Forum posts

Posted 20 years ago2004-11-16 18:37:26 UTC
in Incredible dream (more long writing) Post #73471
nekkid gurlz?
Posted 20 years ago2004-11-16 18:35:30 UTC
in Why does everyone hate Halo2??? Post #73469
They have read their Bibles, and are pretty much Christians, hence the name covenent, meaning a great promise with God.
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahv
Posted 20 years ago2004-11-16 18:32:53 UTC
in A Horror Idea, Some Screens Post #73468
Fame and ofcourse the deniable fact that you get lots of sexy, pink-thonged girls.
"hey GRL I Maek half-life mods... sex?"
Maybe..
Posted 20 years ago2004-11-15 17:45:14 UTC
in hud_playermove in newer hl versions Post #73275
hud_playermove? never heard of it.
Try max_fps 20 though.
Posted 20 years ago2004-11-15 17:39:42 UTC
in TWHL: The Toon Post #73273
/me promotes Jahzel to 2nd twhl-toon-drawer. But I doubt you made that yourself ;)
Posted 20 years ago2004-11-15 17:04:47 UTC
in TWHL: The Toon Post #73269
Posted 20 years ago2004-11-15 12:22:04 UTC
in fastest/slowest downloading times Post #73246
600b/s
fastest: 650kbps (on a 512kbit connection)
Posted 20 years ago2004-11-14 19:54:10 UTC
in TWHL: The Toon Post #73158
do me
do me
Do you see it now?
Posted 20 years ago2004-11-14 19:31:41 UTC
in 7th I need a favor of you. Post #73150
EVER HEARD OF IRC?
EVER HEARD OF MSN?
EVER HEARD OF E-MAIL?
EVER HEARD OF FUCKING SENDING A LETTER?
EVER HEARD OF NOT-POSTING-SHIT-LIKE-THIS-IN-FORUMS?
Posted 20 years ago2004-11-14 19:30:38 UTC
in PLEASE HELP ME!!!IDK WAT TO DO! Post #73149
Probably wrong configured. check your compile tool settings.
Posted 20 years ago2004-11-14 19:29:44 UTC
in Weird effect Post #73148
... OMG THIS IS NEW INFO!!!!1111
not.
Posted 20 years ago2004-11-14 19:00:37 UTC
in TWHL: The Toon Post #73142
I'M NOT GONNA DO YOU YOU PERVERTED HOMOSEXUAL MIDGIT FETISHISTS!
Posted 20 years ago2004-11-14 18:14:57 UTC
in TWHL: The Toon Post #73120
Posted 20 years ago2004-11-14 17:16:12 UTC
in TWHL: The Toon Post #73102
Anthony

Any more requests?
Posted 20 years ago2004-11-13 21:44:22 UTC
in remove the compilators limits Post #72977
Compilators? Compilers.

Tommy says about "Exceeded MAX_PATCHES":
Exceeded MAX_PATCHES

When hlrad runs, it takes all the visible faces in the game, and divides them into sections called patches. These patches are the textures used as the lightmaps for the world. There is a hard limit of 65535 patches that hlrad can deal with. By default, a 64x64 game unit chunk of space is the size of one patch. If the texture scaling (not texture size) is larger or smaller, it will directly affect the lightmap size as well. This means a texture with scale of 2, will have at best 1/4th as many patches as a texture with a scale of 1.

Putting a 'box' around the level to protect from leaks is the most commmon cause of this error, beyond excessively large maps. The box causes vis to keep the faces on the outside which would normally be thrown away. These faces are then required to have lightmaps. Worst case, is that putting a box around the level will usually cause an extra 40-80% more lightmaps to be created than necessary.

Barring having a box, the other cause is large maps. The fixes are varied but can only help so far.

Remove any "box" from around your level and fight the leak leak leak war the right way.

If you have not boxed in your level, then the #1 fix is running HLRAD with the -sparse flag - but compile will be slower.

Using -chop values larger than the default 64 for hlrad will cause the light patches to be larger. However, for values larger than around 96 the map's lights start looking bad, and will more prominently show the 'staircase' effect on shadows.

