Forum posts

Posted 20 years ago2003-08-23 02:08:40 UTC
in Cant upload maps Post #334
It might just (have)be(en) your connection or a temporary problem with the server
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-22 18:27:17 UTC
in Barneys and tanks Post #344
Barney isn't that bright... he doesn't know how to use things, so you have to create the effect.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-08-22 17:29:49 UTC
in Cant upload maps Post #333
nope, i don't see one

are you logged in???
is the map greater than 2 megs???
Posted 20 years ago2003-08-22 16:55:06 UTC
in Cant upload maps Post #332
is there a prob
Posted 20 years ago2003-08-22 16:05:18 UTC
in Barneys and tanks Post #349
Yeah - it said the shadows were crap, just wanted to see how far they'd progressed with Hl2 w00t for t3h d3lay - more time to save up and UPGRADE D00D LOL
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-22 16:04:06 UTC
in Barneys and tanks Post #343
Hmm. Are they all coming out of the same place? They're not, are they? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-22 14:33:55 UTC
in Barneys and tanks Post #348
Right,
first things first: the tank: you cannot make it shoot at anything else but you i.e. gordo.
there were flags on the func_tank entity that allowed you to set what it would attack but those options were removed in a really old half-life patch, v1.0.0.5 i think. the only way to get your desired effect is to use spirit of hl, sorry.

as for R_SHADDOWS, it was also removed in some patch, probably coz the shaddows were crap, i'm not sure if they'll ever come back.

and on a posetive note i got a cool new inet provider which means i'll be arround a lot of the time...
Posted 20 years ago2003-08-22 14:24:10 UTC
in ETA Post #1140
That's oddddd
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-22 13:42:21 UTC
in ETA Post #1139
I spent at least a whole day bashing my pc because it wouldnt compile the bloody map, and because getting a player to go 'up' a level using ladders tended to cause getting thrown to the floor and dying horribly
Posted 20 years ago2003-08-22 02:44:09 UTC
in Barneys and tanks Post #342
No, because an active tank will fire at you and nothing else. I want barney to control a tank using tank controls (scripted_sequence, idle animation, target, tankcontrols' name?). The reason I want barney to do this is so he can reduce the constant stream of grunts to a thin but still constant stream of grunts.
Posted 20 years ago2003-08-21 13:29:28 UTC
in Barneys and tanks Post #341
Can you get a barney to use a func_tank? I'd like him to operate an automatic gun in my level, so that I don't have to stand by it the whole time to get rid of the endless stream of grunts (monstermakers and info_nodes, tried it, works brilliantly). It would give my secret agent HQ level better defences other than the guns on the roof which you have to control, and are designed to take out repelling grunts and helicopters.

How about a scientist?

How about a monster_generic?
Posted 20 years ago2003-08-21 09:32:03 UTC
in VHE Help Needed Post #353
np (seventh here)
Posted 20 years ago2003-08-21 06:19:18 UTC
in VHE Help Needed Post #352
Sorry, yes hammer.chm Thanks Seventh-Monkey
Posted 20 years ago2003-08-21 06:08:20 UTC
in VHE Help Needed Post #351
.chm (Compiled Help [Metafile?])
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-21 03:42:06 UTC
in ETA Post #1138
Yeah, but lots of people ahem spent a helluvalotta time doing those, so we're eager to find our how we did :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-21 03:41:33 UTC
in ETA Post #1136
Sounds good to me - shouldn't take longer to judge than to make ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-21 01:44:31 UTC
in VHE Help Needed Post #350
I had a scroll-wheel mouse, and it was awesome for zooming in and out of the 2d views in VHE. It kinda sorta died, and now I'm down to 2 buttons.

