Thanx Marlboro for the very long advice. I found out that the problem was that the triggers must have a bit of space between eachother, or else you'll just end up with loading from one level to another (if the triggers are close to eachother)
P.S. I think Whoracle, Colony and Clayman are better
i didnt actually own ts2 i just borrowed it 4 ps2. there was just 1 guy i needed 2 get, and 4 that i needed a gold(or was it sliver) on "someone has got to pay". since then ive always hated ducks.
hl. use the noclip 2 find out how hl was made. 4 instance. final battle. when u get teleported in2 the big room with a jump pad and an underwater bit twice, a garg appears. where did it come from? a box outside with the AAATRIGGER texture. teleported in the 2nd time u visit the room. the nihlanths teleport is complicated and how they did it is way beyond me but take a look around. try 2 find out how exactly the screen turned green when we teleported. it really helps make maps. sayonara.
i found this really wierd hl thing. u know just after surface tension with that elevator u cant get in2? well load the map (map c3a1) and enter sv_cheats 1. then load the map again (map c3a1) and type noclip. fly 2 the elevator and inside, press the red arrow 2 c...well go find out!
I can't get func_tracktrains working either-in my mod I was trying originally to make a func_train that would crash through a wall when you jumped on it. I can never get func_trains to work-It had an origin brush and everything but for some reason it just appeared at its last path corner at the start of the map. My func_tracktrains just won't move either...
You could try to do some scripted stuff... I don?t know, make Barney face the scientist and perform his shooting animation... With a multi_manager you could spawn some blood (env_blood would work?), play the shoot sound and kill the scientist as well... I don?t know if there is any way of spawning decals, maybe naming them and activating them with the multi_manager could work in painting floor and walls in red :P.
Sorry pepper, I wasn't ignoring you, I just didn't see the 2nd page of posts.. The Avatar logo was stolen from the site, but do me a favour and don't tell atom.... To insert an image you need to link to an existing web address. So yeah, you need to publish the picture to your home site and link it that way. First person to find my homesite wins $2.50 and could you let me know where it has gone... I seem to have lost it
but you cna od al ot more with spirit really you will see it if you downlaod it and you really should....only...the levels arent compatible wiht normal hl
That happened to me as well with the avi video. Of course, I was using a fairly cruddy animation program (The complete animator). I used to have PSP, trial ran out, now I have to resort to stupid old school resources.
I have created several .avi movies for the little menu logo thing and it dosn't load when i put it into the "media" folder in my mod folder. Instead of the Half-Life logo, its just blank. I also have no idea how to change the words and colors of the text in the menu.
and have a look at the co-ords given, make sure that there are no overlapping brushes - the most common cause of this error, and complex brushes, such as pipes, or cones are not running into the adjasent walls
Lol, like the little process messages: guess opening every single new thread in new windows lags the server a little: "Processed in an extraordinarily slow 481 milliseconds"
yeah that scourge splitter 1 was good. i wish it came out 4 pc. think of the possibilities... i think its horrible so many games r restricted 2 consoles. armoured core. restriced 2 the playstation when it should b dominating the web with new missions, parts, emblems, modes.../me goes into dream...
Problem at portal between leaves 17 and 18:
(380.000 -444.000 152.774)
(368.000 -432.000 128.000)
(368.000 -432.000 128.000)
(368.000 -456.000 128.000)