Using a larger scale on large textures (dirt, rock walls, concrete) will help those large surfaces consume fewer patches for lighting.
Posted 20 years ago2004-11-13 21:36:44 UTC
in TWHL: The Toon Post #72975
Seventh-Monkey
Seventh was the first toon I made - it's not that nice. It shows Seventh-Monkeys more unhelpfull side.

Andy
Quite simply Andy. With gmans suit and case. Coincidence?

Anonymous Noob
The guy who goes "how do I make a brush". I like it.

ZombieLoffe
RAAWWRRR!!! I HAVE THE POWRE!!1111

All made with Photoshop 7.0 and some images (avatar pics, andy's shoes and case, the heman characters "outline").

More plans to be revealed.
Posted 20 years ago2004-11-13 20:34:04 UTC
in Can I ask a favor of a Moderator? Post #72972
Posted 20 years ago2004-11-13 20:32:48 UTC
in Incredible dream (more long writing) Post #72971
Seventh, dieing is a part of life. It makes perfection to have a begining, middle, and end, where the middle is the largest.
Christian nonsense.
The human isn't perfect, quite far from it, in my humble opinion.
Posted 20 years ago2004-11-13 20:30:55 UTC
in I'm tired of seeing this and need he Post #72970
Tommy says:
Description: The program failed to allocate a block of memory. Likely causes are (in order of likeliness) :
do not compile thru WC/Hammer F9 "running" - this hogs RAM. Instead use a front end or batch file to organize your compiling;
the partition holding the swapfile is full (clean out your hard drive, empty trash, clear out unused files, purge your temp files folders and internet browsers temp files.);
swapfile size is smaller than required (let swapfile be dynamicly allocated, do not set it too small yourself.);
memory fragmentation (defrag your hard drive);
heap corruption (reboot and try again. If you have old RAM, make sure it is seated well. check for viruses!).
on at least one occasion this was caused by a corrupt prefab.
on at least one occasion this was solved by removing a skybox and so making the level smaller.
Posted 20 years ago2004-11-13 18:06:43 UTC
in Null not working Post #72952
No, it will just simply be invisible - if you put it on say, the top of a box, you'll see straight through it from the top.

You can make some cool looking effects with it, combining it with opaqe brushes and the void.
Posted 20 years ago2004-11-13 18:04:06 UTC
in console Post #72950
Useless spam.
Yes, I do believe you can just fuck off now, you dirty spanish midgit.
Posted 20 years ago2004-11-13 07:03:03 UTC
in Compo 12 (Real World) Post #72876
Software last time I checked.
Posted 20 years ago2004-11-12 18:07:07 UTC
in K Brushes versus Models? Post #72791
For CSS: Models, definately.

For Half-Life... Well, try to make the makable brushes and the alittle too advanced models. Not too sure, to be honest, I don't do models much.
Posted 20 years ago2004-11-12 10:21:53 UTC
in Something to do Post #72755
MERHHHFVV:... . WIP...
http://members.chello.se/zombieloffe/xman.jpg

1. Fixed the levels so the sky is actually blue and not some pink-tone.
2. Added a "sun" kind of thing --- pretty ugly, but hey, it works.
3. Fixed the lighting so it looks like it's actually comming from the sun thing.
4. Added the X-men airship (don't ask).
Posted 20 years ago2004-11-12 10:01:50 UTC
in <<Greatest games>> Post #72753
5 and 6 was worldwide, I think :P
Posted 20 years ago2004-11-11 19:42:58 UTC
in Incredible dream (more long writing) Post #72705
Heaven (if there is such a thing) = Free 5.0Ghz pwrd PCs and 100mbit connection... and 250 gb pr0n.
Posted 20 years ago2004-11-11 19:39:58 UTC
in Need help making custom sprites Post #72704
How can you not succeed using SprWiz? It's possibly the easiest and most user-friendly program ever.

What's the problem with it?

Side note, great job on the spelling and grammar part... unlike some '31337 h4x0rz'.
Posted 20 years ago2004-11-11 18:11:35 UTC
in Entinties Post #72699
ShutDownOpenGL-wglMakeCurrent failed
Doesn't really mean anything.. as far as I know. I always get it.

As for systemfile.dll, try searching the forums.
Posted 20 years ago2004-11-11 18:06:58 UTC
in Elevators Post #72698
Omg!

ffs!

