Forum posts

Posted 15 years ago2009-10-18 19:09:57 UTC
in Hammer path tool Post #274571
Maybe you accidentally wrote "3" after the name of the path instead of "1"
I dunno.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-18 17:35:24 UTC
in Hammer path tool Post #274565
Path tool never worked, AFAIK. You need to make the path_corners point to each other. Make sure "wait for retrigger" Isn't checked, either.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-18 17:06:23 UTC
in c++ again Post #274562
Hey, it's like a coders convention in here!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-18 15:36:32 UTC
in Half-Life: Static Friction Post #274519
Speaking of which...
clears throught loudly at hotdog
EDIT: Note to hotdog: I find that decals will disappear sometimes if you try to move them, and sometimes even create leaks from disapearing.
I trust you'll understand where blood and explosion scorches have to go.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 21:23:40 UTC
in Smiley Thread Post #274527
Cube, Cutie face, And what are the others?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 21:03:05 UTC
in Smiley Thread Post #274523
My idea is to replace the normal ones with HL versions.
User posted image
Barney V2. Maybe someone could do a better expression to replace one of the regular smileys.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 20:53:42 UTC
in Smiley Thread Post #274521
Design them, post them, and hopefully, get them added to the official list!
Since this is a Half-life forum, I thought we should have more HL-oriented smileys, especially if they replace the stock ones in some way.
Barney:
User posted image
Okay, so the helmet looks shit.
Make one better!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 20:37:45 UTC
in The Un-Official Competition 27 Map Posti Post #274520
Why the hell not?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 16:08:37 UTC
in Half-Life: Static Friction Post #274505
Most people don't need it, but Hotdog seems to overlook the user alerts at the top.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 14:39:41 UTC
in Half-Life: Static Friction Post #274501
EDIT2: Hotdog, by the time you read this, there will be at least one PM waiting for you. Make sure you read it, as it has a link.
Okay. I'm all over it.
EDIT: You'd better appreciate the lengths I'm going to acuratley recreate this!
Damn, OAR rails are annoying.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-17 07:41:32 UTC
in Half-Life: Static Friction Post #274499
Do you need more tunnels for the intro, or for your OAR-type level?

Also, congrats on finding the source code!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-16 20:25:13 UTC
in Half-Life: Static Friction Post #274484
They could always add something interesting to make it worth the player's while, or have the pushable outside and have vent acess in all the rooms.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-16 17:52:47 UTC
in Half-Life: Static Friction Post #274481
Sorry...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-16 16:34:02 UTC
in Half-Life: Static Friction Post #274478
So am I, but I don't have a scanner either.
You did a good job with your SNES box, try taking a pic of the paper.
User posted image
ta... da?

Two other things: What kind of enviroments do you still need, and do you want a newer version of the civilian model I sent?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-16 16:25:06 UTC
in Half-life: Guard Duty Post #274477
I don't want to map this, though, it would ruin the reader's versions, I'm sure.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-16 16:01:56 UTC
in Half-Life: Static Friction Post #274475
Paint...?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 20:23:43 UTC
in Simcity 4 Deluxe Post #274436
I always add a hospital and schools along with windmills (only kind of power Jeffton uses! :D) and add water towers after a little bit.

Also, Atom, you'll need lots of High tech (and therefore, low pollution) for a spaceport.

