Forum posts

Posted 20 years ago2004-07-14 19:29:14 UTC
in Overhead Door Post #41417
Hmm....if it is multiple segments, you would have to make 3 sets of path_corners for each way, so 3 for going up and 3 for going back down. You'd have to adjust each so each set is slightly behind the one ahead of it, as the path_corners are where the center of the train will be when it starts/ends. If they're all on the same spot, they wull meet up and bunch together.

With some work and tweaking with the path_corners, I'm sure you can get it to work. They had a similar effect in one of the Opposing Force maps in 'Friendly Fire' and in the Counter-Strike Training Mission, so if you have CS or OpFor, you could take a look at those maps and see how it was done.

-Rabid
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 19:13:23 UTC
in missing 0 of -texture Post #41413
Look at my answer in your other post.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 18:56:10 UTC
in Oh No! It Couldn't be!? Not another. Post #41408
and stamps can get you high, i swear....
If you lick them enough, I assume.

"Homer, are you licking frogs again?"
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 18:49:46 UTC
in Fill room with water Post #41406
I believe vlatitude.com has a tutorial on water that fills rooms.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 18:47:33 UTC
in sky problem Post #41405
But how can i fix this HOM effect?
You probably have a leak, or applied the 'null' texture to a brush you are facing, which creates the HOM effect
Have you checked to make sure there isn't a NULL texture on a visible face or a leak?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 18:45:20 UTC
in what is missing frame 0 of (texture)? Post #41404
Don't put the - in front of texture names unless there's a number in there, like -0, -1, -2, etc. These are textures that will be randomly tiled, and if you just put - with no number it thinks it's that randomly tiling type of texture when it's not.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 18:43:37 UTC
in strange little problem Post #41402
Map-Go to brush number and delete brush 30.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 18:25:21 UTC
in Mapper Wanted Post #41397
They're coming, I'm having some more compiler issues.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 17:06:44 UTC
in poor compiling? Post #41376
Your health, weapons and such are only displayed once the player has a suit, so just place an item_suit over the player start.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 16:53:53 UTC
in Overhead Door Post #41370
hmm.....I'd make 2 sets of path corners for the train, one set named garagea 1-3 then another named garageb 1-3 then when the train hits garagea3, it triggers a changetarget that sets the path corner to garageb1, which is the same set of path corners, just set up backwards, and the next stop target on garageb1 is garageb2, and so on. Yah get me?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 16:48:27 UTC
in A Horror Idea, Some Screens Post #41369
Biiiig.
Lol. Don't say that to Auron's face or he shall annihalate you with his sword.
Yes, he will. Although he is kind of a drunkard....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 16:44:45 UTC
in Mapper Wanted Post #41368
Posted 20 years ago2004-07-14 16:43:51 UTC
in Mapper Wanted Post #41366
Alright. Screenies should be up on my site within the hour. (Temporary screenies, the lighting won't be final as BL is going to handle that when I finish the brushwork, along with all of the other entities).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 16:12:38 UTC
in My climbing mod Post #41363
I could host it on my site. 100mb storage limit and 300gb bandwith/mo. Drop me an E-Mail. (addy in profile)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 15:58:46 UTC
in Ozone11 Contest. Post #41361
So will the map be judged more towards an entity setup/scripted sequences, or will it be judged more on architecture/ambience?

I'll have to see if I can enter...I have to finish my Snarkpit compo map too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 04:51:17 UTC
in not sure whats wrong... Post #41218
Once you do it enough, it seems just as fast as carving.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 04:46:24 UTC
in night vision problem Post #41217
That's an...err...interesting....metaphor.

What graphics mode are you running? OpenGL? D3D? Software (Eww)?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 03:41:54 UTC
in Light question Post #41210
There was a disco party map posted here some time ago.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 02:32:10 UTC
in Colors Post #41199
Yes, but he wants players to go through and not bullets, I think.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 02:29:25 UTC
in help please Post #41198
Map-Go to brush number.... and Delete 120, 118 and 114 or fix them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 00:08:16 UTC
in Colors Post #41188
Well, that has stuff on letting people shoot through it, but I don't think there's a way to let people walk through them and not shoot through them. It's one or the other.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-14 00:04:00 UTC
in night vision problem Post #41187
It might be a game bug. Reinstall.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 23:46:35 UTC
in Omg avatars! Post #41182
I like meh av.

Your's scares me, monkeychow. That will haunt my dreams forever....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 23:34:52 UTC
in Compile Texture Error Post #41179
...nevermind, reinstalling Batch Compiler and re-setting all the options fixed it. O_o.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 23:22:59 UTC
in sky problem Post #41174
you don't need to put cl_. Just put desert, 2desert, dusk, night, etc...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 23:07:48 UTC
in Mapper Wanted Post #41170
Very nice. I like G-man's little room.

I'd compile and snap some shots of what I'm working on, but I'm having some compiling issues. The portion I'm working on looks a lot more silo/industrial-y, if you get what I mean (Think Blast Pit with some lab materials/areas being constructed)...but I'll make it look more lab-y and make the construction look more complete as the player goes through the different checkpoints. Right now, there are a few lab panels lying around, some pipes, toolboxes, etc, but as the player advances, there may be some computer equipment being setup, in the next checkpoint there's some final lighting work being done, etc etc. Ideas, Ideas! goes back to mapping
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:55:43 UTC
in not sure whats wrong... Post #41166
Improperly carving often can create one-unit faces accidentaly, and can screw circles up creating less-than-1 unit gaps which look bad. When you carve, you put your map in the hands of Hammer, which doesn't make the best decisions.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:50:22 UTC
in Compile Texture Error Post #41165
When I go to compile, I get this in my compile log:

hlcsg: Error: Could not open wad file half-lifevalvexeno.wad

hlcsg: Error: Could not open wad file half-lifevalvecustom.wad

hlcsg: Error: Could not open wad file half-lifevalvedecals.wad

hlcsg: Error: Could not open wad file half-lifevalvehalflife.wad

hlcsg: Error: Could not open wad file half-lifevalveliquids.wad

Now this only started to occur after I subst'ed some folders, but I have no idea where to specify where to look for WADs. They show in the editor alright, but the Compile doesn't think they exist. Anyone know why the tools decide to look in half-life and not G:half-life where the WADs are, and where I can change the location for the tools to look?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:45:55 UTC
in sky problem Post #41164
How do you try and change it? Just go into map properties, and then type a different skyname and it should work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:28:57 UTC
in Steam Install Help (Half-Life) Post #41161
You need to open Steam and right-click 'Install Game' and it will convert your WON installation into Steam's GCF format, and then it will proceed to update it.

If you own OpFor, Cstrike, Ricochet, DoD, etc, just right-click and 'Install Game' and it will import them into GCFs also. It automatically imports your mods into SteamAppsyouremailhalf-life.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:26:13 UTC
in Oh No! It Couldn't be!? Not another. Post #41160
Stamps are narcotics?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:23:58 UTC
in sky problem Post #41159
It sounds like HOM to me.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:21:33 UTC
in Colors Post #41158
No Problemo, Se?or.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 22:09:04 UTC
in health charger tutorial on the horizon? Post #41156
I could write a tut on Chargers, but there's not much to write about, you just make a func_healthcharger or func_recharge.

And you don't have to put in Chargers. I run maps without them all the time just fine.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 21:51:45 UTC
in Colors Post #41153
If you make the brush a func_illusionary, the player will be able to walk through it. Otherwise, it just acts as a solid world brush.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 21:27:56 UTC
in sky problem Post #41150
Didn't we see this same post or something similar a few days ago?

You probably have a leak, or applied the 'null' texture to a brush you are facing, which creates the HOM effect.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 21:22:50 UTC
in Colors Post #41149
Trigger brushes are always rendered invisible. You have to make a brush around them if you want to see where the trigger_hurt is.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 21:18:41 UTC
in getting monsters to chase down stairs Post #41147
Make sure he's a little high up off the ground. Gravity'll affect him when the game starts and he'll fall, which might stop the yellow particles.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 20:38:24 UTC
in k this is weird Post #41142
Do Not PUT AAAtrigger OR CLIP TEXTURES ON BRUSH ENTITIES!!!!
You're right about keeping CLIP off of brush entities, but AAATrigger can go on brush entities, and sometimes world brushes without harm. It's on world brushes in some Valve levels that are fully compiled. (Look really carefully in 'On A Rail')
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 20:26:13 UTC
in Colors Post #41140
Search for 'gen'. You should find some different colors/textures and some of them are animating which might look nice on a dance floor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 19:15:51 UTC
in Could I get some help from the experts? Post #41120
does hint-ing work without vis? don't think it does =/
Hint brushes are calculated when VIS is run, so no.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 17:36:37 UTC
in 50 Weird Ideas Post #41109
42.For mad scientists who keep brains in jars, here's a tip: why not add a slice of lemon to each jar, for freshness?
Mmm.....Brain with Lemon.
12.If life deals you lemons, why not go kill someone with the lemons (maybe by shoving them down his throat).
Death by Lemon? Mmm...Lemons.
30.When I found the skull in the woods, the first thing I did was call the police. But then I got curious about it. I picked it up, and started wondering who this person was, and why he had deer horns.
Yes, who was that guy?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 17:27:45 UTC
in I got an idea(remade) Post #41108
whats the lights.rad and why do we need to pass it on? Surley if you just keep passing the RMF and doing a full compile it isnt needed.
The lights.RAD file is used when compiling to designate Texlights. You need to pass on lights.RAD because it lists all the texlights people have used in mapping and want to be texlighted. There are some custom ones people have added and are not in Valve.RAD so problems would occur and areas that should be lit wouldn't be lit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 17:25:12 UTC
in How old are you? Post #41107
They're working with Valve to get it off of the Third-Party games list and onto the 'My Games' list.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 17:22:50 UTC
in Oh No! It Couldn't be!? Not another. Post #41106
1: It depends.
2: Lizards are always made of jelly. Nothing more, nothing less.
3: A.
4: B.
5: Was Princess Anne even an artist?
6: Down the road. In the house third from the right. Knock first.
7: Mmm.....Charles Soup.
8: Neither, again. You keep leaving out the option of 'RabidMonkey in a white sheet and chains walking around drunkenly saying 'Get the hell out of my castle, fools!".
9: Is a broomstick an appliance?
10: Tranquilizers. They often use them on me when I'm trying to mail my packages.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 16:00:44 UTC
in Missing Fonts.wad File?!?! Post #41094
If you want to run custom maps, and such, make a /valve folder in half-life, then you can create /maps, /models, /sound, etc. as it doesn't create one automatically.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 15:22:45 UTC
in Plants??? Post #41089
cycler_sprite works.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 15:21:23 UTC
in getting monsters to chase down stairs Post #41087
Umm, to save an entity, use the clip texture. That's what it's there for.

I used to have to do that in Red Faction for all my stairways, or the player would have to jump to get up the staircase.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 15:17:26 UTC
in spirit?! Post #41086
No.

No.

Google.

Only if you modify your maps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 14:50:49 UTC
in How old are you? Post #41073
i hope cs dies and doesnt get remade on the hl2 engine. that would suck bad.
Too bad. There's already a Source version in development.
RabidMonkey RabidMonkeymapmapmapfapmap