Forum posts

Posted 20 years ago2004-01-25 21:35:52 UTC
in like TS2? Post #13913
wot about the space staion level, u could have an invisible wall round the bit where u shoot down the timesplitter ships cept for a little hole where u use the turret cannon
Posted 20 years ago2004-01-25 21:12:00 UTC
in How to fight it... Post #13905
just take a holiday on the beach, then come back and map!

oh btw i will play everyones mods/maps even when HL2 comes out because my computer has an error so i cant play anything past the HL era
Posted 20 years ago2004-01-25 21:08:02 UTC
in People Downloading the map Post #13903
i know this burlybrawl error,it is if someone already has a map of the same name they are trying to join and play, make sure they hae tyhe most recent version of the map or if thye have the same one
Posted 20 years ago2004-01-25 07:49:03 UTC
in Vehicles? Post #13771
Posted 20 years ago2004-01-25 07:35:24 UTC
in Ive got a question Post #13770
im guessin at woteva speed u have, prob 56k
Posted 20 years ago2004-01-25 03:33:10 UTC
in Help on c++ or something like that Post #13758
ok, to change barney's health manually just from within thew map editor, go here
Posted 20 years ago2004-01-25 02:28:27 UTC
in Help on c++ or something like that Post #13754
for me it says on barney's properties on spirit 'health (0 is normal) ' maybe u havent put spirit in right
Posted 20 years ago2004-01-25 02:12:56 UTC
in mario mod Post #13752
tsk tsk tsk brattlylord silly gurl, ok we really need coders and modellers to edit the guns, to make them into fireflowers and stuff plz help
Posted 20 years ago2004-01-25 02:06:45 UTC
in like TS2? Post #13750
I LUV TS2!!!!!!
Posted 20 years ago2004-01-25 02:03:49 UTC
in like TS2? Post #13749
i and for the multiplayer levels we could do 'training ground' drool...... turret guns and machine gun cameras for defense
Posted 20 years ago2004-01-24 11:05:29 UTC
in Help on c++ or something like that Post #13601
u dont need source codes for barneys health, simply use spirit when mapping (the .fgd) and when creating a barney entity (monster_barney) just specify its health
Posted 20 years ago2004-01-24 10:30:01 UTC
in PS2 Online Post #13598
Need for Speed underground online is MAD!
Posted 20 years ago2004-01-24 10:25:57 UTC
in like TS2? Post #13595
well if u like ts2 ive been replaying the siberia again and again and im goin to put it in my mod somewhere? anyone wana discuss this or other ts2 levels which could be done as maps?
Posted 20 years ago2004-01-24 10:19:51 UTC
in Help on c++ or something like that Post #13594
ok get spirit, make a monster_barney with it and go down to the option 'health' and change to what u want, ok i have no idea how to code so no help with the egon
Posted 20 years ago2004-01-24 09:19:46 UTC
in Pure Perfection in 2.3 Mb - "Someplace Post #13586
ysy! now it works! its excelenty
Posted 20 years ago2004-01-24 09:18:14 UTC
in Help on c++ or something like that Post #13585
Barney's Health: Spirit
Posted 20 years ago2004-01-24 09:03:04 UTC
in Death Post #13582
by me! :cool:
Posted 20 years ago2004-01-24 08:39:44 UTC
in damn barney message Post #13576
would having flags like 'gag' and ;prisoner' on affect it?
Posted 20 years ago2004-01-24 08:32:59 UTC
in damn barney message Post #13575
hmm it worked sumtimes when i linked it thru like Barney-trigger_once-game_text but sumtimes i stand right in front of him and nothing happens and when i shot him he seemed to see me but still no message (how can u aim without knowing where they are?)
Posted 20 years ago2004-01-24 08:16:32 UTC
in damn barney message Post #13570
yes i have the things set like the second option you sed but for some reason it still isnt working, any ideas y?
Posted 20 years ago2004-01-24 07:38:00 UTC
in damn barney message Post #13556
ok im trying to make it that when a barney sees you a game_text comes up, but, its not working. i have all the settings right i think like triggercondition and triggertarget and stuff, anyone?
Posted 20 years ago2004-01-24 07:36:21 UTC
in Weird HUD sprite problem Post #13553
hmm i have no idea, ive seen this b4 tho, check ur sprites folder and make sure the names are right
Posted 20 years ago2004-01-24 06:42:18 UTC
in mario mod Post #13537
r u sure u want to do that? well if anyone wants to make a firefloer model for like the 9mmar well then do so and it will be VERY appreciated (dont forget the credits :) ) and if ya want to code it its kool, we need ppl for this so just say wat u want to do and do it! cos this will go nowhere if we dont have ppl doin this
Posted 20 years ago2004-01-22 02:03:23 UTC
in Problems Compiling in Hammer help please Post #13217
there is something about compiling for steam tho i can not remember what it is......
Posted 20 years ago2004-01-22 01:46:56 UTC
in Pure Perfection in 2.3 Mb - "Someplace Post #13215
  • HTTP 404 error page not found -
i think u didnt put th link url in properly, i mean like it just sez spe on the end?
Posted 20 years ago2004-01-21 07:08:08 UTC
in mario mod Post #13093
i see, this is the second time ive seen u since i join. any other takers?
Posted 20 years ago2004-01-19 00:08:43 UTC
in mario mod Post #12750
i cant remember and cant be stuffed to scroll up, u any good at coding cow?
Posted 20 years ago2004-01-18 21:05:04 UTC
in Howz my Idea? Post #12736
cant ppl ever make a totally new mod? like that has nothing to do with black mesa? i mean u dont have to change the weapons and all that but cant someone ever create a mod that has nothing to do with half life? same weapons and models if u want but a diff storyline? im getting bored with these 'play a different character in the same story' mods