I need some help on the keyboard shortcuts - the help files only show how to switch between camera modes...
Posted 20 years ago2003-08-20 16:53:08 UTC
in ETA Post #1137
In due time, its only been a few days! Its not like you win anything :P
Posted 20 years ago2003-08-20 15:49:38 UTC
in wwII mod needs people. Post #358
for the information go to stuff
forum

thx

pepper
Posted 20 years ago2003-08-20 15:46:49 UTC
in new mod in wwII need people Post #1251
first multiplayer and then single player.
cause it isnt going to be a to small mod(il try t keep it as small as possible but..)
and there is a bigger need to multiplyer and single player.
and i dont now if you can make such a thing in singleplayer
on the hl engine.
i think that if you want sp then you should turn to games like il2 sturnovik or combat flightsimpulator 1,2,3.
Posted 20 years ago2003-08-20 13:57:31 UTC
in Single player mod Post #359
I'd also like to make a mod. Sort of. For single player. I don't need any new models or textures, just helpers. BTW, when I said new textures, I mean custom textures. I'm likely to use any decent mod texture files I can find. And then get rid of what I don't need. I also need a bunch of ideas.
Posted 20 years ago2003-08-20 13:38:43 UTC
in ETA Post #1135
cough. I hope not too :)

Heh, no, they should be here on the weekend.
Posted 20 years ago2003-08-20 11:29:40 UTC
in SCRIPT Tutorial Post #368
i have alread send it to andy read the first post again
Posted 20 years ago2003-08-20 09:42:18 UTC
in SCRIPT Tutorial Post #367
I thought you were writing a tutorial on scripting anyway?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-20 08:44:53 UTC
in scripted sentences Post #380
download the halflife modol viewer then you can listen to the soudns form al the chater with senteces and you will now how it sounds inthe game so you can alos the g-man talk.

iam wondering wich voice is the one from g-man
Posted 20 years ago2003-08-20 08:42:23 UTC
in SCRIPT Tutorial Post #366
i think we should add some of the most asked questions from the forums. we could make a tutorial on its own for that so we have one basic tutorial and a few ectra tutorial with it.
a kind of in the beginnig for scripted sequence.
and working wiht scripted sequences is using you imatination to make it look nice also the eviroment must fit with it.
Posted 20 years ago2003-08-20 08:37:02 UTC
in Is there any way to make the scientist s Post #1325
you could make your own scientist sounds and let them say it
Posted 20 years ago2003-08-20 08:36:42 UTC
in Sitting barney Post #364
There is also one at Spawn Tank...
Posted 20 years ago2003-08-20 07:19:44 UTC
in Double entries in the Vault? Post #1174
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-20 07:02:56 UTC
in Double entries in the Vault? Post #1173
could atom do suc things you now hes a bit till so....
i would watch your back seventh you never if atoms there with a knife to kill you ........

watch out!!!!!!!11
Posted 20 years ago2003-08-20 06:30:57 UTC
in new mod in wwII need people Post #1250
i wannna make a new mod for hl only i cnat modle or program and iam not really the best texture artist you can have.

this is the idea for the mod.

ever heard of varoom no wel it is a maod i wich you cna fly helicopters only the development is a bit still.
then you have rocketcrowbar where you can go into helis and aliens but not really my mod idea.
then you have hl rally wiht huge racemaps cause they have a special hull file thats why the models and textures are small and you can race hughe maps.

this is my idea for a mod only i need people wo can programm map making textures and model models form wwII aircraft like the messerschmit 109 and the spitfire or p-51d.
the scenario is in a wwII style and you have to battle with aircraft. in death match and it is going to be multi plyer. how you can make hughe maps??? with a adapted hull file and fgd.

the types of maps:
dwathmatch a hughe dogfight between al the aircraft there are.

coo-op bombing a anymy base by invading there enymy terotoryti and destroy there base

btb bomb the base (ctf idea): to bases wich have to be bomb by bombers.

ctf fly trohw a ring and capture the enymy flag

there will be no single player.

