Forum posts

Posted 20 years ago2004-07-12 17:22:41 UTC
in Moving Entities Post #40760
thats only in spirit i think
Posted 20 years ago2004-07-12 17:20:58 UTC
in getting monsters to chase down stairs Post #40758
i read somewhere that u have to put a node in EVERY step... cruel yes, but its the only way...

YES!!!!!!!!!!!!!! IM BACK!!!!!!!!!!11
Posted 20 years ago2004-07-11 22:48:43 UTC
in Ripping map problem Post #40545
leaks maby?

YEEEEEEEEEEEEES!!!!!!!!!! im back!!!!!!!!!!!!!!!!
Posted 20 years ago2004-05-02 01:23:13 UTC
in You've Been Mapping Too Much When... Post #25000
  • when you watch the news of the war and say to yourself "why didn't they use a monster clip?
ok that one was dumb :/
Posted 20 years ago2004-05-01 18:14:17 UTC
in animated texture Post #24923
umm... i don't think you could. are you talking about sprites? you could ste frame rate, and all that other stuff. it's called sprite wizard, but i don't know where to get it. (if you want the sprite to be visable you have to put it in the half-life/valve/sprites folder when compiled)

I hope that helped :)
Posted 20 years ago2004-04-23 23:19:40 UTC
in newb question, texturing faces Post #23682
just what the title says. how do i texture JUST a face and not the WHOLE box... i havn't maped in a while (can u tell?)
Posted 20 years ago2004-04-19 19:45:09 UTC
in where can i get prefabs??? Post #23105
there are a lot of choices to pick from

ps: HOLY CRAP I HELPED SOME1!!! IM A NOOB!!! :)
Posted 20 years ago2004-04-19 19:43:54 UTC
in where can i get prefabs??? Post #23103
Posted 20 years ago2004-04-19 19:39:04 UTC
in invisable train Post #23102
orgin brush??? I don't want the player to control the speed though.
Posted 20 years ago2004-04-18 21:03:01 UTC
in invisable train Post #23012
Hi guys its me again, anyways, I have a func_train running on path_tracks (I want it to turn :)) I have a barney on the thing and a trigger_once to trigger it, but when i compile it's invisable. I can hear it move. did i do something wrong. (well obviosly i did, just tell me)
Posted 20 years ago2004-04-18 20:55:07 UTC
in load custom video before start mod game? Post #23010
yo avla el spanol... no weno tho... did i spell that right... i doubt it :/
Posted 20 years ago2004-02-22 16:12:31 UTC
in how do i make faces into 1 thing Post #16949
LOL yeah i mean brushes not textures
Posted 20 years ago2004-02-22 04:13:41 UTC
in how do i make faces into 1 thing Post #16851
how can i make a whole bunch of faces turn into 1 thing. Im trying to make a train :)
Posted 20 years ago2004-02-22 04:12:46 UTC
in ok i know what prefabs r, how do i make? Post #16850
not really ... how can i combine faces to make one thing?
Posted 20 years ago2004-02-21 20:34:42 UTC
in I need sounds! Post #16818
LOL thats funny... althou i did it to my dad once, not the best idea to do it to your dad :(
Posted 20 years ago2004-02-21 20:24:12 UTC
in ok i know what prefabs r, how do i make? Post #16817
i got to learn to talk, i meant making a prefab not puting something in a prefab folder :D (i stink at talking)
Posted 20 years ago2004-02-21 19:58:51 UTC
in ok i know what prefabs r, how do i make? Post #16809
not what i meant... ok so lets say i want to make a train, er put a train in a prefab, how do i do it?
Posted 20 years ago2004-02-21 18:38:24 UTC
in ok i know what prefabs r, how do i make? Post #16798
hi guys, remember me? the noob. yeah well now im a little better then, but i still don't know how to make a prefab... do i use paint or what? some1 help me out. :)
Posted 20 years ago2004-02-05 01:28:02 UTC
in any1 know what i should make? Post #15292
thx guys your a real help :)... am i sarcastic? no1 will ever find out :P lol
Posted 20 years ago2004-02-01 23:03:25 UTC
in any1 know what i should make? Post #14902
i think i'll go to big bear
Posted 20 years ago2004-02-01 15:56:37 UTC
in What r prefabs? Post #14857
Hey guys, thx for helpin me on other forums, um heres the sicuation, (i cant spell) ok i downloaded some prefabs, thinkin there cool, they r, but 1. how do i use them and
2. i can't think of one
Posted 20 years ago2004-02-01 15:53:05 UTC
in any1 know what i should make? Post #14856
LOL anthony, but i do think i got a good single playa map... i think i'll make a recon map (i got inspired by socom) When im done ill put it in the map vualt. Thx guys.

ps: lucky basterd, i don't get to see snow :(
Posted 20 years ago2004-01-30 22:31:00 UTC
in any1 know what i should make? Post #14531
hhhhmmmmmmmmmm... good idea JB :) thx... but... nah... ill find out myself :lol: if ya want, mayby u guys can tell me how func_train works :D:D
Posted 20 years ago2004-01-29 21:24:20 UTC
in any1 know what i should make? Post #14402
Hi im pretty new to mapin, so i want to ask somebody out there what kind of map should i make? Oh its for half life, and i want it to be single player :D.
Posted 20 years ago2004-01-28 01:01:38 UTC
in embeding wad files Post #14157
nice vow... how do u decompile?
Posted 20 years ago2004-01-28 00:57:16 UTC
in CS Map Stuff Post #14156
coding? whats that? sry im new... well not a whole lot i made a few maps :)
Posted 20 years ago2004-01-28 00:55:43 UTC
in ambient_generic =/ Post #14155
mmmm... i think u have to use a multi_sorce or multi_maneger, i forgot cuz i don't map a lot, well any ways, use it to make a trigure, so when he past the trigger, then the sound will play, hope that helps :)
Posted 20 years ago2004-01-28 00:52:42 UTC
in sphere Post #14154
lol nice :P