Forum posts

Posted 19 years ago2005-03-12 16:48:30 UTC
in Odin's Problem's Post #96523
Ofcourse I know what the void is, did you not read the whole
"So I put the "big box" around the whole map, hollowed it at 32, and still, the same error"
By doing that, I should have sealed my map within a box, not allowing any entitys to touch the "void"
Posted 19 years ago2005-03-12 16:37:16 UTC
in Odin's Problem's Post #96521
My reason for the whole wall entity thing was for the "ZHLT light flags" so I could select "Opaque (Blocks Light) selection......
shoulda mentioned that....lol :nuts:
Posted 19 years ago2005-03-12 16:34:27 UTC
in Odin's Problem's Post #96519
Ok, since I seem to have loads of problems, I figured why not just make a topic to wrap it up :) Heres the deal, I kept getting shut down on my lights, cause I had to many lights touching the same face. I tracked that prob to what I beleive to be the source. Lights were going through walls, floors, dirst, you name it...dunno.....so anyway, I tied everywall, floor, ceiling, even the ground to a wall entity...when I tried to run it, it said this..... (long)

Error: Entity 0, Brush 353: outside world(+/-4096): (1811,-12693,-5305)(12693,8774,6626)
Error: Entity 0, Brush 353: outside world(+/-4096): (1811,-12693,-5305)(12693,8774,6626)
Error: Entity 0, Brush 353: outside world(+/-4096): (1811,-12693,-5305)(12693,8774,6626)
Error: Entity 0, Brush 353: outside world(+/-4096): (2090,-12709,-5341)(12709,8790,6662)
Error: Entity 0, Brush 353: outside world(+/-4096): (2090,-12709,-5341)(12709,8790,6662)
Error: Entity 0, Brush 353: outside world(+/-4096): (2090,-12709,-5341)(12709,8790,6662)
Error: Entity 0, Brush 353: outside world(+/-4096): (2125,-12725,-5337)(12725,8806,6658)
Error: Entity 0, Brush 353: outside world(+/-4096): (2125,-12725,-5337)(12725,8806,6658)
Error: Entity 0, Brush 353: outside world(+/-4096): (2125,-12725,-5337)(12725,8806,6658)
Error: Entity 0, Brush 353: outside world(+/-4096): (2055,-12709,-5323)(12709,8790,6644)
Error: Entity 0, Brush 353: outside world(+/-4096): (2055,-12709,-5323)(12709,8790,6644)
Error: Entity 0, Brush 353: outside world(+/-4096): (2055,-12709,-5323)(12709,8790,6644)
Error: Entity 0, Brush 357, Side 2: plane with no normal
Error: Entity 0, Brush 357: outside world(+/-4096): (8764,-10052,-7851)(10923,11905,8854)
Error: Entity 0, Brush 357: outside world(+/-4096): (8764,-10052,-7851)(10923,11905,8854)
Error: Entity 0, Brush 357: outside world(+/-4096): (8764,-10052,-7851)(10923,11905,8854)
Error: Entity 0, Brush 357: outside world(+/-4096): (8780,-10068,-7887)(10939,11921,8890)
Error: Entity 0, Brush 357: outside world(+/-4096): (8780,-10068,-7887)(10939,11921,8890)
Error: Entity 0, Brush 357: outside world(+/-4096): (8780,-10068,-7887)(10939,11921,8890)
Error: Entity 0, Brush 357: outside world(+/-4096): (8796,-10084,-7883)(10955,11937,8886)
Error: Entity 0, Brush 357: outside world(+/-4096): (8796,-10084,-7883)(10955,11937,8886)
Error: Entity 0, Brush 357: outside world(+/-4096): (8796,-10084,-7883)(10955,11937,8886)
Error: Entity 0, Brush 357: outside world(+/-4096): (8780,-10068,-7869)(10939,11921,8872)
Error: Entity 0, Brush 357: outside world(+/-4096): (8780,-10068,-7869)(10939,11921,8872)
Error: Entity 0, Brush 357: outside world(+/-4096): (8780,-10068,-7869)(10939,11921,8872)
(3.23 seconds)

So I put the "big box" around the whole map, hollowed it at 32, and still, the same error....HELP!!!
Posted 19 years ago2005-03-12 10:34:13 UTC
in bonfires. Post #96483
THANKS kol!!! :D
Posted 19 years ago2005-03-12 10:06:30 UTC
in TWHL OWNZ! [closed] Post #96476
This site is mad azz informative, TWHL Is fully macking huge monolith!!!
no boubt adout it! :nuts:
Posted 19 years ago2005-03-12 10:02:09 UTC
in How to get started? Post #96475
Sorry to "messy up" your day there blackravent! :nuts:
Posted 19 years ago2005-03-12 07:20:25 UTC
in bonfires. Post #96466
How do I get rid of the black around the fire? I tried changing the FX amout to 255, and changed render mode to solid....still black around the fire.
Posted 19 years ago2005-03-11 04:42:11 UTC
in Lights suck Post #96311
What if I took...well, lets put it in a example, there is a hallway, the hallway is pretty long....what if I broke the hall way up into like 4 segments, so that the light wouldnt be on one solid surface, would that work?
Posted 19 years ago2005-03-06 01:32:02 UTC
in How to get started? Post #95402
Been scowering the net...cant find 4.0, any ideas on where to find Hammer 4.0?
Posted 19 years ago2005-03-06 01:01:25 UTC
in How to get started? Post #95397
Other than HL2, what do I need to get started...and if possible, links? I have HL2 already, so thats a pretty good start I might say. I would consider my self a decent mapper when mapping CS maps on the old HL engine....any tips and or pointers for mapping HL2 Maps??
Posted 19 years ago2005-03-04 06:12:27 UTC
in Lights suck Post #94964
To my amazment, when I compiled it this time to get the compile log for you...IT WORKED!!! So that question is meaningless as of right now...however, I have 2 other rooms with multi lights with switches.....so chances are, I will be back here to post the compile log when I do those rooms.
Posted 19 years ago2005-03-04 05:46:52 UTC
in Lights suck Post #94962
And how would you like that? here in the forum? Enite log? Certain part of said log?
Posted 19 years ago2005-03-04 05:30:55 UTC
in Lights suck Post #94957
Ok, heres the deal, I just got the lights to work with the help of andy, however, now that they work and the map is not blazing bright (even underground) anymore, I am now faced with the task of going around and putting the right kind of lighting as to make the level as cool as I can. BUT, (always a but)....well, let me start by telling you a bit about the origin of the prob. I have this living room in the house on my map, the living room has two ceiling lights, both I want to have switches....however, if I try to compile it....it freaks out man, I mean it freaks out :nuts: ....CS crashes and wants to tell microsoft all about it.....how can a fix this problem?