Forum posts

Posted 20 years ago2004-11-22 16:46:15 UTC
in blue shift problem Post #74297
Replace valve with bshift or something like that - the mod directory.

It should be the one with the pak file(s).
Posted 20 years ago2004-11-22 16:01:51 UTC
in Map help Post #74291
Posted 20 years ago2004-11-22 14:34:24 UTC
in PNGs Post #74276
You can't. I suggest you get Wally and convert your PNGs into Half-Life wad files.
Posted 20 years ago2004-11-22 14:23:53 UTC
in TWHL is messing up. Post #74272
Looked at some screens...
Weapon models - horrible
Player models - even worse
The map design that I saw - Ugly
Originality - Well, how about none.

And besides, Yankees versus the british, I don't wanna play as neither of them.

I'll pass.
Posted 20 years ago2004-11-22 14:20:39 UTC
in A Horror Idea, Some Screens Post #74270
And completely off topic.
Posted 20 years ago2004-11-22 14:16:43 UTC
in Mapping for HL2 yet? Post #74268
I'm waiting for the fgd and full sdk... but meh, it's kinda nice. props everywhere.
Posted 20 years ago2004-11-22 14:15:15 UTC
in hl2 fps vs gpu Post #74266
9800 pro, P4 3.0ghz 1024mb ram
Running at about 60-70 and drops to 30-40 at "High-activity" thingies.
My comp is like full though. Gonna defrag soon and delete all the porn.
Posted 20 years ago2004-11-22 12:40:00 UTC
in Random events (read to blow your mind) Post #74257
Pfft, easiest thing is to just not think about it. Why bother when you can't figure it out.. unless you go crazy.
Posted 20 years ago2004-11-21 20:09:15 UTC
in Read Me First by Andy Post #74205
They probably had/have custom sprites that looks just like monster_alien_grunt.
Posted 20 years ago2004-11-21 20:05:59 UTC
in Post pictures of... YOUR DESK! Post #74204
How about uploading it too TheBlackViper? ;)
Posted 20 years ago2004-11-21 19:55:09 UTC
in Something to do Post #74199
seventh with his crappy paint shop pro
shakes fist
Photoshop shall prevail!
Posted 20 years ago2004-11-21 15:44:54 UTC
in A small favor Post #74139
Vewted. you'zee be at SnarkPit, right?
Posted 20 years ago2004-11-21 15:40:52 UTC
in stupid car models Post #74134
I think they should be in SteamSteamApps$mailcounter-strike sourcecstrikemodels or equivalent.
Posted 20 years ago2004-11-21 15:37:44 UTC
in Post pictures of... YOUR DESK! Post #74126
Bah, satchmo, you're too old to even have a computer.

My parents have our digicam and they're out of town, so no desk images for you. Here's some old ones:

http://members.chello.se/zombieloffe/images2/4.jpg
http://members.chello.se/zombieloffe/images2/5.jpg (TOO neat)
http://members.chello.se/zombieloffe/images2/3.jpg

And err... don't look at 6.jpg.
Posted 20 years ago2004-11-21 05:57:04 UTC
in HL2.. Who has it? Post #74063
My Half-Life 2 shipped with one cd - a dvd. Worked perfect, I dunno what version you have.
Posted 20 years ago2004-11-20 21:13:20 UTC
in Input/Output Tutorial Post #74016
My pleasure.
Posted 20 years ago2004-11-20 21:12:29 UTC
in ok the entities player_weaponstrip Post #74015
You checked the point entity list? If not do.
Also get the latest .fgd file.
Posted 20 years ago2004-11-20 20:28:14 UTC
in WHEN DOES HAMMER FOR HL2 COME Post #74000
Vallian88: When you install you'll be asked if you wanna install Source SDK... VHE 4.0 lies within.
Posted 20 years ago2004-11-20 15:55:17 UTC
in Input/Output Tutorial Post #73959
iemc: SDK docs are publically available.

The in/output system is quite easy... I know the basics.

Lets create a trigger_once. This trigger once has a output added with no name but the target ents name is booble, via TurnOn.

Now lets create say, a env_beam, named booble. The trigger_once input will be under the input tabs. When the trigger_once is triggered booble will be turned on (no pun intended).

it's just a more organized "Target".
Posted 20 years ago2004-11-20 15:47:28 UTC
in HL2.. Who has it? Post #73958
I want a Linux of some sort.
Important note: Linux is not a computer brand - it's a fucking OS
Dummy.
I want a Macintosh they pwn.
Posted 20 years ago2004-11-20 15:45:46 UTC
in HL2 has a DM available Post #73957
AGmod = HL1
Posted 20 years ago2004-11-20 11:23:23 UTC
in Where do I get zBot for CS1.6? Post #73936
Old thread deleted - someone had a link.
Posted 20 years ago2004-11-19 18:29:33 UTC
in Read Me First by Andy Post #73892
My memory might be running low capacity but from what I can recall there were just 8 alien_grunts in the Half-Life ending scene..?

As for the gladiator thing: You can indeed make an arena - but it can't be that big.
And you can indeed make a crowd - but it'll look ugly as shit.
And you can indeed spawn 40 monsters - but the fps will run about 10.
Posted 20 years ago2004-11-19 18:20:18 UTC
in HL2 has a DM available Post #73891
Yayeh, go for RabidMonquey!
Posted 20 years ago2004-11-19 18:18:01 UTC
in Random events (read to blow your mind) Post #73890
Think about this - You can't exactly remember what happened but you can remember that you remembered some time ago. How do you know that what you remembered a while ago was true?
Posted 20 years ago2004-11-19 18:13:32 UTC
in A Horror Idea, Some Screens Post #73889
You're both!

