Forum posts

Posted 17 years ago2007-01-25 18:52:03 UTC
in How to post an image from a folder? Post #210556
hahahaha putfile for the fucking lose
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 17:17:39 UTC
in How to post an image from a folder? Post #210550
it was a direct link
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 16:59:39 UTC
in Half-Life: Hostage Situation Post #210548
that is indeed habboi.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 16:24:50 UTC
in Half-Life: Hostage Situation Post #210544
so Daubster, you skin monster_militia, and i skin monster_hostage?

edit:

crap. sorry for double-post.
If so, i can get you people's faces from IL2: Sturmovik, like the ones i used for mine. There's about 100 different photos of people from Russia, Germany, Finland, England and Middle-East
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 16:20:53 UTC
in Half-Life: Hostage Situation Post #210543
scientist.
monster_hostage
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 15:50:19 UTC
in Half-Life: Hostage Situation Post #210540
increased HP and damage is easy.. you just edit the.. oh what is it? skills.cfg i think...

But rate of fire.. i think that'd require research and codingz!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 15:38:09 UTC
in How to post an image from a folder? Post #210536
no, it's for people who cant be fucking bothered with adverts and want to see the image full-size.
I cant believe people are so lazy, and so stupid as to not understand that you just need the .jpg!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 15:36:34 UTC
in Steam Friends Post #210535
Invader2003 (in 2003 i was The Invader :nuts: )
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 13:56:28 UTC
in Half-Life: Hostage Situation Post #210529
/me looks around and smiles.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-25 09:52:59 UTC
in Half-Life: Hostage Situation Post #210518
and where is the evidence? =D
Btw, what does M.A.C.U mean again?
It's not important since it's never revealed in-game, but i believe it was Militia Against Cover-Ups
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 19:31:01 UTC
in Half-Life: Hostage Situation Post #210472
User posted image
Possible skin for the hgrunts. Opinions?

Oh, and yes, the terrorists are the most typical middle-eastern and Hungarian faces. I got the faces from IL2: Sturmovik, so blame them :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 16:08:00 UTC
in 2 quick ones Post #210446
Jed's Half-Life Model viewer lets you export, then import textures, and finally save as .mdl.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 15:11:16 UTC
in 2 quick ones Post #210440
1) they're not in 256 colour, they're in "indexed" colour. If you have Photoshop, go image|image mode|RGB

2) yes, in your mod folder or in the valve folder for HL, create a folder with the same name as the folder in the halflife.gcf (or pak0 file) for your monster.
(eg valve/sounds/scientist)
and put sounds with the same filenames in there.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 13:25:01 UTC
in HL:Event Horizon now hiring! Post #210431
i just quit. Mish is a joke.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-24 13:13:35 UTC
in Desktops of January Post #210430
Fagfinder 2300
ZL is closer to the truth than i thought possible.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 16:11:39 UTC
in Half-Life: Hostage Situation Post #210376
I hope the other chapter authors give us some preview snacks as well!
You heard the man.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 13:59:13 UTC
in The Anual Hunter Awards 2006! Post #210365
:tired:
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 12:38:41 UTC
in PS3 or Wii?? Post #210359
:biggrin:
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 09:51:46 UTC
in Half-Life: Hostage Situation Post #210339
regarding custom textures

Please prefix all custom textures which will end up in hostage_situation.wad with "hs_"
(hs_wall1b)

i only want to have to ship one wad with HS, so instead of using other people's wads, just take the textures you're going to use from them, and put them in your own .wad. This will make putting them all in one .wad at the end much easier.

MAKE SURE YOU HAVE THE AUTHOR'S PERMISSION TO USE THEIR WADS

also:
media :o (i'm getting good at releasing lots of this :P)
User posted image
I prefer making my own, but just in case you are going to use other people's.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-23 07:42:30 UTC
in HL:Event Horizon now hiring! Post #210334
you're probably going to get one less mapper.

I'm probably gonna drop out. Mish is the worst mod organiser in the world, and this is coming from the guy who hasn't released HS yet.

Seriously, if Mish stays at the top, this is going nowhere.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 17:43:18 UTC
in Half-Life: Hostage Situation Post #210252
thanks for that post, Kasperg. Very informative.
I thought the others were just complaining for aesthetic reasons.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 14:37:21 UTC
in Parenting a Prop_physics? Post #210233
is the point_template the entity that actually spawns it?

if so, can it be parented to the cannon?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 12:51:04 UTC
in Half-Life: Hostage Situation Post #210220
ok, i'll change the damned support collumn =D
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 12:46:22 UTC
in PS3 or Wii?? Post #210218
everyone knows that
i wish everyone knew that, but sadly there are morons everywhere
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-22 07:36:13 UTC
in PS3 or Wii?? Post #210196
Play any PS game ever made (unlike Xbox 360)
Has all the features of the XBox 360
Cool interactive controllers similar to the Wii
Looks really, really sleek.
Can play ANY DVD, CD, Jpeg, ect
1) Play any PS game? YAAAY! LETS ALL PLAY GENERIC RUBBISH! OMG ITS GRAND THEFT AUTO 60! The only decent PS game i've ever played was Metal Gear Solid 1, and that was stolen from Nintendo.

2) Stolen = unoriginal

3) Stolen = unoriginal

4) It looks like a George fucking Foreman Grill. GTFO.

5) hmm.. There's something odd here... ah yes, So does a fucking PC, except a PC does it 500,000 times better.

Honestly, you Sony fanboys are nothing but retards. The sort of people who say Crash Bandicoot was better than Mario.

