Forum posts

Posted 20 years ago2003-10-03 19:45:31 UTC
in Dark... Post #2113
Yello everyone! I have small problem, how can I get the textures visable on a door when the door starts in the wall. The textures are just black!
Posted 20 years ago2003-10-03 19:39:04 UTC
in FIRE Post #2112
Gday

Where the hell are the fire sprites and how do you modify their size
Posted 20 years ago2003-10-03 19:38:09 UTC
in Problem With CHANGELEVEL Post #2111
Thanx Marlboro for the very long advice. I found out that the problem was that the triggers must have a bit of space between eachother, or else you'll just end up with loading from one level to another (if the triggers are close to eachother)

P.S.
I think Whoracle, Colony and Clayman are better :)
Posted 20 years ago2003-10-03 18:50:53 UTC
in Level transitions. Post #2110
a lv transtition would b good. i dont trust that d*mned collective. also sumtin about lv changes where say, ur captured and wake up in jail.
Posted 20 years ago2003-10-03 18:47:48 UTC
in twhl: the mod? Post #2109
i didnt actually own ts2 i just borrowed it 4 ps2. there was just 1 guy i needed 2 get, and 4 that i needed a gold(or was it sliver) on "someone has got to pay". since then ive always hated ducks.
Posted 20 years ago2003-10-03 18:43:11 UTC
in the best inspiration 4 hl mapping is... Post #2108
hl. use the noclip 2 find out how hl was made. 4 instance. final battle. when u get teleported in2 the big room with a jump pad and an underwater bit twice, a garg appears. where did it come from? a box outside with the AAATRIGGER texture. teleported in the 2nd time u visit the room. the nihlanths teleport is complicated and how they did it is way beyond me but take a look around. try 2 find out how exactly the screen turned green when we teleported. it really helps make maps.
sayonara.
Posted 20 years ago2003-10-03 18:32:34 UTC
in REALLY WIERD HL THING! Post #2105
i found this really wierd hl thing. u know just after surface tension with that elevator u cant get in2? well load the map (map c3a1) and enter sv_cheats 1. then load the map again (map c3a1) and type noclip. fly 2 the elevator and inside, press the red arrow 2 c...well go find out!
Posted 20 years ago2003-10-03 18:27:29 UTC
in a REALLY thorough guide on cameras Post #2104
yes i did. i f**king did try it and it was as f**king useful as a f**king book that f**king teaches u how 2 f**king read. :x
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-03 16:09:33 UTC
in good against good Post #2101
be very compilcated, and mess up easily!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-03 15:42:15 UTC
in func_train problems... Post #2099
I can't get func_tracktrains working either-in my mod I was trying originally to make a func_train that would crash through a wall when you jumped on it. I can never get func_trains to work-It had an origin brush and everything but for some reason it just appeared at its last path corner at the start of the map. My func_tracktrains just won't move either... :( :(
Posted 20 years ago2003-10-03 14:36:40 UTC
in good against good Post #2098
You could try to do some scripted stuff...
I don?t know, make Barney face the scientist and perform his shooting animation... With a multi_manager you could spawn some blood (env_blood would work?), play the shoot sound and kill the scientist as well... I don?t know if there is any way of spawning decals, maybe naming them and activating them with the multi_manager could work in painting floor and walls in red :P.
Posted 20 years ago2003-10-03 10:14:09 UTC
in Outdoor Maps Post #2094
erm thaught the wernt in a wad
Posted 20 years ago2003-10-03 10:05:02 UTC
in Outdoor Maps Post #2093
Oh, by the way. In what .wad files can I find the other sky textures.
Xen sky and the sky texture where you can see a river
Posted 20 years ago2003-10-03 09:51:41 UTC
in func_tracktrain Post #2092
Well, I actually don't know. Never tried it, HIHI :P
Posted 20 years ago2003-10-03 07:57:12 UTC
in func_tracktrain Post #2089
how do i set up the track trin welll it isnt the same a a func_train se be sure of what you say :lol:
Posted 20 years ago2003-10-03 07:41:59 UTC
in Outdoor Maps Post #2088
thers really no prob and i dont have any probs with sky boxes :D
Posted 20 years ago2003-10-03 07:39:31 UTC
in func_train problems... Post #2087
i have a stupid prob for my mod i have some func tracktrains but icant get them to work really strange they wont start moving :zonked: :zonked: :zonked:
Posted 20 years ago2003-10-03 03:54:08 UTC
in twhl: the mod? Post #2086
Sorry pepper, I wasn't ignoring you, I just didn't see the 2nd page of posts.. ;)
The Avatar logo was stolen from the site, but do me a favour and don't tell atom.... :)
To insert an image you need to link to an existing web address. So yeah, you need to publish the picture to your home site and link it that way. First person to find my homesite wins $2.50 and could you let me know where it has gone... I seem to have lost it
:roll:
Posted 20 years ago2003-10-03 03:14:26 UTC
in good against good Post #2084
but you cna od al ot more with spirit really you will see it if you downlaod it and you really should....only...the levels arent compatible wiht normal hl :|
Posted 20 years ago2003-10-03 03:09:04 UTC
in mod menu Post #2082
porr vassy igot psp7 form a friend and there was a lot of extra stuff wiht it!! :D
Posted 20 years ago2003-10-03 03:01:50 UTC
in twhl: the mod? Post #2080
sure and iam saddam hoessein(that means i dont understandt it
) :zonked: :zonked:
Posted 20 years ago2003-10-03 02:51:23 UTC
in New Forum Board ? Post #2079
yeah iam working a fun mod so it woudl nbe handdy he he
:P
Posted 20 years ago2003-10-03 02:23:47 UTC
in mod menu Post #2077
That happened to me as well with the avi video. Of course, I was using a fairly cruddy animation program (The complete animator). I used to have PSP, trial ran out, now I have to resort to stupid old school resources.
Posted 20 years ago2003-10-03 01:57:40 UTC
in mod menu Post #2075
Are the videos the right size? Are they the right colour-depth? (256 colours)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-03 01:56:54 UTC
in good against good Post #2074
Nope, except with Spirit of Half-Life (a mod).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-03 01:54:46 UTC
in New Forum Board ? Post #2073
Yeh! :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-02 21:57:47 UTC
in good against good Post #2072
Is it possible to make Barny shoot a scientist? If so, can u please tell me? :zonked:
Posted 20 years ago2003-10-02 21:27:53 UTC
in mod menu Post #2071
I um, don't know how to change the HUD color.
Posted 20 years ago2003-10-02 21:26:55 UTC
in mod menu Post #2070
I have created several .avi movies for the little menu logo thing and it dosn't load when i put it into the "media" folder in my mod folder. Instead of the Half-Life logo, its just blank. I also have no idea how to change the words and colors of the text in the menu.
Posted 20 years ago2003-10-02 18:28:01 UTC
in twhl: the mod? Post #2064
it's those damn smilies! :) oops.
Posted 20 years ago2003-10-02 18:26:21 UTC
in New Forum Board ? Post #2063
How about a Mods 'n Maps forum?
Posted 20 years ago2003-10-02 17:17:30 UTC
in func_train problems... Post #2062
"ghost-truck"
throw the clothes and be invisible what do only ghost...... :confused:
Posted 20 years ago2003-10-02 17:08:56 UTC
in func_train problems... Post #2061
The origin brush was missing from the func_train. The strange thing is, it never should have worked at all like that. :o
Posted 20 years ago2003-10-02 16:37:42 UTC
in a REALLY thorough guide on cameras Post #2060
ministeve have you read this? everything you need to know about trigger_camera
http://collective.valve-erc.com/index.php?ent=trigger_camera
;)
Posted 20 years ago2003-10-02 16:13:15 UTC
in New Forum Board ? Post #2059
i hope so..
Posted 20 years ago2003-10-02 15:31:57 UTC
in a REALLY thorough guide on cameras Post #2058
now posting this SHOULD put a big red star next 2 the post so ppl will come here and help me.
Posted 20 years ago2003-10-02 14:47:17 UTC
in Desert Soldiers. Post #2054
Decided changing my avatar to the Desert Soldier Skin was the easiest way- My old one was rubbish anyway! :D
Posted 20 years ago2003-10-02 14:16:50 UTC
in missing model Post #2053
i cant find the milatary police model that you see in opfor training.
its the on with the mp on his arm and hat. Help :zonked:
Posted 20 years ago2003-10-02 13:23:49 UTC
in Leaf portals saw into leaf Post #2052
tommy14 has a good explanation on this subject