Wtf!

They should set you straight.
Posted 20 years ago2004-11-11 18:02:39 UTC
in no more nubs Post #72697
FACT: Berries? FU!
Posted 20 years ago2004-11-11 13:43:07 UTC
in The Last Mod Post #72665
The textures do look abit... meh
Posted 20 years ago2004-11-10 20:05:54 UTC
in Sven coop custom weapon models Post #72582
I've got no idea what v_ w_ and p_ stands for - but hey, I thought there was a v_ model field, a w_ model field and a p_ model field in the weapons options...
checks

Yes, yes there is.
Posted 20 years ago2004-11-10 20:03:11 UTC
in Sven coop custom weapon models Post #72580
make a weapon_whatever and change it models replacement keys ... pretty self explenatory if you bother to look for it
Posted 20 years ago2004-11-10 20:02:11 UTC
in Short a bunch of surfaces Post #72579
You might want to run VIS and RAD so the compile tools can figure out what the player's seeing.. but as I told you on irc, it'll be trikky trik.
Posted 20 years ago2004-11-10 19:59:47 UTC
in Incredible dream (more long writing) Post #72577
WorldCraft Dude = a pawn in the game of religion.
Posted 20 years ago2004-11-10 19:15:46 UTC
in screenshot suggestion Post #72567
Animated GIFs = teh pwn.
I mean, we all like pr0n... And there's avs containing pr0n...
Animated pr0n! It's godness!
Maybe...
Not.
Anyway, animated avvies are pretty cool though, and people tend to keep them not-that-annoying from what i've seen.

As for map screens? Why not? Seems fair and good - would raise the file size, but who cares anyway.
Posted 20 years ago2004-11-10 18:58:31 UTC
in Wad textures Post #72562
Some mods have great wads... Tfc, NS, SC (has SOME good), cs, poke646...
Also, download blazeeer's wads as mentioned above.
Posted 20 years ago2004-11-10 18:55:17 UTC
in Who's the Daddy---- Post #72561
THE LEAK IS MORE THAN A YEAR OLD FU!!!1111
Posted 20 years ago2004-11-10 18:53:33 UTC
in I NEED GIFS!!!!!!! Post #72560
No need to end the post iwht 20 smilies.
Posted 20 years ago2004-11-09 18:57:38 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #72429
/me never tried Co-op
/me had the warez version
/me is dirty and ashamed
Posted 20 years ago2004-11-09 18:53:54 UTC
in 3 New Maps Post #72428
.com domain... recepts!

for the screens: .. meh, the look ok at best
Posted 20 years ago2004-11-09 18:43:13 UTC
in how do i player_equip a ct only? Post #72427
S'hum... you don't need to hollow it.
Posted 20 years ago2004-11-09 18:37:42 UTC
in Counter-strike commands Post #72425
mp_freezetime does not set the buy time! It sets the frozen time at the begining of the map (normally like 5 seconds time of no moving to buy stuff)
Oh whatever, I meant that.
Posted 20 years ago2004-11-09 18:32:44 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #72422
Meh, the buggy isn't that great (least not in the leak, which of course is about a year old) imho... Halos vehicles were very good, yeah.
Posted 20 years ago2004-11-09 17:55:37 UTC
in Counter-strike commands Post #72415
There's also mp_startmoney (self explenatory), mp_freezetime (sets the buy time), sv_restartround (restarts), sv_gravity.. and many many MANY more.

I suggest you get a admin mod such as amxmod (http://amxmod.net) or adminmod (google).
Posted 20 years ago2004-11-09 15:14:38 UTC
in Subliminal Advertising Post #72391
Complete bullshit, pardon my french.
Posted 20 years ago2004-11-09 13:50:39 UTC
in Clever Insults Post #72381
800 grader, du kan lita p? mej, du kan lita p? mej!
Posted 20 years ago2004-11-09 13:35:16 UTC
in I HAVE A FAN! Post #72378
IQ is for loosers. I go CAIQ.
Posted 20 years ago2004-11-08 18:52:09 UTC
in How many members of the... Post #72268
: depressing
Posted 20 years ago2004-11-08 15:23:56 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #72233
Halo2-HalfLife2, you're obviously Spartan34, and yes, I must say you do suck major dick.