Forum posts

Posted 17 years ago2006-05-10 05:05:04 UTC
in New Mod: "Turnstile" Post #179273
hmm... maybe detail textures aren't that important. I was just hoping to crisp up the textures a bit with something. If all else fails, i can scale them down a little bit.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-10 05:01:45 UTC
in Half-Life : Gyradell Invasion Post #179272
there was a demo released? please send me a link

:glad: :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-09 22:41:07 UTC
in New Mod: "Turnstile" Post #179253
hmm. i think they are only for steam :(
well it was worth asking.

you like my flamy hornet gun? i can probably do more than that.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-09 21:14:44 UTC
in New Mod: "Turnstile" Post #179247
User posted image
I love it.

QUESTION:
What do you think about Detail Textures? Use them or don't use them?
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-09 19:03:18 UTC
in TWHL3 Post #179234
hmm... since you put it that way, it might be good too, but i don't want people to get evil. Someone could create several accounts and drop the points of a person until their out. Email activation would win this problem. Selling memberships would cut out the crap entirely.

Maybe crowbars or hammers instead of tits, though who would want to give out free tits, i'd keep all mine for myself :nuts: :thefinger:
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-09 18:41:27 UTC
in TWHL3 Post #179231
hmm... its hard to establish senority without a point system to prove it. I think we all in a way succumb to the "login count."

If you do use a sort of karma system, perhaps call it something like adoration, appreciation, or reverence. Make it limited, like each member can spend 1 point every 24 hours, and don't allow negative points, keep it simple. much like the journals.

speaking of which, i only use my journal as a form of headline for accomplishments, like a new map, the turnstile demo, or the like. There should be more "recent" things on the front page, instead of only 2 recent maps 4 or even 6 would be much better, or maybe user headlines for demos, models, and other miscellaneous content that's available.

A place for our wads and models would be nice. A content vault where we can link our models and such to.

Ever think of making a 1.6 map vault and a source map vault?
Not like it would take more room, it would simply organize things.

what ever you decide to do, treat 1.6 and source evenly.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-09 17:49:35 UTC
in New Mod: "Turnstile" Post #179226
Thomas Korin is like gordon in most ways, only in the beginning when you walk into the locker room, all the guys will be there with a surprise bachelor party (with beer) because you are engaged to a lovely girlfriend. As far as your lab partner goes, he's still mourning the loss of his son. Barney is still single and relaxed as ever :nuts:

DEV NOTE:
I found a guide at Wavelength that had all of th .qc script commands. This fixed my muzzleflash problem, and actually opened up a huge variety of options and features.

Remember in the beginning about the Gravity device that lowers your personal gravity, using some simple qc script and a new weapons model to match, i could very easily build it without any code at all. Or maybe even throw in a headcrab launcher, or more weapons that recharge themselves. I need to actually try these out, but thats the kind of stuff i think i'd be able to do.

i'd post a checklist, but its too long. :(
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-09 04:02:23 UTC
in New Mod: "Turnstile" Post #179140
well the main prob is that i don't know if its possible to display a map picture on the screen in game. If anyone has done it, share some info please. But if not without code, than i'm stumped.

Good idea tho Biax, the world is organized by coordinates.

This quick dev note is about the story of Turnstile, as i have thought about it vigorously for the better. Its a bit different from the original pitch, but its more reasonable.

The Eifelon (fire tribe) were refugees from a losing war against an even more advanced race. They sought out the Suzeron (ice people) for shelter. The Suzeron have become advanced to the point where technolody is no longer of any use to them and they live more noble. The Eifelon are still hooked on computers and machinery. After some time, the Eifelon had hoped that the Suzeron would share their knowledge of the spiritual energies they conjured. The proud Suzeron didn't comply, it took them thousands of years to master it and aren't very willing to share to someone who doesn't understand the rules that apply. (for those who played the demo, yeah, the volt arm is a bit of a spoiler, but not entirely. mwaha) The Suzeron were getting annoyed with the industrious Eifelon to the point where the Suzeron were leaving the planet and moving on, leaving the temples and palaces empty, and some ancient artifacts hidden. When the numbers of the Suzeron were low enough, the Eifelon retaliated against them in a full assault on the remaining leaders and politicians. It didn't really surprise them for it was prophecy, yet the knowledge of the time this would come true was inaccurate. A few religious faithful stayed behind in the Temple of the Farthest, waiting for the prophecized Holy Emissary that would soon come to end the war and bring the meaning of life to the Suzeron faith, and more.