ok thats the end of my rant, keep up the good work guys!
Posted 20 years ago2004-01-18 20:58:07 UTC
in mario mod Post #12733
damn, i have know i dea how to code, so all im good for in this mod is makibg maps and organising stuff and putting up website for it, so any coders?
Posted 20 years ago2004-01-18 01:32:48 UTC
in Skytextures Post #12509
assuming its a sky texture for half life, put it in ur valve/gfx/env folder
Posted 20 years ago2004-01-17 22:59:17 UTC
in info_landmark placement Post #12503
ok on my level change u change into a wide open space but u still get stuck! in nothing! u r meant to fall but u just sit there above the water when u r meant to fall in it!
Posted 20 years ago2004-01-17 22:24:53 UTC
in mario mod Post #12498
ok, is anyone actualy gona do anything cos im currently working on the trainnig levels, check my web
Posted 20 years ago2004-01-17 22:16:52 UTC
in What does VIS actually do? Post #12497
still want vis? just cordon off ur map so it compiles oly the bit u want to look at
Posted 20 years ago2004-01-17 22:14:32 UTC
in info_landmark placement Post #12496
ah i see, beacause at the end u have to fall down a mario pipe nad the next map u keep falling into water i need it so u can easily spawn in the tunnel and then u fall
Posted 20 years ago2004-01-17 09:45:09 UTC
in info_landmark placement Post #12361
y do i have to? u should know, u do have to have it in same place right ppl?
Posted 20 years ago2004-01-17 09:41:20 UTC
in info_landmark placement Post #12357
hmm an ok idea
but i ahev one map already linked to it an i need another on it
Posted 20 years ago2004-01-17 09:27:51 UTC
in Greetings and Respect! Post #12354
glad to be a member :lol: once in a while a new member puts up a post like this....
Posted 20 years ago2004-01-17 09:20:50 UTC
in info_landmark placement Post #12353
ok, so im trying to have another changelevel in my map and i need to find the coordinates (location) of my info_landmark so i can put it in the same spot in the new map, anyone know some good ways to find the old location?
Posted 20 years ago2004-01-15 01:29:36 UTC
in Im stuck Post #12130
yup a common mistake, hope to see ur maps sometime
Posted 20 years ago2004-01-14 21:17:54 UTC
in mario mod Post #12127
ook if u make a map for it prefix it 'as mario_' and a single player call it what u want just make sure we know its mario, ok im setting up the splash screens and all aswell as mapping, zappy is a coder but e need more methinksto get stuff done quick, we need modellers we got a few models but it stuffs up when trying to use them? docrock? ok we need people to make weapons like fireflowers and the different types of caps, and stars and stuff, there all sed, now go away and think about what uve done!
Posted 20 years ago2004-01-14 07:04:51 UTC
in mario mod Post #12051
ok ive got a load of icons in icl. files, can i use them as like sprites in maps or sumthing? ive got the shortcut icon as a mario star
Posted 20 years ago2004-01-14 05:44:20 UTC
in mario mod Post #12044
oh yes wot r we gonna call it? just 'Mario Mod' and the prefix for maps be 'mm_castle'? or sumwhat?

the folder in my sierra folder is called mario
Posted 20 years ago2004-01-14 05:40:25 UTC
in mario mod Post #12043
oh yes, would it be ah crap, forgot wot i gonna say, i have no idea how to make it 3rd person view : anyone?
Posted 20 years ago2004-01-14 05:35:53 UTC
in mario mod Post #12042
would we make it 3rd person viewpoint like esf? hmm that would make sp different and err.. difficult? having it first person would take away a bit from the 'mario' feel because seeing urself flying with a cape shooting fireballs would be better :cool:
Posted 20 years ago2004-01-12 23:33:30 UTC
in .. I don't think he saw u-- RUN! Post #11879
actually a mod of somerthing not shoting is quite fun, my next one after i done mario will have lots of puzzles to jump and maze around and stuff, with a bit of shooting but only at inanimate objects
Posted 20 years ago2004-01-12 23:30:08 UTC
in mario mod Post #11878
supermario, a lot of work goes into a mod, making it just like the wc3 mod is hard with what u are mentioning, we are not blowing it out of proportion because this mod will be more enjoyable with a sp, u will still have ur beloved mp but some ppl want to focus on sp part of it, (i will focus on both) :lol:
Posted 20 years ago2004-01-12 08:37:39 UTC
in mario mod Post #11762
super mecha cow we already bloody know we r not doing it cs so stop trying to convince us, plz!
Posted 20 years ago2004-01-11 03:44:36 UTC
in mario mod Post #11574
hmm someone mustve hacked into my twhl account cos i dont remember writing about wanting some pie on page one of this topic :confused:
Posted 20 years ago2004-01-11 03:43:20 UTC
in mario mod Post #11573
NO CS! i already know that cos then thered be no SP, i would very much so like to do quite a bit of SP mapping for it cos i have not done a lot of SP mapping, i will do some MP aswell but a lot of SP, u know what.... we need to get the guy who made cs_mario_b2 and get him to convert his map to this! then it would be a team DM level, ok how many oders we got? zappy2x2? and....
Posted 20 years ago2004-01-10 07:10:40 UTC
in changing weapon models Post #11456
check out http://cl.cscentral.com/ that might not be the site, but see if u can find a mod called counter life, then ull find some kool cs/hl weapon changes