On top of that, you can buy an Xbox360 AND a Wii for roughly the same price as one PS3.

The PS1 was a great little console. The PS2 was absolutely shit. The PS3 will be no different. Sony are like George Lucas. The new stuff is all crap.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 17:03:37 UTC
in Half-Life: Hostage Situation Post #210137
costum
*custom

and yes, please.

Oh, and well played, Sajo :>
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 13:18:56 UTC
in PS3 or Wii?? Post #210116
PS3 and sony for the fucking lose.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 11:33:00 UTC
in Half-Life: Hostage Situation Post #210104
why would they have high power HEV batteries lying around?
to prevent infiltrators, who by stunning coincidance, are wearing HEV suits from running out of power :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-21 10:12:34 UTC
in Half-Life: Hostage Situation Post #210101
I also see 2 batteries behind the soldier. Try placing items where it's likely to find them, not on high walkways and in long halls.

Also, the walkway seemingly serves no purpose for being there. Maybe have a locked door beside the grunt?
That walkway is a secret area. And there IS a locked door beside the grunt. The trick is openning that door and figuring out how to get up there if you want to get to the secret items (Which aren't really very secret, but still.. :) )

The door you see in the shot, behind the grunt is not accessable. The one beside the grunt off-shot is the one that you can get through.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-20 21:50:52 UTC
in Half-Life: Hostage Situation Post #210076
More Media -

Keep in mind, the lighting is not final, so dont complain about how ugleh those white spotlights are.
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-20 17:57:20 UTC
in Half-Life: Hostage Situation Post #210063
DONT TELL THEM, FAG!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-20 10:22:24 UTC
in Half-Life: Hostage Situation Post #210028
hostage_situation.wad
half-life.wad
xeno.wad
liquids.wad
zhlt.wad
decals.wad
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-19 18:37:58 UTC
in Half-Life: Hostage Situation Post #209994
Holy poop - media update.

This is a very small, and rather mean sharing of hs5a.
It's kinda more proof of work than anything else, so that you know this had not been left to die.

There will be more tomorrow
User posted image
User posted image
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-19 04:30:27 UTC
in Half-Life: Hostage Situation Post #209938
heh, i'd take offense to that, but the actual maps are 2 years old, and hells teeth, they WERE un-imagionably shit =]
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-19 04:23:16 UTC
in Half-Life: Hostage Situation Post #209936
why? It's all pre-beta stuff that wont appear in the final mod.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-19 04:10:35 UTC
in Half-Life: Hostage Situation Post #209933
as in, a year and a half old.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-17 19:00:22 UTC
in Half-Life: Hostage Situation Post #209852
ok.

HS5A is now completely re-made and finished.
I will move on to completely remake B and C as well.
Screenshots by Saturday

Muzz, i'm gonna need a few itty-witty bits of coding.
In fact, it's not really coding.

I need a duplicate monster_scientist. Remember like in Gyradell Invasion with the monster_barney2? (not the enemy barney. literally just a duplicate)

This duplicate will serve the purpose of the hostages, and can be re-skinned without other random scientists around the base getting effected by the re-skin.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-17 15:53:13 UTC
in Mod idea... Post #209828
Its a normal day at school, u bully the nerds, talk with the chicks etc
Not based on your life, then?

Sorry, but this mod has been presented horribly.
I would link you to the 'how to present' a mod tutorial, but it hasn't been put up yet.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-17 15:53:13 UTC
in Mod idea... Post #209829
argh, it double posted. Delete, O moderating gods
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-17 13:17:06 UTC
in Half-Life: Hostage Situation Post #209813
WE NOW HAVE LASERS!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-16 12:51:34 UTC
in Competition 23 Post #209743
lets all point and laugh at Tosse
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-14 12:18:35 UTC
in Error opening plz help Post #209592
ffs. This forum has a wonderful SEARCH OPTION. this has been solved in the forums thousands of times.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-14 12:02:28 UTC
in Custom textures done.. but.. Post #209590
no.

Just put them in half-lifevalvemodels and include them with the .zip to download.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-12 18:35:53 UTC
in My first map dosent work ? Post #209464
Warning: Wad file '!- gamez -!steamsteamappsbeaverroxxcounter-str
ikecstrikede_plaka.wad' not found
Warning: Wad file '!- gamez -!steamsteamappsbeaverroxxcounter-str
ikecstrikede_vegas.wad' not found
Error: Could not open wad file !- gamez -!steamsteamappsbeaverroxxcounter-str
ikecstrikede_plaka.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file !- gamez -!steamsteamappsbeaverroxxcounter-str
ikecstrikede_vegas.wad
This is caused if .wads are not in the proper directory (hl/valve or cs/cstrike)
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-12 16:42:56 UTC
in Error i dont understan Post #209452
SolidBSP [hull 0] 469 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity path_corner @ ( 384,-640,-300)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-12 05:25:14 UTC
in Tank origin origin Post #209382
... tell me it's tied to a func_tank and you have all the Yaw/pitch ranges set accordingly... And if it's not set to active, or if it's set to controllable, it wont work without being triggered.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-12 04:43:58 UTC
in The Anual Hunter Awards 2006! Post #209379
he's not joking, i can tell! i'm Brittish! :aggrieved:

:glad:
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-11 19:00:45 UTC
in How to get the map to reset after the ro Post #209339
Posted 17 years ago2007-01-11 13:00:56 UTC
in My first map dosent work ? Post #209311
start by making a detailed description of everything you've done.

From compile tools you're using to what your compile settings are.
Archie ArchieGoodbye Moonmen