Forum posts

Posted 10 years ago2013-10-15 02:57:31 UTC
in $ Paid Urgent Request Post #316241
Could you show us some of your finished works?
Rimrook RimrookSince 2003
Posted 10 years ago2013-10-13 02:21:17 UTC
in help me with this math thing Post #316211
lol MSPaint.
Rimrook RimrookSince 2003
Posted 10 years ago2013-10-11 22:43:50 UTC
in Post your screenshots! WIP thread Post #316193
@TJB I will try my best to explain this...

Keep exactly what you have, but create a new mapping channel (ID 2). Unwrap the poles so that they are two circles (basically just the triangles). On your unwrapping map, you'll have the main part and the two circles. Texture render (bake) ID 1 (original) using ID 2 (one with separate poles). You will see the distortion on your texture output, but you can open open up photoshop and fix it up on the texture. The final result is a perfectly seamless textured planet. This also applies to any object if you have the patience.

It's not even a model, carry on.
Rimrook RimrookSince 2003
Posted 10 years ago2013-10-09 07:10:25 UTC
in Competition 33 Post #316149
I tried to make a chandelier and turn it into my entry for this compo. Hammer was all like "nope" and shit.
Rimrook RimrookSince 2003
Posted 10 years ago2013-10-09 00:56:28 UTC
in Competition 33 Post #316146
... a wild inspiration appears.

Wouldn't compile. :(
Rimrook RimrookSince 2003
Posted 10 years ago2013-10-03 23:22:18 UTC
in Leak problem. Post #316072
The best part of that method is if you compile the map with the big block method, and noclip into the walls, a face will still draw where the leak is. If you're really picky, you can try and fix the leak. Most of the time I just end up beveling that face too. Like I said, I have no tolerance for leaks.

I have to admit, some other editors and game engines I've tried, the geometry feels... flimsy. Like Unity3D feels feathery compared to GS and Source mapping.
Rimrook RimrookSince 2003
Posted 10 years ago2013-10-02 15:55:34 UTC
in Leak problem. Post #316050
I have no patience for leaks. I start blocking large sections inside the walls or on the outsides of the map with bevel brushes. It doesn't hurt anything and yet plugs the leak.

Here's a quick illustration:
User posted image
I've been doing this trick since my Poison Garden map. It's allowed me to rotate whole sections of rooms and build at angles like in beerfort.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-28 13:44:21 UTC
in Steam's knocking it up a notch Post #315978
Ooooh I get it now...

And I'm sober...

No regrets...

Anyway, why don't they allow people to hook up a mouse/keyboard to the console? It'd make chat a easier, better UI navigation, and yet still allow the controller for those who like it too.

Honestly, Super Matt Jordan plays better on a controller. It was originally designed for one but was quickly scrapped and controls were reformed a month after dev started. I'd love to see SMJ on this console just for shits and giggles.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-28 01:42:17 UTC
in Steam's knocking it up a notch Post #315970
I spy easter eggs in the cardboard art.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-27 17:27:03 UTC
in Steam's knocking it up a notch Post #315966
I think it's time I told you that you're not the father.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-27 01:28:31 UTC
in Steam's knocking it up a notch Post #315957
I've read most of the stuff and I don't really get it. I think I'm retarded... and Tetsu0 you might want to get tested if I am.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-24 22:24:54 UTC
in Steam's knocking it up a notch Post #315919
I'm more fascinated by the cardboard art in that one picture.
We need more cardboard maps.
User posted image


I think it would improve at-home multiplayer like Left 4 Dead. I like the idea a lot.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-23 15:23:22 UTC
in Halloween community map? :D Post #315884
I was thinking of something along the lines of trick-or-treating where the player visits different houses and places. It would be more similar to the rooms project, where each person has a map file of their own. We can still use a template for the maps as it would be easier to connect them if the player came out to a street each time. But that's just a suggestion.

Like if I was trick-or-treating and a gargantua answered the door, I'd totally accept his candy.

Thoughts?
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-23 01:10:35 UTC
in Halloween community map? :D Post #315877
So we all build things to put on the same map area? Sounds a bit limiting but could be fun. I might scrounge up an idea, but no promises.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-20 23:57:01 UTC
in Atom's TWHL Minecraft Server Post #315825
My land? Impressive?