...Just to clarify, I did not see that post. Good coincidence, though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 20:05:04 UTC
in Half-life: Guard Duty Post #274431
I'd need voice acting, coders for the advanced AI (climbing ladders, for one) Modelers, HDR (see chapter 5) and time.
I'd rather write HL and concentrate on mapping other worlds.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 18:58:37 UTC
in Valve + DoTA Speculation Thread Post #274428
Yeah, but how would they go about making the levels and engine?
Besides, it's best to stay with what you're good at and know how to do, right?
Maybe he'll be a consultant for the TF2 updates, as it's getting a pinch of RPG to it's recipe.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 17:29:07 UTC
in Valve + DoTA Speculation Thread Post #274425
http://www.rockpapershotgun.com/2009/10/06/valve-dota/#more-19165
According to this, Valve has hired the guy who has been maintaining DoTA: Allstars (For Warcraft III) for the past few years.
Speculate about what the "secret project" He's working on in here.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 17:01:49 UTC
in Half-life: Guard Duty Post #274424
Chapter 7
Pierce leapt out of the hole, Mp5 at the ready. Holding it in his good hand, he reached down with his right and pulled West out as Frank got ready to lift himself onto the tile floor. The sensor and its emitter were mounted on two large crates, and other crates of various sizes surrounded them, with only a single opening on their level. A catwalk supported with thick beams on one side, a wall on the other stood in front of them, and the sounds of heavy combat boots on metal were getting louder. From both sides of the catwalk, a rather large squad of soldiers took aim at them.
?Throw down your weapons!? Yelled the commander of the squad, a hardened man in a beret. ?You?re surrounded!?
?What kind of soldiers do you think you are?? Replied Frank angrily. ?You?re not soldiers, you?re [i]murderers![/i] This isn?t a rescue mission, this is a massacre! We?re [i]human beings[/i], dammit! We should be working together to fight the aliens, not killing each other! Why are we taking each others lives?? A single tear ran down Frank?s face. ?And [b]you![/b]? He yelled, singling out a soldier with a red cross on his helmet. ?You?re a medic! Do the Hippocratic oath and Geneva mean nothing to you?? The medic looked down, an ashamed look on his face. His face hardened, and he tossed his sidearm aside, jumping over the railing. He ran over to West and started tending to his wounds.
?Harrison, get back up here!? Barked the commander. ?You?re in direct violation of orders!? Harrison looked up from West?s stained clothes and directed a rude gesture towards the solider.
?I?m not gonna kill anyone else! Screw our orders, this isn?t [i]right![/i]? He replied angrily, before turning back to West.
?Harrison, if you don?t step away from that scientist, we [b]will[/b] open fire! I will not tolerate insubordination!? The commander yelled.
?Go ahead, you?d just be proving these men right.? Harrison sneered.
?Open fire!? The commander ordered.
?[b]Belay that order![/b]? Pierce yelled, aiming his Mp5 upwards at the commander. ?I?ll shoot!?
?Open fire, or I will see to it that you are court-marshalled!?
?No [i]sir![/i]? A soldier replied. ?Harrison and the guards are right, we?re [i]nothing[/i]! Cowards! With all due respect, sir, I refuse to murder another human being in cold blood, because I have [i]mo[/i]-? That was as far as he got, as the commander punched him the face, knocking him down, and took the Mp5 from the soldier?s hands. The commander swivelled 90 degrees and downwards, opening fire on the guards, the medic, and the scientist. Gunfire erupted from both sides of the railing, and soldiers fell, being taken down by bullets and buckshot. The men jumped into the canals again, and the defecting medic started to climb down after them, but was shredded by gunfire halfway down. His limp corpse was thrown against the opposite side of the opening, and into the water below.  There was silence for a few seconds, followed by the screams of the soldier who had spoken against the squad commander as he was executed.
?Fire in the hole!? The commander screamed. Pierce, Frank, and West ran as fast as they could in the low space of the canal as a grenade sailed into it and exploded. The men dove into the water and escaped most of the blast, with only their armour vests melting at the back and labcoat catching fire, respectively. The fire was quickly and quietly put out, and the men kept walking in the tunnel, watching their backs for any soldiers coming in after them.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 16:25:00 UTC
in Simcity 4 Deluxe Post #274422
Is it 3D?
Is it on DS?
Do the alien attacks involve a giant metal flying eye with arms?
That should narrow it down a bit.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-15 15:57:08 UTC
in Simcity 4 Deluxe Post #274419
Build your city slowly, and tax your dirty industries once you have a small part of the map filled with them.
Cut your expenses down as much as possible, (Just over "Strike" level) until you can afford them.
Don't buy expensive things like landmarks unless you can afford it and have a positive balance.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-14 20:43:13 UTC
in Simcity 4 Deluxe Post #274385
I play it from time to time, although I often have to reinstall it as it becomes unstable after a while fsr.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-14 06:49:41 UTC
in Too many direct lights error Post #274367
It's not a fatal error, so unless it lags or otherwise affects gameplay don't worry about it.
It's also self explanitory, you have too many lights of varying styles/colours/ect. hitting those faces.
Reduce the number of light types.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-13 19:31:54 UTC
in Urby's HL2 text RPG Post #274350
To get rid of some boredom, Have a fake screenshot from a fake NES HL RPG.
User posted image
Hgrunt stupidity FTW!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-12 17:14:56 UTC
in Map ideas for twhl dm server Post #274321
Come on, Rimrook! You trying to get me in trouble?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-10 21:23:14 UTC
in Planet TWHL! Post #274267
User posted image
New JeffMODia, founded by settlers after the capital of JeffMODia, Valveville, was overrun by the infection. With people flocking to be part of this new world, many have come to Paradise city, the new capital of the JeffMODian empire.
What will happen on this brave new planet?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-10 08:23:29 UTC
in What, in your opinion... Post #274246
SNES FTW!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-10 08:08:59 UTC
in Urby's HL2 text RPG Post #272587
:( I thought you DID post a new one for a minute there...
EDIT: D: Bump.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-10 07:54:36 UTC
in Vote Freeman Post #274244
Guys... Mario is catching up...
Get your (HL-oriented) Friends to vote!
http://www.gamespot.com/greatest-video-game-hero/vote/index.html?battle_id=63
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-09 17:14:38 UTC
in Map ideas for twhl dm server Post #274221
God, that actually looks great for goldsource. Those textures look both realistic, and neutrally lit.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-09 16:06:52 UTC
in Map ideas for twhl dm server Post #274219
Ah, Mine's not interesting.

