Forum posts

Posted 16 years ago2008-05-09 14:58:39 UTC
in Game_counter question. Post #249793
Aham .... I'll see . But this error is weird . Isn't there a method to increase the edict slots ? Whatever this is anyway ...( and , of course , a new question : where can I find an article about edict slots ? )
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-09 14:48:59 UTC
in Game_counter question. Post #249790
I think I know what is this causing then . I have a "engine" and it is composed from 2 pistons (func_doors) . Each piston has a "steamjet" effect . So for each piston I created an env_sound and env_sprite with the same name as the piston . The multimanager only triggers 2 names and itself . The multimanager's name is "steamcontroler" .
User posted image
:nuts:

Can this be the problem ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-09 14:32:47 UTC
in Game_counter question. Post #249787
User posted image
What theee fuckkk is this ?!?!?! I think I get the weirdest errors !
It loads the map and it suddenly quits , displaying this image.
I have no problems with the map ( it's that sven coop map) . I have low r_speeds and it has a good performance , overall.

Please help . This is getting on my nerves , really ....
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-03 07:17:26 UTC
in Game_counter question. Post #249534
I know the default is 1024 , so.... 512 won't affect monsters , does it ? And it doesn't increase the compile time very much I hope .....

I finished that part of my map , I'm now working on a infested tunnel . That's were you'll go when the door opens . Also , for faster gameplay and to keep away the boringness( it's well written ? I have some problems with my english :D :D ) , when the 15 robots are killed , 15 will remain to be created . So , to help the players , I mounted 2 friendly turrets on the ceiling which are triggered when the game_counter fires its trigger. 1200 hit point each :D ( because the robots explode and give more damage )
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-03 03:55:38 UTC
in Game_counter question. Post #249530
MaxNodeSize- What is this ? can I use this thing to tweak my r_speeds ? Does it have any bad effects on my map ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-02 15:32:39 UTC
in Game_counter question. Post #249518
In 3 months I'll maybe have the whole campaign finished ( in less than 3 moths , I guess ....)
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-02 11:39:43 UTC
in Who is Gman ? Post #249513
LOL
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-02 11:06:41 UTC
in Game_counter question. Post #249511
Thanks a lot . I'll keep use this thread , even if it will be somewhere on the 5th page :))
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-02 09:50:28 UTC
in Game_counter question. Post #249507
I managed to trigger the game_counter somehow . Thanks Tetsu0 , now I can add a text saying " the door is now available" . Super !

How the game_counter is triggered ? Well , in the "monstermaker" properties I found this : "target on release" so there I've put the game_counter's name . I don't know if "target on release" triggers the game_counter when the robot is destroyed or when it spawns , but it's good like it is anyway . I'm using a "teleporter" ( a bunch of beams and sprites , just to create the effect) that's why I need a monstermaker.

Can I use this thread for future problems ? Can somebody rename it please ( something like "Striker's problems" or something :D :D ) . I'll need help in the near future because I'm making some campaign-like maps.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-02 07:34:16 UTC
in Game_counter question. Post #249501
User posted image
The image , now imageshack works. Please help and tell me how I must configure the entities.

Later Edit : Ok maybe scheme is wrong , but I've managed to open the door . I had to put in the robot's target the name of the game_counter. My problem is how can I turn off the game_text now ?

Obs : maybe the door will open earlier than 15 kills , maybe this is because you're releasing the snarks on them , but it isn't a real problem . It's only a damn objective , and the player will be more happy if the door will open earlier than he expected .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-01 15:59:00 UTC
in Game_counter question. Post #249482
The thing with game_counter isn't working , I don't know why the hell not but oh well .... It's much more simpler to give a time limit until the doors will open :D . Can somebody help me ? Ok I'll edit the post a little later to tell you how I want this event to be.
User posted image
Sorry I used another image hosting service , Image Shack isn't working .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-01 15:11:05 UTC
in Game_counter question. Post #249480
It's only at the beginning . Should I write the progress in my Twhl journal?:D
I want it to be composed from at least 2 maps ..... I found that it's harder to work on a Counterstrike Map than on a story based map . ( aside the cs maps are arenas , you must considerate the round resetting for some entities .)

I want to make the map very interactive . I'll read something about trigger_relays ( honestly , I never used them :D ) and I'll try .

