Forum posts

Posted 18 years ago2005-09-16 09:39:19 UTC
in SWAT Echo 12 needs help! [Source] Post #135078
Yeah,, that sounds good
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-16 08:48:44 UTC
in SWAT Echo 12 needs help! [Source] Post #135068
Ok, you had almost the same opinion as I had.

NR.1, not SWAT, special forces.
Ever played Rainbow six? That's where I got my idea from.

To make this game realistic, I say, BOOM, No buying!
At the end of brief, you may pickup a gun and amo, but, sometimes, P90, wich is the best, might not be avable?
Or, some one else took it, (remember, the SWAT dudes are replacing the citizens, wich on auto picks up the best weapon the can see)
So, you pick up the gun on brief.
You also see the plan and instructions and stuff..

My idea of movment is just like yours, while hit, move slower (if leg)
But, if you are hit in the arm, you will aim worse.
Standard movement Walk.

Story:
The one I posted before, can be re-seen at Our moddb account
But, I've said it before, it could use more realism.
Like, the dude with the gun in the begining, was arrested for murdurer?
And they found him and he got that gun and the tatoo and all..

The Equipment:

No crosshair, realistic AIM.
And, again, no buying.

Not much more to say for now though.. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-16 08:31:09 UTC
in SWAT Echo 12 needs help! [Source] Post #135065
Hmm,, I'll see if I got some work for you daubster..

Maby you could make a concept for the bad guy?
And, maby you could come up with a name for him to, well, I'm thinking about the name too.

Anyways, this dude's look should be,, rich, not fat, costume, aand looks a bit "empty in the head". lol

That sounds like a drug loard to me.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-16 08:10:44 UTC
in SWAT Echo 12 needs help! [Source] Post #135060
Daubster: Oh ,sorry, I meanded Daubster, not Dustreko.

I was just typing an e-mail to duestreko so, I typed that instead of daubster..
BTW, Dustreko leaved the team 5 weeks ago or something..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-16 04:58:56 UTC
in SWAT Echo 12 needs help! [Source] Post #135032
Ok, I didn't find any thing at Gaming forums, but I think the best forum for us would be vBulletin.

So, chickenfist, here is the forum download: http://www.vbulletin.com

HL2files has not replied my Email yet, but,, they should replie it sooner or later.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-16 04:47:56 UTC
in SWAT Echo 12 needs help! [Source] Post #135031
To make something happen, I'm stuck inside a nut!

Hey sm0k3y, I'll fix the forum, you don't have to do that, ;)
I'll contact "Gaming Forums"
They'll fix it for sure. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 12:07:22 UTC
in Brainstorm! Post #134884
Loads of splatter!
Func rotating squeezers every where, if you walk on the wrong brick, you fall through the floor and glide down to a "splatter machine"

MUHUHHAHAHAH!

That was my old SP idea,, was never released.. :(
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 11:44:07 UTC
in SWAT Echo 12 needs help! [Source] Post #134878
OK, I can't do anything about the site for now.
Those dumbasses at HL2files doesn't answere my E-mail!

But, yes, I know, we need a forum!

I don't think we should contact PHL, they don't support MySQL.

Ok, I'll try take it easy, but I need a good idea and FAST.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 09:34:37 UTC
in SWAT Echo 12 needs help! [Source] Post #134825
What can I do?
I say, we need this and this, nothing happens.

Now, I try take action once again
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 07:41:14 UTC
in SWAT Echo 12 needs help! [Source] Post #134805
This is leading no where, we are still in the same spot as we where 3 weeks ago!
No progress.

So, here is my suggestion.
Pepper, could you remodel anyone of these?
Pistole - Soccom
Magnum - beretta
SPASS 12 - Benelli M3
AR2 (plasma gun) - P90
SMG1 - MP5
Crowbar - Knife

Ok, and, remodel = decompile old model, remodel it and compile it again.
Not just make a replacer, it takes so long time.

People want to see that something is happening.