and have a look at the co-ords given, make sure that there are no overlapping brushes - the most common cause of this error, and complex brushes, such as pipes, or cones are not running into the adjasent walls
Posted 20 years ago2003-10-02 13:21:28 UTC
in twhl: the mod? Post #2051
Lol, like the little process messages: guess opening every single new thread in new windows lags the server a little: "Processed in an extraordinarily slow 481 milliseconds"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-02 13:20:34 UTC
in Leaf portals saw into leaf Post #2050
Try the glossary ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-02 13:18:24 UTC
in images???? Post #2048
t35.com
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-02 13:12:33 UTC
in twhl: the mod? Post #2047
yeah that scourge splitter 1 was good. i wish it came out 4 pc. think of the possibilities... i think its horrible so many games r restricted 2 consoles. armoured core. restriced 2 the playstation when it should b dominating the web with new missions, parts, emblems, modes.../me goes into dream...
Posted 20 years ago2003-10-02 12:32:39 UTC
in Yellow Phase Post #2046
i saw that guy on sweet half life. hey y do sum textures disappear when i look at the at certain angles on shl?
Posted 20 years ago2003-10-02 12:10:10 UTC
in a REALLY thorough guide on cameras Post #2045
d...o...e?
Posted 20 years ago2003-10-02 10:36:01 UTC
in func_train problems... Post #2043
It works now, thanks to a fix made by SlayerA. :D
Posted 20 years ago2003-10-02 10:24:10 UTC
in Leaf portals saw into leaf Post #2042
I get this error

Warning: Leaf portals saw into leaf
Problem at portal between leaves 17 and 18:
   (380.000 -444.000 152.774)
(368.000 -432.000 128.000)
(368.000 -432.000 128.000)
(368.000 -456.000 128.000)
Guide me towards a good tut or help me here. :confused:
Posted 20 years ago2003-10-02 09:04:14 UTC
in func_train problems... Post #2041
hehe i made am map with the whole lengt of hte grid and i wint even compile hehe :nuts:
Posted 20 years ago2003-10-02 08:58:04 UTC
in cs start with weapons Post #2040
whats the different andy??