Sounds like a tough task for the player. I'm going for "you're fucking kidding me" points. I have a lot more back-story that i can't really give out yet. It is possible the story from this mod could go into at least 2 other mods or expansions.

g'night. :glad: :heart:

edit: forgot to mention that i fixed up the sketch as well. looks more traditional yet generic.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-08 13:47:14 UTC
in Is the Jaffa Cake a cake or a biscuit? Post #179054
Biscuits are dry, Cake is Moist.

/culinary
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-08 09:40:41 UTC
in New Mod: "Turnstile" Post #179021
~(console)

bind m "minimapon.cfg"

(minimapon.cfg)
sv_cheats 1
fire +mapentity
bind m "minimapoff.cfg"
sv_cheats 0

(minimapoff.cfg)
sv_cheats 1
fire -mapentity
bind m "minimapon.cfg"
sv_cheats 0

toggleness. now i just have to find something to that can show up on the hud. I doubt this is possible. I'll either have to have a map on the wall or a hologram on the floor, or include a world map in the turnstile folder. I'll probably add the holographic one tho.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-08 07:58:10 UTC
in New Mod: "Turnstile" Post #178994
I've given the multiplayer aspect a thought a few times already. It wouldn't be any different from hldm, only with better looking weapons.

If it was gonna be multiplayer, it would be like NS, only each player would be the commander, and they would be able to mine resources and build an army of several unit types. Also, there would be multipile races involved, such as choice between playing as Ice, Fire, and Plant. Consider it that it would be an rts strategy fps where you get to run around and play as the general to kill things.

i've given it some thought, but the mp version would be a seperate mod with lots of new code and goodies like that. Somewhere in the future maybe when i can code for myself and i don't have to ring the neck of someone else.

Current developments consists of me taking off some time from this to do a favor for saco. Ask him about, not me. But since i've done that, and my skill with 3ds max is tuning up, i think i'll be able to take on the remaining weaponry as well as a few NPCs. Animating is tedious but all that much more worth it if the game experience is all that much more grippping.

An issue that had shown up is NAVIGATION. As complained by the generous demo playtesters, it was difficult finding a pth through the area. The demo map was a bit loopy, but it should be simpler in the new demo. However, the issue surveyed is more global. I need to find a way to incorporate some kind of map to let the play familiarize himself with the names and construct of the local areas. A Map in game would only be seen once in a while, yet the best method is a map on the hud, but unlikely to do. Maybe i could include a world map with the game that the player could look at or print, but something in-game is would be the best.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-08 06:58:49 UTC
in birfday Post #178986
cayk pwn j00

Happy Birfday

                      {}
                      ||
                  ____||_____
             {}  {~ ~ ~ ~ ~ ~}  {}
             ||  { ~ ~ ~ ~ ~ }  ||
           __||__{___________}__||__
          {////////////}
       {} {        H a p p y       } {}
       || {////////////} ||
     __||_{_________________________}_||__
    {//////////////////}
    {                                     }
    {         B i r t h d a y ! ! !       }
    {                                     }
    {///////////////////}
    {_____________________________________}

   ,-.
   | |
   | "--.  ,--.-.,-.--. ,-.--. ,-. ,-.
   | ,-. / ,-. || ,-. | ,-. | | | |
   | | | | `-' || `-' /| `-' /| `-' |
   `-' `-' `--'-'| .--' | .--'  `--. |
                 | |    | |        | |
                 `-'    `-'        `-'
,-.     _       ,-.  ,-.        ,-.
| |    (_)      | |_ | |        | |
| "--. ,-.,-.--.|  _)| "--.  ,--" | ,--.-.,-. ,-.
| ,-. | || ,-./| |  | ,-. / ,-. |/ ,-. || | | |
| `-' /| || |   | |  | | | | `-' | `-' || `-' |
"-'--' `-'`-'   `-'  `-' `-' `--'-' `--'-' `--. |
                                              | |
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-07 20:27:02 UTC
in I Can Anim8! Post #178950
heh, i wish i got it for free because it was still expensive, even with discount. as a side thing, i'm working on a small landscape with HL2 style water and all that.

I'll make another small video and post it here. :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-06 10:08:33 UTC
in New Mod: "Turnstile" Post #178678
yes, there is nothing past the garg.