Hollywood is doing voices right now,, I think?
Black Shadow is showing of old work
Dustreko has nothing to do right now.
Slasher is working on T-tab.
I am doing voices and I'm thinking about making the Training map and the "Intro"
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 10:46:53 UTC
in Your favorite game screenshots Post #134647
No need of re-instaling it Freshed, you will only loose as you did the last time! :P

PWNAGE! :quizzical:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 10:38:47 UTC
in Your favorite game screenshots Post #134645
Holy c,, that's some nice stuff you got there Pepper, ;)

Hmm, I think I want to re-instal Ghost recon
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 10:07:29 UTC
in SWAT Echo 12 needs help! [Source] Post #134634
Dustreko: No no, but, the more the better, ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 08:59:20 UTC
in SWAT Echo 12 needs help! [Source] Post #134603
OMG!
We are looking for both sound dude and texture artist.
Would you like to do both, or, just one of them?

We have an other texture artist, Dustreko.

Do you have any old work that you can show of? :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 08:52:10 UTC
in SWAT Echo 12 needs help! [Source] Post #134601
What do you do? :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-13 15:10:45 UTC
in half life 1 mapping hints and tips Post #134488
Nice thought though, :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-13 11:06:02 UTC
in SWAT Echo 12 needs help! [Source] Post #134394
No idea,, lol!

I've done some voice acting for the Base voice, you knowl, the radio chatter who tells you things during the mission.

"Abort mission, now" http://roma55.mine.nu/julian/upload/sounds/abort.wav

"Get those hostages out of there, now"
http://roma55.mine.nu/julian/upload/sounds/hostagesout.wav

Like?
Could be used in maps as ambident sounds played everywhere
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-13 09:07:09 UTC
in SWAT Echo 12 needs help! [Source] Post #134363
w00t!
Can you compile C++ into DLLs using XSI?!
:o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-12 09:59:32 UTC
in SWAT Echo 12 needs help! [Source] Post #134198
OMG we're SCREWED!!!
There is millions of free C++ compilers on the internet though, just google it.

But hey, what was the problem with those microsoft compilers?
Did you get the same error as I got?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 16:37:23 UTC
in TWHL WON-style server Post #134072
I knew it!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 16:25:50 UTC
in TWHL WON-style server Post #134066
Is this virus free? :|
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 15:46:53 UTC
in HL Inspired art Post #134052
What is your obsession with colons?
Does that mean that I win this time? :D
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 14:41:30 UTC
in BB Code dinnae work on shoutbox Post #134043
I dont get it.. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 14:35:24 UTC
in HL Inspired art Post #134042
Possebly TWHL 3?

http://artpad.art.com/gallery/?imo0wp1ll23c

Don't take any offence, it is only a joke and I'm on that stupid mode today. :P

This is not aimed at anyone at all.
Only a joke. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 09:28:14 UTC
in HL Inspired art Post #133985
An other story about the shoutbox:

http://artpad.art.com/gallery/?imnmpj1emnl4

Don't take any offence. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 09:15:56 UTC
in HL Inspired art Post #133983
Freshed: LOL ^^
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 07:47:58 UTC
in func_door, un-solid to dead NPCs? Post #133960
I tried that command and, it still fell through.

This is one of the few things I hate with source.
Ragdolls doesn't collide with any entitys..

func_tracktrain?
Well, that will not work in my map, I use on aut reload sequences.
My machine works like a weapon, lol.

Well, I sloved it now, I keep the citizen alive through that process instead.
So, the npc doesn't get killed untill he gets fired out of the machine.
The player will not notice though.