I don't think this would work, rat maps are usually gimmick maps.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-09 06:57:01 UTC
in Planet TWHL! Post #274208
I wanted to remind people. It's an epic thread.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-08 20:24:28 UTC
in TWHL Brain Age Post #274192
User posted image
D:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-08 16:53:58 UTC
in Planet TWHL! Post #274183
User posted image
The land of Long Island; Home of the Capital, Port Awesome, province-city of Toronto, and JeffMOD's Private Island Estate.

Also, Tetris Block Z has fallen victim to a natural disaster indigenous to the planet, known only as "The A Button"
Long Island Soldiers have been sent in to rescue survivors from the coastal towns and rebuild infastructure there.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-08 16:34:22 UTC
in Vote Freeman Post #274182
It's the final battle! Freeman versus the plumber himself! FOR THE LOVE OF CROWBARS, VOTE!!!!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-07 17:19:34 UTC
in Themes for Chrome Post #274164
I've had chrome for a while now, and I still use Internet Explorer.
TWHL takes too long to load (longer than IE, somehow) and I can't see any other sites being easier.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-07 06:47:05 UTC
in What, in your opinion... Post #274153
Valve pack!
99.99 for every game they've made, including gearbox expansions and CS:CZ
Sure, I already have some of the games, but it's a good deal.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-07 06:46:08 UTC
in Video Game Trivia Post #274152
30 years?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-06 20:19:17 UTC
in Vote Freeman Post #274139
Freeman uses body language and facial expressions, you just can't see most of it. Stuff you can see involves tossing things and hurting people. :D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-06 06:51:10 UTC
in Hammer Views Messed Up... Post #274114
Nope, no suit. You have no real 'health', and only one weapon, so there's no point in having one.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 18:56:22 UTC
in Will someone make me bubble sprites? Post #274096
You'll have to add the model part for the monster_furniture manually.

Paste this into your FGD near the other env_ents (I found mine above env_exposion)
[green]@SolidClass base(Targetname) = env_bubbles : "Bubble Volume"
[
density(integer) : "Bubble density" : 2
frequency(integer) : "Bubble frequency" : 2
current(integer) : "Speed of Current" : 0
spawnflags(Flags) =
[
	1 : "Start Off" 	: 0
]
][/green]

It's a brush entity, as Muzz said, so keep that in mind.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:50:11 UTC
in Will someone make me bubble sprites? Post #274090
What FGD are you using?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:36:22 UTC
in Will someone make me bubble sprites? Post #274088
I forgot about that...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:22:10 UTC
in Vote Freeman Post #274086
No, Gordon has the PLAYER's personality.
He is who you are, but with an HEV suit, goatee, and PHD.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 17:17:08 UTC
in Will someone make me bubble sprites? Post #274085
Monster_furniture with the bubble model, or an env_shooter/beam set vertically and to have the sprite.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-05 16:39:07 UTC
in Video Game Trivia Post #274080
Gimme a minute, I'll get one...
No, I got nothing... :(
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-04 21:00:49 UTC
in Rooms (mini co-op project) Post #274053
Do you have CD music on, Stu? The commentary just replaces the CD songs.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-10-04 20:25:17 UTC
in Rooms (mini co-op project) Post #274051
As long as WON works, I'm happy.
Sorry, Steam users.
Notewell NotewellGIASFELFEBREHBER