nessisarelyNecessarily.
what a stupid smartass response.It's a perfectly reasonable response to an open ended question.
Another thing, you haven't by any chance made all the trim into one big func_wall have you?On that note, I just now saw that there are 4, smaller func_walls with the exact same trim setup that can't be seen from the upper box. Of the trims that didn't show up, the most brushes that any func_wall used was 14. The func_walls that are being ignored use... a lot more.
this is a segment of the many func_walls that are visible through the top brush. they are all trims like this part, and have all been nulled on the bottom face. there is no special rendering on them.there is no special rendering on them.
Do you teleport between the boxes, or what? Depending on how that's set up, you could just toggle the func_walls to disappear with an env_render...Wouldn't work for DM, unfortunately.
But I want to just clarify, are all the func_walls you're having trouble with nulled on at least one face?]Yes, but so are many of the other entities that can't be seen.
why don't you surround your sky box with a null box? sky brush aren't generally that solid. Without sky clip, they resemble water.Just finished testing this. Didn't work. God dammit.
{Save the map to your maps folder and go load it up. Your logo should be sitting there when you go check.
"origin" "THIS IS WHERE YOUR COORDINATES GO"
"renderamt" "255"
"scale" "1"
"model" "sprites/NAME OF YOUR SPRITE.spr"
"framerate" "10.0"
"angles" "0 0 0"
"rendercolor" "0 0 0"
"classname" "env_sprite"
}
You know, after watching that 11 minute video on the 10th Dimension that vs49688 posted, I don't know what to think. Is this really the way what we perceive reality to be like?That's just Rob Bryanton's personal theory. But he says outright that his theory is different from the generally accepted version of String Theory on his website and in his book.
As for the time travel stuff
using extreme gravity to speed yourself upTime travel can't happen in 3D space by relying on speed. Where did you hear that? The best you can do for yourself is stop time, locally, by moving the speed of light. But even that's impossible under Einstein's equation.
So is the Earth going around the sun.No. Wrong. So fucking wrong.
Just kidding. Maybe that'll smoke him out.It's hilarious because it worked.
That wont happen. Source textures cant be diced up as well as goldsource vanilla textures can.This is so true. HL2's texture set is so situational, and the vast majority of them look awful together
I thought vanilla was when you have to make it seem like valve made it, like a map that came with half life, and not a custom map...No, vanilla just means default: you only work with what came with Half Life, no custom content. It isn't the theme of your map, it's what you have to work with.