You'll still need more segments for complex geometry, to have better control of each face. About surface inspector, I think that I need to get more used to it.
Since I'm considerably much better writer than developer, sometimes I like to test my ideas as forum games. This one is not related to my current project, but the idea is much more appealing and easier to do. A class based, last man standing coop.
With 5 classes: Peasant (challenge, weak to all enemy types), Wandering Undead Hunter (or just wanderer - an all purpose, balanced out class), Inquisitor (tanking, specialised against undead, weak to dark spirits), Exorcist (specialised against dark spirits, weak to undead) and Demonologist (specialised against demons, weak to dark spirits)
Varied items and weapons: Tomes of magic, swords and other meele or ranged weaponry, charms - items granting buffs or protection.
Different enemy and damage types: Undead, dark spirits, demons. Physical, dark, arcane, elemental damage and protection/immunity/resistances.
And a simple story: In world Axewrath, after great world war between kingdoms and several plague outbreaks, humanity lost it's faith and turned it's back towards gods. As punishment, dieties unsealed gates to Underworld and let undead, dark spirits and demons free. This started a worldwide cataclysm, taking even more bloody harvest than wars and plagues combined. After some time, humanity learned how to defend itself - Undead Hunters and Holy Inquisition started to fight back and spread around the world. They were only few and extremely short-lived however, and it is unknown if they'd manage to bring back faith in gods an stop the cataclysm.
Guess that single-player campaign would be about a squad of characters with chosen by player classes that'd have to survive or perform missions.
I'll definitely have to develop it one day... Good to dump an idea from time to time so it won't clog up in your head...