I would love it if we all lived in the same township or worked together on a single province of land. With the new update, I think people will spread out even further than ever looking for biomes they like.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-19 14:47:40 UTC
in Atom's TWHL Minecraft Server Post #315772
I'm down for that idea. I'm content with my progress and the whopping 2 diamonds I found in the mines.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-19 02:41:56 UTC
in Atom's TWHL Minecraft Server Post #315760
Fuck the beaches.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-12 02:15:08 UTC
in Atom's TWHL Minecraft Server Post #315647
:walter:
Where can I get those?
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-03 01:20:29 UTC
in Random Fact About Yourself Post #315419
I like cheese.

Here are some favorites:

1: Pimento Cheese on Wheat Thins.
2: Port Whine with Ritz Crackers.
3: Blue Cheese on Bacon Burgers (nnnyummy).
4: Sharp Cheddar with pepperoni, cracker variable.
5: Swiss with pickled herring on Ritz Crackers.
6: Mozarella sticks, fried or otherwise i don't care.
7: Pepperjack on Wheat Thins.
8: Kraft Bacon Easy Cheese on whatever.
9: Velveeta Macaroni Cheese Shells, the only way to go with Mac & Cheese. Occasionally I add bacon to it. Because... bacon.
10: American Cheese melted in broccoli rice.
11: Bean and Cheese burritos.
12: Nachos <3

Of course all this is in moderation.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-02 23:52:13 UTC
in Post Your Desktops Post #315415
@Ciba43: If you like RPG Maker, you'll love Stencyl.

Same concept of blocking code together, but with flash and is crazy powerful.
Rimrook RimrookSince 2003
Posted 10 years ago2013-09-01 12:22:03 UTC
in Atom's TWHL Minecraft Server Post #315395
Sponges.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-31 23:58:00 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315390
Is there a new build available?
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-29 15:56:55 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315352
Checked out those graphics, is it ok to call it distinctly Penguinboy's Sledge Editor?

I thought it was just "Sledge"
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-29 15:35:39 UTC
in Atom's TWHL Minecraft Server Post #315351
i speculated the same thing. why are the minecarts and boats so smooth and horses are junky?
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-27 17:49:23 UTC
in Atom's TWHL Minecraft Server Post #315265
no, in fact, shrooms are pretty useless unless you want the floor to look like burlap carpet or something lame like that.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-27 00:20:30 UTC
in Atom's TWHL Minecraft Server Post #315244
Stojke must be doing something we're not, or knows something we don't. He has an insane amount of gold blocks and stuff. He also claims something about being an ultra diamond miner or something when I have only found 6 diamonds while mining once.

:/
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-22 02:11:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315152
@Alberto

It doesn't exist. I've not seen it anywhere and the closest thing to it is a well made help file.

If you do the pivots thing, make it snappable to vertexes as well so we can rotate brushes like a hinge. It could prove useful when making anything that's pathed along organically.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-21 12:20:47 UTC
in Atom's TWHL Minecraft Server Post #315132
I approve of inventory keep with bad lag. :/
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-20 14:57:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315102
If you end up eye-raping users with mass buttons like any modern 3D package, add a search bar that can pull up the button or function you're looking for. This would also help people learn the software quicker without a tutorial or teacher.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-20 11:50:57 UTC
in The give-away THREAD Post #315097
This all sounds awfully close to this. https://www.humblebundle.com/

EDIT: I don't want these for origin.

Dead Space BPUC-63DK-69QV-M78Z-67MU

Burnout Paradise HWCL-U4KT-J2QL-RLPH-4FQ9

Crysis 2 EKCU-6LZ3-LBJF-XS4W-KL98

Dead Space 3 52Q8-DAUF-5MBE-MKNM-E2G4

Medal of Honor BQPF-WYXQ-Y5PQ-J5Y5-XLVF

Mirrors Edge DN22-DEN6-H675-C73L-AANP

Battlefield 3 DPHH-82QS-K439-WEMZ-S5B9
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-19 14:42:36 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315074
Basics first.

I'd still like to see support for exporting/import to/from a modeling program like max or blender. Hammer right now is one way and its not the most helpful unless you plan to make a very specific model.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-18 16:35:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315051
Every time i hear "sledge" i think of this
User posted image
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-18 15:13:11 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315049
@PB concerning viewport images:

Yeah I imagine that as well. That setup sounds better than the viewport image in Max, which sucks.

Scaling the image and lining it up to the grid seems necessary. Well, work something out, or what does everyone else think about this?

