worrying about balancing mapping and server maintenance.
Posted 15 years ago2009-07-14 03:02:16 UTC
in The origin of life Post #270080
It doesn't "defeat itself". There's physical evidence of these things in fossils all over the world.
And things like the lung organ wouldn't have formed all at once. It doesn't sound like you understand how evolution works at all, because you seem so fixated on the idea that lifeforms choose their own evolutionary path. And it doesn't work like that, it just doesn't. Nothing is "started" and then "finished" later with any specific goal while being completely useless during "development". It's all very, very gradual and seamless.

Have actually done research on this at all?
Posted 15 years ago2009-07-13 21:41:11 UTC
in The origin of life Post #270069
Hotdog: Life doesn't "choose" what it needs and then "decide" to evolve any certain way. It only seems that way because natural selection allows life that just happened to obtain what they need to flourish, while those that did not evolve in such a beneficial way die out.

None of it is "planned". You have to understand that natural selection is the main reason that today's organisms seem to have only evolved beneficial traits.

Edit: Evolution is an ongoing, and for all intents and purposes, random process. And it wasn't over thousands of years that creatures would develop eyes. It was hundreds of thousands, if not millions.
Posted 15 years ago2009-07-13 21:39:05 UTC
in My palm is too small !!! Post #270071
You know what they say about people with small hands!
Posted 15 years ago2009-07-13 14:42:21 UTC
in The origin of life Post #270045
Shazam.
Posted 15 years ago2009-07-13 14:13:55 UTC
in The origin of life Post #270043
All life that WE know.
No, just all life on Earth. But it makes sense that all other life would start with cells, or a cell-like figure. A cell is the most basic form of life that can still be called a lifeform, and that applies to everything, not just Earth.
Look at a prokaryotic bacteria cell. In their simplest form, they are nothing more than some strands of DNA (a handful of molecules strung together) and protiens(a handful of mlecules strung together) contained in what is essentially a bubble. You can't get more simple than that and still have a living thing. Anything less is just plain matter. And if you're thinking "well why not?" then you need to read more into what actually constitutes a living being.

Energy based life wouldn't fall under what we define as "life", and sounds pretty ridiculous if you actually understand what constitutes a lifeform. For one thing, by definition, a lifeform has to be made up of matter, not energy waves.
Of course you could make the argument that at the quantum level all matters breaks down into waves, but that's a totally different kind of "wave" and isn't really a sound argument.

Ectoplasm is also not a form of life.
Posted 15 years ago2009-07-13 02:52:09 UTC
in The origin of life Post #269998
I was wondering; what evidence is there to suggest that life hasn't been formed more than once?
Who ever said that life hasn't started more than once? Chances are it has, and many times. The universe is a massive place.

And as for your trees: everything traces back to single-celled organisms. There can't be any more trees at that point.
Posted 15 years ago2009-07-12 20:53:55 UTC
in Killer Games Post #269971
Darwin Award winner, right there.
Posted 15 years ago2009-07-12 19:04:29 UTC
in TWHL's Classic DM Server Post #269958
That's a very generous donation, Huntey!
Generous enough to bring us to our goal :cool:

So now I can pay for it, but I still don't know where you guys want me to host. I've only heard from people from the US, and I need some of you in the UK and Australia to speak up. If at all possible, I'd like to have a location where you can stay under 150.
https://www.nfoservers.com/networklocations.php
Just say where your ping is best, even if it's not that low.
If nobody speaks up, I'd like to go with San Jose, California because it's pretty much dead between Australia and the UK.

As soon as the location has been chosen, I can pay and get the server up and running.
Posted 15 years ago2009-07-12 18:46:33 UTC
in The "Official" Competition 27 Post #269956
Why would you submit your map 13 days early? You could have spent those 13 days polishing your entry, or at least kept it on the backburner in case you thought of a way to improve it.
Posted 15 years ago2009-07-12 18:43:14 UTC
in TWHL's Classic DM Server Post #269954
Thank you!
Goal: $104.95 By popular demand.
Current Donations: $86.95

Edit: I was always under the impression that you and Atom hosted your servers dedicated.
Why didn't you say something sooner?
Posted 15 years ago2009-07-12 14:55:38 UTC
in Re-orgining DOD non source weapons Post #269941
If you just want to change the origins, you can decompile the model and open the model's QC with notepad and change the origins with the "$Origin x y z" command. Recompile and it will be ready.

You will need:
-Jed's HLMV
-mdldec.exe and studio_model.exe for decompiling and recompiling from this page: http://www.wunderboy.org/apps/jhlmv.php

Any changes to the mesh, skeleton, or animations will require modelling software like Milkshape, though.
Posted 15 years ago2009-07-11 16:33:55 UTC
in The "Official" Competition 27 Post #269921
8 days should be enough for me.
Posted 15 years ago2009-07-10 14:51:04 UTC
in Bright point lights Post #269869
I've got a point light sitting close under the lightbulb causing some harsh lighting.
I need it to be more uniform, or need some other way to make it look like the bulb is turned on.
Posted 15 years ago2009-07-10 14:31:57 UTC
in Bright point lights Post #269864
Simple question, how do I make it not do this?
User posted image
Posted 15 years ago2009-07-09 21:27:19 UTC
in Tex lights not lighting? Post #269835
The only thing I can think of now is maybe you're having problems because you're using an animated texture.
Posted 15 years ago2009-07-09 17:31:20 UTC
in Planet TWHL! Post #269814
READ THE BUTTFUCKING RULES!
I did. That's why I made it so big.
Jesus, I didn't think you'd take it so seriously.
Posted 15 years ago2009-07-09 01:44:12 UTC
in Tex lights not lighting? Post #269750
If what I told you doesn't work, then I'll get back to you tomorrow. Have to go to bed for an 8:00 dentist appoint.
Posted 15 years ago2009-07-09 01:12:02 UTC
in Tex lights not lighting? Post #269745
Send me your .map and lights rad file. I want to take a look at this.
Posted 15 years ago2009-07-09 01:04:07 UTC
in Tex lights not lighting? Post #269743
I'm assuming you're recompiling each time you've done these tests? Texlights aren't dynamic.
Posted 15 years ago2009-07-09 00:56:52 UTC
in Tex lights not lighting? Post #269741
So red, you won't even see the blood pouring from his eyes.
Posted 15 years ago2009-07-09 00:49:18 UTC
in Tex lights not lighting? Post #269738
But you're forgetting that Captain Terror is also a communist.
Posted 15 years ago2009-07-09 00:48:08 UTC
in Tex lights not lighting? Post #269736
128 isn't bright enough. Texlights require MUCH higher values than point lights. Try 750.
Posted 15 years ago2009-07-09 00:44:37 UTC
in Planet TWHL! Post #269734
User posted image
Did I do it right?