Barneys and tanks Created 20 years ago2003-08-21 13:29:28 UTC by Vassy Vassy

Created 20 years ago2003-08-21 13:29:28 UTC by Vassy Vassy

Posted 20 years ago2003-08-21 13:29:28 UTC Post #341
Can you get a barney to use a func_tank? I'd like him to operate an automatic gun in my level, so that I don't have to stand by it the whole time to get rid of the endless stream of grunts (monstermakers and info_nodes, tried it, works brilliantly). It would give my secret agent HQ level better defences other than the guns on the roof which you have to control, and are designed to take out repelling grunts and helicopters.

How about a scientist?

How about a monster_generic?
Posted 20 years ago2003-08-22 02:44:09 UTC Post #342
No, because an active tank will fire at you and nothing else. I want barney to control a tank using tank controls (scripted_sequence, idle animation, target, tankcontrols' name?). The reason I want barney to do this is so he can reduce the constant stream of grunts to a thin but still constant stream of grunts.
Posted 20 years ago2003-08-22 14:33:55 UTC Post #348
Right,
first things first: the tank: you cannot make it shoot at anything else but you i.e. gordo.
there were flags on the func_tank entity that allowed you to set what it would attack but those options were removed in a really old half-life patch, v1.0.0.5 i think. the only way to get your desired effect is to use spirit of hl, sorry.

as for R_SHADDOWS, it was also removed in some patch, probably coz the shaddows were crap, i'm not sure if they'll ever come back.

and on a posetive note i got a cool new inet provider which means i'll be arround a lot of the time...
Posted 20 years ago2003-08-22 16:04:06 UTC Post #343
Hmm. Are they all coming out of the same place? They're not, are they? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-22 16:05:18 UTC Post #349
Yeah - it said the shadows were crap, just wanted to see how far they'd progressed with Hl2 w00t for t3h d3lay - more time to save up and UPGRADE D00D LOL
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-22 18:27:17 UTC Post #344
Barney isn't that bright... he doesn't know how to use things, so you have to create the effect.
Posted 20 years ago2003-08-24 17:07:19 UTC Post #345
Hell, I'll just use spirit.
Posted 20 years ago2003-08-24 17:30:37 UTC Post #346
Problem is: who actually has Spirit, except a few of us?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-25 02:46:52 UTC Post #347
Well, if we email people on TWHL and tell them to get spirit, and to tell others about it...actually, that wouldn't work that well. However, even though I've got spirit, I don't use it that much, 'cos not only does it not make models appear in the 3d view with Hammer 3.5, but scripted_sequences don't seem to work properly half the time. I'm sure I'll figure it out though...oh wait, that's because the sequence I was using wasn't supposed to be looped constantly.

I've just had an idea on how to fix the problem!
If we submit maps for Spirit, make it obvious that it's for Spirit. Tell people where to download it if they don't know already, and that should work OK.
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