I plan on finishing some weapons this weekend. hopefully things don't screw up as badly as they normally do.

This mod is not for mp, btw. I hope to add enough so that it will be played more than once.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-05 14:42:22 UTC
in New Mod: "Turnstile" Post #178584
Thanks!

I hope to add more to it since it was rather lacking in the demo. The detail will come down to increase performance. a little spit-shine and this will turn out better, i hope.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-05 03:11:15 UTC
in Now *THIS* is creativity! Post #178497
physics lagged my comp too badly to do that. i made 8 dominoes and thought it was sweet. :nuts:

The squish at the end wasall too perfect. :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-05 02:59:20 UTC
in Now *THIS* is creativity! Post #178494
:biggrin: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 23:39:59 UTC
in I Can Anim8! Post #178473
Max 8 is close for $400 or something. I got it with a student discount for about $180. My skool rox.

I wish i could have gotten it for free :zonked:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 23:23:41 UTC
in New Mod: "Turnstile" Post #178472
i found an interesting way of fixing it... and it allows me a little more freedom to decide what the muzzleflash sprite does. I simply made an additive plain with the flash pic on it. Only problem is that it doesn't always stay lit like a normal sprite. I'm afraid this is the only way i know of to fix it and time is short. The good news is that i can have as many "sprites" as i want and animate them as i choose. Like at electrical residue and such.

Edit: Meh, might cause problems again later. I'll have to dodge them like every other prob so far. I've become rather good at it :)
If model attachments are only for sprites, than im fine. if not, dammit.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 21:57:50 UTC
in New Mod: "Turnstile" Post #178465
I have 3ds max.

Here's a small dillemma, is there something special you have to do to make attachments work? because everytime i compile the model, it says "unknown attachment link 'name'" and stops the compile. The name and properties are set correctly but it doesn't seem to resolve the problem.

any suggestions?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 11:06:14 UTC
in I Can Anim8! Post #178381
you can? hmm... should check it out.

I did yooz three dee ess macks.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 10:58:26 UTC
in New Mod: "Turnstile" Post #178379
i tried to make some kind of toe with a claw. Like i'll need to get that detailed with the model anyway. I drew it quickly in class and will probably under much more developement. You guys know that... :quizzical:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 10:28:34 UTC
in New Mod: "Turnstile" Post #178374
Yet another cat-ish creature made by rimrook. :>
Random bashing once again.

Yes, indeed anthro art also applies very well to alien biometry. No, it's not cat-like you door-knob.

I hope to model him soon once i get an order in for Saco.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 09:40:10 UTC
in New Mod: "Turnstile" Post #178367
User posted image
Here's a sketchie. Now salivate over it :)
I plan on putting so much into the next demo.

Stay Faithful.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 03:30:26 UTC
in I Can Anim8! Post #178346
i need to find out more physical object properties. I only know of cloth and soft-bodies. Its good for 5 minutes. I feel better about animating models for HL.

With that in mind, i started doing sketches of some redesigned NPC's.
Stay tuned to the turnstile thread, i'll post sketches once i clean them up a bit.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-04 00:05:09 UTC
in Avatar Contest Post #178322
No HL1-HL2 restrictions. Sorry for not mentioning.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-03 22:35:42 UTC
in Avatar Contest Post #178316
I got a fun idea.

How about mapping a single scene as detailed at you can and post the pic here. You may photoshop it if you want, but 90% of it has to be mapping. The one with the prettiest screen wins!
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-03 21:50:23 UTC
in I Can Anim8! Post #178309
I Made This!

It's my first 3d animation.
:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-03 21:35:11 UTC
in Avatar Contest Post #178308
Dustbunny Wins with the Halo 2 pic.

Choose the next one or vote on it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-03 11:54:30 UTC
in Avatar Contest Post #178178
TWHL ftw!!! :biggrin:

:thefinger: VERC, their downloads never work anyway.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 20:52:04 UTC
in Avatar Contest Post #178073
by evident clues, its porno.

I prefer people porn. "yiff" would be too damn wierd for me.

IS there gonna be a new contest? decide a winner? or talk about furry porn all day?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 17:28:01 UTC
in Sub Zero Mod HUD Post #178052
Nice choice of color! I like the crystal blue.

