K Brushes versus Models? Created 20 years ago2004-11-12 18:03:45 UTC by shotoutofnowher shotoutofnowher

Created 20 years ago2004-11-12 18:03:45 UTC by shotoutofnowher shotoutofnowher

Posted 20 years ago2004-11-12 18:03:45 UTC Post #72790
ON my map I am making a Restaurant and there will be ots of tables and chairs in a large open room. Do you guys suggest using models for the smaller items or Brushes and either way is there any problems that are going to generate from either?
Posted 20 years ago2004-11-12 18:07:07 UTC Post #72791
For CSS: Models, definately.

For Half-Life... Well, try to make the makable brushes and the alittle too advanced models. Not too sure, to be honest, I don't do models much.
Posted 20 years ago2004-11-12 18:17:52 UTC Post #72793
I hear people talking about making things models all the time. Do you mean entities or actually modelling a chair?
Posted 20 years ago2004-11-12 18:44:24 UTC Post #72800
I mean using chairs and tables I make myself on Hammer or using models(.mdl) of tables and chairs.
Posted 20 years ago2004-11-12 18:48:29 UTC Post #72801
I was wondering if having that many small items in a large room would cause compiling problems or if it would be all right
Posted 20 years ago2004-11-12 21:07:56 UTC Post #72820
No, HL maps can have up to 1024 models methinks. Something like that.
Shouldnt be a prob unless you have LOADS of chairs and tables.
RabidMonkey RabidMonkeymapmapmapfapmap
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