Say it - m8. M-eight. Meight. Mate. English.
Posted 20 years ago2004-11-19 16:16:18 UTC
in Occult Numerology and 911 Post #73876
Why, oh my, it looks like anonymous is back with a cool homophobic attitude! Keep it up, you're my hero.
Posted 20 years ago2004-11-19 16:13:13 UTC
in Mapping for HL1 Post #73874
J.C is kinda off track with the "HL1 is totally dead" thing, but he's got a point...

The biggest crowds will download HL2 mods - not HL1. And furthermore, the biggest mods will no doubt be multiplayer mods.
The future isn't looking too bright if you're a strict Half-Life mapper who's looking to be famous, like it or not.
Posted 20 years ago2004-11-19 16:03:54 UTC
in TWHL is messing up. Post #73870
Processed in an extraordinarily slow 3552 milliseconds

This doesn't really mean anything, it's pretty inaccurate as how fast the page actually loads.
Posted 20 years ago2004-11-19 15:45:12 UTC
in blue on textures Post #73869
Or putting a 6 foot iron pole up your ass - it itches at first, but then it's all good.
Posted 20 years ago2004-11-19 15:36:15 UTC
in Max Boot Post #73867
Max power! Wait.. boot?
Posted 20 years ago2004-11-19 08:47:01 UTC
in HL2.. Who has it? Post #73813
Copying new files...

File: counter-strike source shared content.gcf
Directory: C:spelsteamsteamapps
Size: 986784784 kb
Posted 20 years ago2004-11-19 08:11:28 UTC
in objects dont seem to be textured in 3d Post #73808
Clickie the little "3D View" Text and choose "Textured".
Posted 20 years ago2004-11-18 18:18:43 UTC
in moveing belts Post #73764
Read the forum help
And while you're at it, read Forum posting too, you need it.

I would link to masterofpuppets "How to not be a complete n00b" guide, but I can't seem to find it.. deleted?
Posted 20 years ago2004-11-17 18:15:40 UTC
in A Horror Idea, Some Screens Post #73640
I'd be delighted to help as fast as I get a hold of Source mapping.
Posted 20 years ago2004-11-17 18:15:08 UTC
in TWHL is messing up. Post #73639
IEMC: 13
BrattyLord: 14 (afaik)

FU Pr0n RULEZ LOL!!111 nubs.
Posted 20 years ago2004-11-17 18:06:56 UTC
in Question about rights. Post #73638
Oh please, fuck copyright. It's not like valve is gonna sue a swedish kid for putting their logo on his website.
Posted 20 years ago2004-11-17 18:03:49 UTC
in Why does everyone hate Halo2??? Post #73637
marathon... rawr...
Posted 20 years ago2004-11-17 18:02:21 UTC
in HL2.. Who has it? Post #73636
NO SPOILERS!!!!
I HAVENT EVEN GOTTEN THE GAME YET! STFU!
Posted 20 years ago2004-11-17 13:52:20 UTC
in turrets. Post #73611
You can't since they're not in the spirit code.
You could try combining the dlls but.. no offense, I don't think you could ever such a complicated thing.
I mean, if you don't have the patience to wait some hours for a forum response you clearly don't have the patience it takes to code. And you need to be smarter - not being able to find the search button is kinda low-iq warning.
Posted 20 years ago2004-11-17 13:45:32 UTC
in Favorite bands Post #73610
Oh, and Nightwish.
Frank Klepacki
Fatboy slim
In flames
Dream Evil
Blue Man Group

Now that should be all.
Posted 20 years ago2004-11-17 13:44:33 UTC
in Favorite bands Post #73609
Metallica
System of a Down
RATM
Organism 12
Mobbade barn
Rainbow
Dio
Black sabbath
Iron maiden
Pantera
AC/DC
Accept
Apocalyptica
Ebba gr?n
Hel
Nofx
Rancid
Red hot chili peppers
Nirvana
Wierd al (kinda)
Twisted sisters
Electric six
Tenacious D
W.A.S.P
Saxon

hmm.. that would be all..
Posted 20 years ago2004-11-17 13:27:19 UTC
in OpenGl Post #73605
Except vassy, cause he's an idiot. giggle.
Posted 20 years ago2004-11-17 13:08:36 UTC
in Something to do Post #73599
THE 2nd ONE CONTAINS ERROR AND TROJANS!! AND NEEKKKIDD MEN (perhaps)!
Posted 20 years ago2004-11-17 12:54:39 UTC
in moveing belts Post #73596
You can't with HL, that i'm positive of. Spirit? You could try.
Posted 20 years ago2004-11-17 12:24:07 UTC
in MAP ED?TOR HL2!! Post #73587
Ya you can use the older version, but you will have to use the HL2 Fgd file.
Bullshit! I never heard of such nonsense!

You need to download the HL2 SDK to get hammer 4 (dl through steem)
Posted 20 years ago2004-11-16 18:44:46 UTC
in Why does everyone hate Halo2??? Post #73477
The humans made up the word Covenant cause they are christian. It has nothing to do with the "aliens".
Posted 20 years ago2004-11-16 18:42:22 UTC
in Ambient generic Post #73476
http://members.chello.se/zombieloffe/toons/seventh.gif

Where's your sound file located?
What file format is it (should be 11025hz Unsigned 8bit wav mono)?
Did you fuck up in any dumbfucked maner?
Posted 20 years ago2004-11-16 18:40:04 UTC
in using 1.0 mods in never versions Post #73473
You can't.
Game over man, game over!
Posted 20 years ago2004-11-16 18:39:24 UTC
in TWHL: The Toon Post #73472
meh, you didn't make those...