I'll upload it to the map vault when I'm done. :)

Thread closed?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 07:41:41 UTC
in HL Inspired art Post #133955
Thanks.
Here is an other one, not HL related though.

http://artpad.art.com/?imnhsmh9sq0
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 07:16:30 UTC
in HL Inspired art Post #133947
Nice one G_Kid, tails from Sonic, right?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-11 07:12:35 UTC
in HL Inspired art Post #133944
This one was really hard to make: http://artpad.art.com/?imngg46a0t0
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 18:06:01 UTC
in HL Inspired art Post #133869
Chickenmix owns everything!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 17:13:47 UTC
in HL Inspired art Post #133860
Thank you Unbreakable! :)

But now,,

CHICKEN MIXAHH TIMEHH!!11!!111 :o OMG WTF!

http://artpad.art.com/?immdlc18mx2o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 17:03:50 UTC
in HL Inspired art Post #133858
AUUUH!
Is it posseble to edit?

oh well,, I guess I'll just have to make a new one.. :quizzical:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 16:59:01 UTC
in HL Inspired art Post #133855
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 16:22:54 UTC
in SWAT Echo 12 needs help! [Source] Post #133843
Sm0k3y: C'mon, I'm not trying to make you look stupid, let's discuss this at MSN instead.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 15:12:57 UTC
in HL Inspired art Post #133820
Lol, as usual, nice one Hunter! ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 14:58:29 UTC
in SWAT Echo 12 needs help! [Source] Post #133815
Uhh,,, I don't get it? O.o

Please say more detailed how I'm supposed to do
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 13:49:06 UTC
in HL Inspired art Post #133800
Posted 18 years ago2005-09-10 13:41:27 UTC
in HL Inspired art Post #133798
Lol! That one was the best, Hunter, ^^ (Nr 3)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 12:31:57 UTC
in func_door, un-solid to dead NPCs? Post #133771
Any one...? >_<
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 12:28:30 UTC
in SWAT Echo 12 needs help! [Source] Post #133770
Lol, sure habboi.
I'm not that type, but there are millions of files in there, I can't open every one of them. :P

I dunno why it takes 380 MB
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 12:24:42 UTC
in HL Inspired art Post #133767
ChickenFist: http://artpad.art.com/?imm08gfnek8

lol, nice one 38_98.. ^^
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 11:35:55 UTC
in HL Inspired art Post #133760
SPag is tha *** :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 11:19:26 UTC
in HL Inspired art Post #133755
Ok, here is a HL inspiered flash.

http://artpad.art.com/?imlx6jd27bc
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 07:07:40 UTC
in SWAT Echo 12 needs help! [Source] Post #133705
You just dont get it! :P
I havent done anything with the code and still it takes 380 mb.
I get an error while compiling and it removes everything it has done, so, it DOES take 380 mb.

What's the big deal?
I thought we could use the idea I told you about.
Why are we messing around juse because MY source takes 380 mb?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:40:10 UTC
in HL Inspired art Post #133684
Posted 18 years ago2005-09-10 06:35:58 UTC
in SWAT Echo 12 needs help! [Source] Post #133681
Great job ChickenFist!
I love it!

Do you belive me now sm0k3y?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:33:41 UTC
in SWAT Echo 12 needs help! [Source] Post #133679
I dont have any DLLs be cause I cant compile!

I know that there are DLLs be cause I have inspected the CFG files of HL2 and other HL2 mods.
User posted image
The prove.
The Source does take 380 mb space.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:17:25 UTC
in HL Inspired art Post #133664
Pwned =
User posted image
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:15:27 UTC
in SWAT Echo 12 needs help! [Source] Post #133663
Sm0k3y:

Ok, I'll make you a personal tutorial.

How to make a mod and get the 380 mb source code:

Open steam.
User posted image
Click "play games"

Then, select Source SDK.
User posted image
Now, when you got the source SDK screen infront of you, press #create a mod"
User posted image
When you have done that, click Modify Half-life 2 Single Player
User posted image
And now, after that, you will specify where you want your source code.
User posted image
And then you just continue.

But, the path you type in that form, the source code will be.

Like, if you type C:MyMod, then, the source code will be in: C:MyModSrc

But, on the same time, there will be a real version of the mod in the steam/steamapps/sourcemods folder.
But, it doesn't contain the source code!

When you compile the source code, there will pop up 2 DLLs in the real mod folder!

I can't explain it better than this.
Madcow MadcowSpy zappin my udder