if you are intrested leave a post on this forum and show some of your work.
Posted 20 years ago2003-08-20 02:07:42 UTC
in cant ungroup.. Post #376
well thats the only way seventh monkey, u have to do them individually, and obviously you cant have the glass brush already as an entity before cutting it as i forgot to mention, thanks andy, always turn into an entity once you have the brush shaped how you want.
Posted 20 years ago2003-08-20 01:30:03 UTC
in cant ungroup.. Post #372
ty - that's the way I was doing it, just couldn't believe there wasn't an easier way :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-19 18:47:23 UTC
in competition entries Post #1155
All previous competition entries are available for download in the competitions section. They've always been there. I agree, they would be easier to find if they were located in the map vault.
Posted 20 years ago2003-08-19 13:46:28 UTC
in ETA Post #1134
Estimated Time to Arrival
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-19 13:13:00 UTC
in ETA Post #1133
Scripted took about 3 weeks to judge. I hope trapped doesn't take so long. What does ETA mean?
Posted 20 years ago2003-08-19 11:49:16 UTC
in ETA Post #1132
the trapped comp has really been annoying me so how about an estimated time for contest results to b checked, hmm?
Posted 20 years ago2003-08-19 11:05:54 UTC
in texture compile problem Post #1262
Glad it worked
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-19 06:54:12 UTC
in texture compile problem Post #1260
thx again
Posted 20 years ago2003-08-19 06:53:37 UTC
in texture compile problem Post #1261
seventh just helped me on irc so thx seventh-monkey!!!!
Posted 20 years ago2003-08-19 06:51:57 UTC
in texture compile problem Post #1259
Don't worry Andy, I fixed it for pepper ;)
Reminder (for pepper):

Rename texture (without a space)
Rename WAD (same problem)
Keep in same directory as most/all other WADs

These are all good practises anyway :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-19 06:33:09 UTC
in cant ungroup.. Post #375
What I wanted to do was select, say, twenty panes, and tie them all to individual entities - so they don't all smash when you break one, which is what normally happens. I don't want to have to do what I did for the competition all the time (select them all individually) :)
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-08-19 06:20:28 UTC
in cant ungroup.. Post #374
Carving with a func_entity like a func_breakable or clipping will cause some of the adjacent brushes to group to the original. The only way to ungroup them is to turn the entity back into a world brush and then ungroup them...
But this might not be your problem..
Yep, I am rambling again, sorry
Posted 20 years ago2003-08-19 06:18:31 UTC
in cant ungroup.. Post #373
to ungroup the glass once its together if they are made up of separate brushes, just have them all selected then right click on it and select ungroup, then deselct the object then now you should be able to select all the brushes individualy.

Or if the brush is not made up of more than one piece then use the clipping tool to cut the brush in half and so forth, just press the clip tool then place the cursor over the section you want to start the cut and then place it where you want it to end then press the clip button a few times till you get the whole brush highlighted then press enter.

Pressing the clip tool more than once cycles through the different clipping modes, you can either cut the brush and delete the left half of, or press again to delete the right half or press a third time to just cut without deleting anything.
Posted 20 years ago2003-08-19 06:18:29 UTC
in SCRIPT Tutorial Post #365
I need ideas Guy's and Girls...
Pepper has sent in a tutorial on scripted sequences, but I am faced with a bit of a problem. I have searched the web and most sites do something with scripted sequences, and show you a few tricks but really leave the rest to your imagination.
Most of the forum questions here at TWHL are asking for specific types of scripting, like retinal scanners, door opening and that kind of thing...
What do you want? Problem is, to cover all possibilities is beyond the scope of any tutorial that can be written (or so I believe) So what I need is ideas.
I would like to use peppers work as the base for a tutorial, but do you think it would work as a tutorial that covered different scenarios?? Adding bits as people asked for them. Or do you just want the basics?

Up to you.
Posted 20 years ago2003-08-19 06:00:11 UTC
in texture compile problem Post #1258
Pepper, I will have a look at it.. I might be able to find the problem.
However, I am meant to be doing the Scripted tutorial aren't I..:-)

Oh well, send it anyway.
Posted 20 years ago2003-08-19 03:40:12 UTC
in scripted sentences Post #379
Doesn't matter, Vassy: I e-mailed it to him :)
Seventh-Monkey Seventh-MonkeyPretty nifty