Later Edit : Can I use the "kill target" option from the "game_counter" to "kill" the trigger_multiple triggering the game_text ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-01 14:18:55 UTC
in Game_counter question. Post #249478
I'm working on a Sven Coop map and this means involving some monsters in action . My scenario begins in a chamber . You are allowed to admire the chamber :D . If you attempt to go and get some weapons an event is triggered . 3 "vox" words will say "immediate" , "exterminate" , "approach" ( the best I found :D ) and some texts on the screen telling you that the aliens dispatched 30 robots in order to exterminate you(from an alien "teleporyer"). Your job ? Push the lever , a wall will go up and and you'll be "served" with weapons . The robots spawned are scripted , so they'll come after you . You have an "emergency" button that can be used only once . The button will release 200 snarks from a duct . This snarks will only slow down the robots but won't destroy them , this is your job .

You must destroy at least 20 robots . There is a door that will only open after 20 frags. Before the door will be unlocked a text will appear on the screen if you approach near the door ( "the door is locked , you must kill at least 20 robots to unlock the door" ).

My questions : The game_counter will automatically shut down after 20 (any type) of frags ? .

After 20 frags the game_counter will trigger something to open the door and kill the game_text ( the one saying the door is locked) . How can I do this ? I must mention this : I don't have any experience using the multisource , if the multisource must be involved , so please help me .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-05-01 13:17:23 UTC
in Who is Gman ? Post #249472
Could G-man be just a character created to complete the story ? lol ..... I'm starting to feel that this discussion is ridiculous . I feel sorry I started it :(
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-29 18:09:43 UTC
in GoldSource Mapping Tips Post #249404
When I see a map , I judge it a little ( since I am a mapper - not a good one - , so ....) . How , you ask ?
I'm judging the map by 2 aspects : life and arhitecture . A map that has good arhitecture but has a lack of life is useless and boring ( it's boring because there are other good games a player can play , and because GoldSource is really old now , it's in a tight competition with other new engines) .
A map that is full of life , animated and interactive but without good arhitecture , well ,it works , but it can be better :D . the hybrid is the best . Try building a hybrid .

To be honest , I'm not respecting this tip all the time .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-28 16:13:19 UTC
in Sprite Problem Post #249341
Then it's really easier to find it out myself :biggrin: . No big deal ...
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-28 10:56:50 UTC
in Sprite Problem Post #249319
Thank you very much . Actually I should have thought twice before posting because I encounter this error almost all the time . My default FX amount is 0. How can I change this ? I think it's the FGD's problem .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-28 10:41:42 UTC
in Sprite Problem Post #249315
It doesn't give me an error . It simply doesn't show up .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-28 09:57:11 UTC
in Sprite Problem Post #249310
Hi ! I think I've got a problem . I'm trying to add sprites ( and env_glow) in my map and it seems it doesn't "want" to work . I checked the "start on " flag . Nothing . I tried with the "trigger_auto" and it really doesn't work. I must specify that I'm mapping for Sven Co-Op .
Can this be a Sven Co-Op bug ? Did I do something wrong ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-28 09:54:11 UTC
in 4 different skys in one map Post #249309
I saw this thing in "Xen Crystal " ( a mod I downloaded from twhl ) . All you have to do is find a tga file ( or how the sky is saved ) that suits you . Then extract th pictures ( 6 , I guess) and make a wad . Now texture the skybox in these textures .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-26 14:01:25 UTC
in Need help fast-hosting Post #249197
Filefront => the best solution ! Up to 1 GB and a limitation of 10 hours , if i remember ...
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-25 12:35:25 UTC
in HELP with hammer Post #249161
Could you post some screenshots with your configurations ? ( Tool > Options and post screenshot with the "Game configurations" and "Build Programs" .

Also , tell us were are the folders with the files hammer is using ( zhlt and hammer files )
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-23 15:06:28 UTC
in Fy_canyon Post #249105
LOl I did not , but you're right :P
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-23 13:06:37 UTC
in Fy_canyon Post #249101
I'm not referring at lighting , but for some ideas on detail work . Please notice a thing in this map : NO crates ! :D
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-23 07:24:19 UTC
in Fy_canyon Post #249087
Hi guys . I'm making a new map (again :D ) . But I've run out of ideas :( . It's quite finished , but I feel I can add more interesting things to it .

Here's a video : http://www.youtube.com/watch?v=3dNN9Ql5pss

Please advise me with some great ideas ......
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-22 15:16:22 UTC
in Steam Install Bug Post #249064
well who the fuck DOESNT have internet these days?[quote]

A lot of people ?!?!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-22 13:15:31 UTC
in spirit of hl Post #249058
Ok thank you very much . I'm not angry at urbanebula , I know a lot of people which get angry very fast :P
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-22 08:44:59 UTC
in spirit of hl Post #249051
aha thanks i was a little stupid . Anyway Urbanebula , what's your pain in the ass ? did i kill you grandma' ? joking ....

another question : If I make a spirit based mod and I distribute it just like any other mod ( of course , with the spirit files ) , it will work in half-life , right ?

