Forum posts

Posted 15 years ago2009-03-05 00:55:02 UTC
in Unreal Editor Post #263782
Another thing about radiant is i couldn't get the .map from radiant to transfer to hammer. Or vice Versa.
but they both export identical MAP files.
So that's false (quoting M0P) Because i tried mapping for a freeware quake game called Nexiuz. It was the same thing as unreal tournament basically.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-04 23:38:12 UTC
in Post your screenshots! WIP thread Post #263777
Epic brushwork there, man. Pull that ship off without any off-grid vertices and I will salute you.
Hey man my boat has zero off grid vertices WITHOUT hl-fix.

I just haven't finished it yet ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-04 23:34:38 UTC
in Unreal Editor Post #263776
Yeah. So we played my first map today. Just a simple 3 room map with 2 levels and a catwalk to the RL in the middle.
I love how easy it is to play. Depending on what you name the map, that depends on what game type it is. So i named my map DM-Tech, started a server, and when the other kids joined, it auto-downloaded and we just played.

Bot support was automatic, and was flawless.

Hate to say it, but i wish half life was that easy.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-04 13:14:40 UTC
in Unreal Editor Post #263742
Yeah. I haven't figured how to manipulate vertices yet, but as soon as i do figure that out, i can have some serious levels on my hand.

I love the leak-free construction, and it only takes 3 seconds to compile and playtest. (for this crappy learning map i'm making.)

And GTKRaident wasn't too bad. I mean it's no hammer, but using the vertex manipulation, it was impossible to have invalid brushes. :)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-04 11:43:42 UTC
in Unreal Editor Post #263738
oh hammer works portable. In-fact, i do most of my mapping off my flash drive. But it's just we play unreal tournament because you can throw 16 bots in there and just have a quick 20 min frag-fest in-between classes.

But i spent a few hours messing with the unreal editor last night, i have basic construction and lighting down, now i just have to get a layout, find out how to make a sky and slap some weapons in there.

The only one thing i really don't like about it is it's camera view.

Left click moves forward and backward, and turns left and right, right click strafes and looks up and down, and both clicks moves up and down and zooms in and out.
It's really weird.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-04 00:58:43 UTC
in Unreal Editor Post #263717
My classmates and I have become quite fond of playing Unreal Tournament (The original GOTY Edition) in between classes. We thought'd it'd be sweet to make a custom level of something, so i booted up the editor got all the missing ocx files and came to a halt.

The interface is a complete 180 around from hammer, and even the bsp creation is different. Instead of creating blocks in a void, you create a void within a block.

Basically eliminating the possibility of leaks.

Anyway. I was just wondering if anyone used unreal editor at all and could offer some hints.

I tried looking for forums on the matter but none of them seemed as welcoming an atmosphere as the folks here at TWHL.

Until then, i'll continue looking at "wolf's tutorials"
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-02 02:10:57 UTC
in Post your screenshots! WIP thread Post #263571
I'll compile and playtest for ya. Looks real good so far.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-01 22:13:35 UTC
in Rooms (mini co-op project) Post #263568
are you using the proper global settings?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-01 03:08:52 UTC
in Rooms (mini co-op project) Post #263498
well instead of wadincluding each level just include the wads. the more levels you have the more you save space
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-28 23:22:43 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263478
Hey, it's still tomorrow night!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-28 19:19:20 UTC
in Now Playing: ... Post #263470
Urby, shouldnt you be working on the sims?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-28 17:53:01 UTC
in game_player_equip crash Post #263460
well i know that a game_player_equip gives the item that triggers it the weapon. So if a box triggers the equip, the game will equip the box with the weapon. Which doesn't happen.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-28 17:51:20 UTC
in a mod done by young ones... Post #263459
there's only 6 7's in that logo or is it supossed to be like that?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-27 15:45:12 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263416
tnx for the update
i'll look forward to it
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-26 11:08:44 UTC
in a mod done by young ones... Post #263313
fileplanet?
or upload it to the vault here, and outsource links to draw in web traffik
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 17:04:23 UTC
in New mini compo. Post #263279
This doesn't have to be a whole level rim, just a ship of sorts. ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 12:09:20 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263272
:zomg: he speaks...
Thank's for clarifying. :P
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 11:28:56 UTC
in New mini compo. Post #263269
Well.. just for you capatin, i'll submit both.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 11:03:29 UTC
in Rooms (mini co-op project) Post #263265
Maybe muzz can write you a Visual basic program to fix that.
Like you load the program, and there's a launch hammer / launch halflife button.
When you load hammer, it lowers the 3d-accel level, then when you launch half life, it saves hammer, raises the accel back, and boots half life. ;)

I can't do it. I forgot 100% about everything regarding Visual basic.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 11:01:21 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263264
I've always pronounced it Toss-ee.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 01:15:28 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #263244
Which begs me to question. how do we pronounce your name?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-25 00:25:13 UTC
in New mini compo. Post #263239
well. It's still in the alpha design process ;)
I really want it to be a city, but maybe i'll just scale it down and make a turtle fighter.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-24 23:50:56 UTC
in New mini compo. Post #263236
I scrapped that idea and came up with something while doodling in calculus. Lemme post a picture of my ideas..