A super advanced feature idea I have would be, some how, the capability to read an .OBJ file and convert it to something similar to the tr-mesh brushwork or something. That would bridge the modeling and mapping aspect, and allow people to create some really interesting things like nifty curved hallways or an easier time making terrain. This feature would even be of good use to source I think. Sleep on that one.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-16 20:03:55 UTC
in Making hammer brushes that don't block Post #315003
Is it floating like a UT style weapon or what?
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-16 13:56:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #314989
I have been thinking a lot about this and how it could have a large constructive edge over hammer.

The ability to place an image in the view port to reference. That would be a significant start. That way people with paper designs can trace out their maps quickly.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-14 15:05:29 UTC
in Atom's TWHL Minecraft Server Post #314902
Yeah Stojke I found your horse. As soon as I saw him, I knew he was yours.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-14 02:49:58 UTC
in Atom's TWHL Minecraft Server Post #314886
User posted image
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-11 16:57:59 UTC
in Atom's TWHL Minecraft Server Post #314840
Yep, I used World Painter. I took the map from the TWHL Planet and used a bunch of common texture brushes I have around to create a height and random whatever.

I think there may be too many caverns, and not enough cave passages. I haven't used world painter that much.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-09 18:07:03 UTC
in Atom's TWHL Minecraft Server Post #314814
sadly no its not automatic.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-09 17:09:49 UTC
in Atom's TWHL Minecraft Server Post #314812
damn i added a lot since you rendered that :o
User posted image
So far:

House with:
  • Level 30 Enchant Table
  • Anvil station
  • Attached Stable
  • Organized Chests
  • Green Incinerator (cactus)
  • Bedroom
Territorial Wall
Cocoa Farm
Birch Farm
Pine Farm
Oak Farm
Wheat Farm
Sugar Cane Farm
Melon Farm
Pumpkin Farm
Refinery
Cobble Generator

Barn with:
  • Donkeys
  • A Horse
  • Sheep
  • Cows
Chicken Coop with hoppers to catch eggs
Cakery with overflow hopper and chests.
Nation's Flag (not in pic)
Swimming Pool
Water Tower
Subway Road to Spawn (Thanks Stojken)
Above Ground Road to Spawn

Still to come:
Pier
Lighthouse
Cats and Dogs
Pigpen
Brewery
Grow Potatoes and Carrots

I may attempt to move my cobble generator back up against the wall to allow the path to go by. Will be work for sure.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-09 11:35:38 UTC
in Atom's TWHL Minecraft Server Post #314809
Yeah new render. Got tons done all over the place.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-08 00:13:11 UTC
in Atom's TWHL Minecraft Server Post #314773
Bridge + horse = awesome.

Eventually I want to be able to horse it to each of the continents.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-07 02:19:57 UTC
in Atom's TWHL Minecraft Server Post #314759
Synergy is covered in some of the roughest mountains I've ever seen. I'd like to see PB on the server as well.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-04 21:31:55 UTC
in Atom's TWHL Minecraft Server Post #314713
The road is fine. I thought it would go around the hill, not under :D

Its a little weird for my horse to get in there. I may still make an alternate route to town.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-04 14:31:35 UTC
in Atom's TWHL Minecraft Server Post #314706
I can work on the bridge from spawn to my area then to your bridge.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-04 13:09:38 UTC
in Atom's TWHL Minecraft Server Post #314701
geez I have hardly gotten started.

... though I think I kinda agree. I'm afraid to go underground on this world. I like the shops too much, we should keep those.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-04 00:26:56 UTC
in Atom's TWHL Minecraft Server Post #314693
Dude, list the stuff here that was most important to you. Maybe atom could replace some stuff.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-03 14:30:27 UTC
in Atom's TWHL Minecraft Server Post #314686
Last time we tried that, someone just went and slain the dragon solo. I say we TERRAFORM THE END!
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-03 00:09:16 UTC
in Atom's TWHL Minecraft Server Post #314683
Yes there is land beyond ours. It is 256 blocks away from the edge of our land. To eliminate it completely, I would have to disable all of Minecraft's default generation. I personally don't see why you would want to go out that far unless you want snowblocks or ice, or some other obscure thing.
Rimrook RimrookSince 2003
Posted 10 years ago2013-08-02 19:32:10 UTC
in Atom's TWHL Minecraft Server Post #314675
The only chicks you'll ever pick up.

zing
Rimrook RimrookSince 2003