Secondly : Is there a version of spirit in which you can make another entity to move with the parent-entity even if the parent entity does some corners ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-22 08:39:43 UTC
in Counterstrike Levels Post #249050
Try Sven Coop .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-20 12:06:15 UTC
in spirit of hl Post #248993
Were can I find some tutorials on spirit of hl ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-20 11:29:15 UTC
in HELP with hammer Post #248990
Save your rmf somewhere , then delete all - hammer , zhlt , everything mapping related you use to build the map and reinstall the programs again . Maybe your programs got corrupted .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-19 17:02:37 UTC
in Velocity Post #248942
I recovered my map . I always make a backup :D ( not really .... but almost all the time )
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-19 15:17:07 UTC
in Velocity Post #248940
Nope ..... anyway i resolved the problem . I just used Terrain generator and it had a lot of hint and skip brushes all over the map and all I had to do was to copy paste the actual terrain ....

Now here's another problem. The weirdest problem I had ever encountered.
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-19 12:36:09 UTC
in Velocity Post #248936
PM Got a velocity too low on 2
This is what appears in the console and when I start the game the player just drops through the floor .

And

Is there any way to delete all the brushes from a vis group ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-18 13:32:06 UTC
in Barney doesn't want to move Post #248911
Thanks :D
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-18 12:38:21 UTC
in Barney doesn't want to move Post #248908
Problem solved. Butt-kicker , you were right ! It's amazing , I placed all the info_nodes and I thought it's enough . It only had need another info_node .

Anyway , here's my new problem : Barney executes his orders as expected. He goes to a computer , press something , a sliding door opens and he gets out of the test chamber . 5 seconds after getting out he should tell the scientist something . Yes , he begins the sentence , but in the middle of the speech , the scientist says a random sentence ( i.e "who's responsible for this mess ?! ") and then barney stops saying the scripted_sentence and answers the scientist's question.

How can I fix this ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 16:03:31 UTC
in Barney doesn't want to move Post #248884
The problem is that the scripted_sequence actualy worked before I added a multimanager triggered by de script and the multimanager triggers th barney to move somewhere where a scripted_sentence will take place .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 15:53:31 UTC
in Barney doesn't want to move Post #248882
It's not that the problem , the info_nodes are there .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 15:52:36 UTC
in HL2.exe crash Post #248879
`
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 15:49:19 UTC
in Barney doesn't want to move Post #248874
I need help , fast :(( :(( :(( :(( :(( , please :D :D
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 15:46:58 UTC
in HL2.exe crash Post #248878
***** keyboard it doesn't stop !!!!!!!!!!!!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 15:46:27 UTC
in HL2.exe crash Post #248877
oups sorry
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 15:46:15 UTC
in HL2.exe crash Post #248876
EDIT: Oops double post.
you mean triple post :))
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 13:51:06 UTC
in Make Gordon run faster? Post #248873
Hi! I want to create some HL2 maps for the sake of science and humanity! No big things, only test chambers, trying different possibilities.
Buy Garry's Mod and install WireMod.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-17 13:22:35 UTC
in Barney doesn't want to move Post #248872
I'm working on an update for my "hl in less than 20 seconds" map and I'm now using a second characters with scripted sequence, sentence . The problem is that Barney is blocked . If I press "e" he responds , but he's frozen. He even can't die :)) .
The game says : " found ron , but can't play !"

Can you tell me please what's the actually sequence animation for a keypad password push for barney ( like in half-life) ?
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-16 09:41:06 UTC
in Showing different areas in CS 1.6 .... Post #248845
Place cameras ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-13 13:58:50 UTC
in MP3 IN HL Post #248757
I think the simplest solution is to use the sound Recorder under Windows accessories.

How to use it : Under the "file" menu there is a "Properties" tab. Click it . then click "convert now...." from that long list you can choose a codec ( I use the "mpeg layer codec) or simple , PCM . Whatever it is , it MUST be 8 mono. I use 44 000 khz 8 Bit mono .

Sorry I didn't answer your main question .
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-13 13:32:28 UTC
in Beam , laser or what .... howto ? Post #248755
It's screenshot from "On a Rail" chapter
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-13 07:59:09 UTC
in Beam , laser or what .... howto ? Post #248745
Ok
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2008-04-13 06:37:32 UTC
in Beam , laser or what .... howto ? Post #248743
User posted image
How can I make this effect ?
Striker StrikerI forgot to check the oil pressure