EDIT----

here's my blueprint/sketch
User posted image
If you couldn't tell, it's a giant flying space turtle complete with glass shell. The hands and mouth hold a large armament consisting of 3 giant lasers and multiple Gatling guns, and the tail and feet are the thrusters!
woot.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-24 23:38:04 UTC
in New project (tall ship with sails) Post #263232
User posted image
;)

We should have a battle.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-23 13:24:20 UTC
in New mini compo. Post #263161
User posted image
mine so far.
I'm planning to have an explorable ship. Lots of features and such.
This is only about 2 hours into it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-23 12:14:51 UTC
in New mini compo. Post #263159
Don't even get me started on phys_thrusters :(
My entry is coming. It's still in the design process though.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-23 12:12:46 UTC
in opening doors by killing monsters Post #263158
Yeah. That was a fun little problem to solve.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-23 02:43:23 UTC
in Multimanager maximum entries? Post #263137
i always thought it was around 16
but if 3 using separate mm's works, then do it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-23 01:36:53 UTC
in (rant) Stay away from this site (/rant) Post #263135
Did the title have the typo in it as well?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-18 13:54:25 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262925
friday cant come soon enough :(
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-17 23:12:56 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262899
oh my lord.
Are the expansions expensive?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-17 11:37:10 UTC
in New mini compo. Post #262880
Question:
does a on-water-ship i.e: "ship" count too?
Answer:
must atleast appear to fly
I'd have to say no...

But i would have a wicked head start on EVERYONE Muahahaha.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-17 11:31:45 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262879
What Expansion pack of the sims 2 is this? My sims 2 doesn't have guitars or cool stuff like that.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-17 11:29:58 UTC
in Wingsuit Flying Post #262878
I've always wanted to go skydiving. Base jumping not so much, but that's definitely pretty sweet. I've seen it before. The things those guys do are amazing.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-16 11:35:42 UTC
in New mini compo. Post #262807
i don't see why not.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-16 11:33:01 UTC
in MS Paint Faces Post #262806
User posted image
Not so much fucked up as confused.

EDIT--- Just for Kicks
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-16 11:21:31 UTC
in Rooms (mini co-op project) Post #262804
Are you still planning on including my pirate ship?
If so i'll finish it a bit faster.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-15 12:04:25 UTC
in Don't have Left 4 Dead yet? Post #262739
mine's my old email:
thegoobr88@sbcglobal.net
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-15 12:00:49 UTC
in Daemon Post #262738
I'll look into it. I loved The Da Vinci code, and Angels and Demons.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-15 11:56:27 UTC
in New mini compo. Post #262737
I'm in
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-14 02:47:59 UTC
in Don't have Left 4 Dead yet? Post #262644
just bought it as well.
cant say when ill have time to actually play it
but i'll get around to it
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-14 02:14:47 UTC
in Hammer 4 vertices glitch Post #262643
damn computers.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-13 17:34:21 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262617
And all i do all day is eat cereal and sandwiches in my nightgown. Sounds like myself ;)

If someone gets a job, i'd like to be a test subject ;)

And how DO you pronounce Tosse's name?

Is is "Toss" or "Toss see"
or something completely different...
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-13 13:03:13 UTC
in Rooms: Source! (co-op) Post #262605
You usually want a cubemap in every room anyway newton. just remember: 64 units off the floor, in the middle of the room, then build_cubemaps when you're in game.
might be necessary to restart the level, or even the game. But it's worth it
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-12 14:24:35 UTC
in New mini compo. Post #262563
I'm liking the evil lair one.

but... only the vanilla hl1 textures!!!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-11 19:21:05 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #262528
urb could you put a money tree next to the vendies?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-11 02:20:42 UTC
in The Nifty Titles Thread Post #262498
Half these people aren't even active members anymore.
nonetheless
Thanks penguinboy!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-10 23:38:31 UTC
in New mini compo. Post #262492
1) make a trebuchet
2) make a 5 minute mini-movie - Scientist mistake #2!!
3) map your computer! (All the inside parts and stuff)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-10 00:37:38 UTC
in Octuplets Post #262474
I lose :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-10 00:36:33 UTC
in HLCSG crash at 90% on createbrush Post #262473
2002!
you might as well try to compile with a chisel and stone
Tetsu0 Tetsu0Positive Chaos