^
Damn right son
If you can't run Blender, you'll probably have a hard time running max as well. I don't think there are GPUs, even integrated ones, that support DX9 but not an equivalent version number of OpenGL, unless there's some really weird 'microsoft-only' deals going on.My laptop has an Intel HD Graphics 2XXX and I managed to play Wolfenstein The New Order with it, the game used OpenGL 4.4. I also managed to play Killing Floor 2 but in DirectX 10.1 mode instead of the default DirectX 11. I couldn't play DOOM 2016 (OpenGL 4.3) with it due to a missing OpenGL ARB extension support from my drivers.
// Don't show this if the health HUD is ordered to hide or we are in spectator mode
if ( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH || gEngfuncs.IsSpectateOnly() )
return 1;
// Don't show this if we don't have the HUD (HEV suit)
if ( !(gHUD.m_iWeaponBits & (1 << WEAPON_SUIT)) )
return 1;
Oh, c´mon!, there must be something!, anyway, if you need help making models or any gfx thing you only need to ask me, as you have seen I´m not bad at modelling, and I´m quite good making conceptual designs of any kind like buildings, weapons,vehicles, characters, monsters, etc. (apart of my real work I´m more a Comic drawer and designer).Hmm... I could use some custom animations for one of the projects I mentioned, but I have to make the PoCs (Proof of Concept) first so we make sure not to waste time.
What I am not sure how to use it is the SPRITES part (MESAGE_BEGIN, etc.) because this block of code is used by sprites mainly (afaik)MESSAGE_BEGIN is not related to sprites, it's related to "HUD messages".
BEGIN_READ( /* Parameters that I can't remember */ ); // I received an "Overheat" message
m_iHeat = READ_BYTE(); // Oh, there is a "m_iHeat" information, I'll need that
return 1; // I'm done
}BTW: give us updates of your OWN mod (or a good link)Nothing to show (yet), sorry.
I saw other people asking for problems like thisThose other people have no idea how GitHub (let alone an "issue tracker") works.
In computing, the term "issue" is a unit of work to accomplish an improvement in a system. An issue could be a bug, a requested feature, task, missing documentation, and so forth.What you posted is NOT a bug within Half-Life, nor it's a bug, requested feature, task and missing documentation. GitHub won't allow you to delete the ticket, you can just close it.
You mean something like this?If I translate your code above, it means:
Quote:
m_cSpawnedChildren = 0;
for ( i = 0; i < m_cSpawnedChildren; i++ )
and something after it, so if "i" equals or is more than, lets say, 100, it "returns;" directly, I am not sure what to write there but, is this what you say I need?
CBaseEntity *pList[2];This code count the number of entities close to the "monstermaker's" origin, if that variable is anything but 0, the spawn is denied (otherwise you block the spawned and spawning entities, if you want to add a "telefrag" feature, that would be the place to do it).
int count = UTIL_EntitiesInBox( pList, 2, mins, maxs, FL_CLIENT|FL_MONSTER );
if ( count )
{
// don't build a stack of monsters!
return;
}
<button data-rel="gordon-freeman.jpg">Click to reveal image</button>JQuery:
var imgUrl = $(this).data('rel');
$("#area").html("<img src='" + imgUrl + "' alt='description' />");
});[/quote]Failed HTTP download of http://redirect.multiplay.co.uk/files/hlds_ls/valve/maps/thehill.bspSo I try to open this link in Opera to see if the fault was on my end and I got a 404 error (File not found), I tried to do the same without the map name and I got a 403 error (Access denied), so I suspect that these morons forgot to upload the maps to the FastDL server. This only happens with the maps you mentioned in your support ticket, the rest works fine however.
toughworks (ticket #4803489)
dm_absurdum (ticket #4803483)
deadlab (ticket #4803465)
dm_undergroundlab (ticket #4803450)
The Hill (ticket #4807137)
Torrent (ticket #4807144)
Nocturnal & Stack (ticket #4807153)
Silo War (ticket #4807160)