Did you know that if you set it to white and make a full color hud sprite, you can get a full color hud? /fyi

I like the weapon, that as well look nice.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 16:17:07 UTC
in Avatar Contest Post #178032
yiff?

wtf!?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 16:06:05 UTC
in Avatar Contest Post #178027
dustbunny's pic is awsome, even for a trace!

I'm about 0.1% furry. It makes good subject matter for art and it sells like crazy. The werewolf thing was just a drawing i did once and kinda refined the character. My girlfriend is into it a little but isn't all psycho about it. Besides, you can't be furry and a nazi at the same time. She thinks its cute so i stick with it because so.

[/furry conversation]

Edit: Alyx Vance likes animals, is she a furry? Gordon better keep away from that...
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 15:45:52 UTC
in Crysis Post #178017
I've seen it.

It is amazing, but they need to work out a lot of bugs. They are in game and look friggin sweet, but not perfect.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 03:15:57 UTC
in Headcrab! Post #177840
i don't think they're big enough to wear on the head like a hat. That'd be awsome for canadians.

Demand life size headies!

:glad: :heart:

Edit: If i had one, i'd call him Temnyre.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 16:43:53 UTC
in Avatar Contest Post #177743
not furry goth, just furry.

i get unusually compassionate for things. The huggably soft stuff is preference, but mostly i love animals and they seem to love me.

[/hippy]

Kasperg's pool pic is scaring off all of the competition. Might have to leave more time for this one, or let kasperg pic a new contest.

:glad: :heart:
(ever notice i do these smilies alot?)
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 16:36:47 UTC
in Save Haegge! Post #177737
they actually have a story and you can care about the characters
Freeman will smite you. Hard.

Get him addicted to a game like Natural Selection, or a good FPS RPG MMO comming out is Huxley.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 12:40:56 UTC
in Low poly Ford Sierra Post #177701
i was gonna put together a pack of models, that's why i suggested it. I get tired of downloading 1 model at a time, and finding that they suck. A good vehicle pack would be used by all sorts of mappers and modders.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 10:15:56 UTC
in Low poly Ford Sierra Post #177667
Any thoughts of a BM Motorcycle? Bus?

I'll probably model these later for my mod, but it should be in this little pack that's forming.

Maybe even expand the file and i could do fire hydrants, windows fixtures, plants, furniture, etc.

hm?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 10:10:21 UTC
in New Mod: "Turnstile" Post #177666
i don't mind it if i get to conceptualize a little. My weapons could be skinned better if anyone wants to handle that task.

I'm open to suggestions and ideas.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 08:00:34 UTC
in Kasperg Projects! Post #177648
lawl! Star Trek 4 teh w1n
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-01 07:57:51 UTC
in New Mod: "Turnstile" Post #177647
[b]Good News![/b]
I'm not stopping this mod. Instead, i will remake a new demo that will feature every weapon for the game as they should be, just so you can play. I will organize the new demo to be more comprehensive and involving than the first.

It was good that this happened to be a very good protoype for a lot of things. The white on the doors will be removed and the doors themselves will be reworked. Maybe use an animated model for them or something. The level of detail will drastically drop, but maybe with better textures, things will look cleaner.

I plan to map calmly about it. I'll map a basic outline than do all of the gameplay and trigger stuff. Than detail it out in passes or phases, thus obtaining an even and clear look. A good example map i did in passes are Sancefar and Crete2.

Also, i'm gonna open up and let some lucky people map for this as well. To make it fun, i'll do all of the hard work first and pass the content around. A good set of textures and map models are always fun to work with. I want this to be more fun than work.

As far as the audio, i'll only keep the HL2 footsteps because they are awsome. I'll originize what else.

How does everyone feel about mapping from a detail design that can be changed a little but not much? The only thing that can't change is the gameplay layout. Other than that, mappers can have full creativity on enemies and smaller events.

Wanna give me a few weeks to throw out an Turstile 0.2?
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-30 19:15:31 UTC
in Avatar Contest Post #177570
MSpaint contest it is.

Pwn something in paint and post it. :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-30 19:05:59 UTC
in Worst. Error. Ever - An Invisible one Post #177569
this happened to me a few times. If its not that texture causing the problem, double check the crap out of the entities. You might have a targetting error that goes unseen. A good example can be a trigger targetting itself, but there are many other ways/things that can happen.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-30 17:35:07 UTC
in Avatar Contest Post #177547
User posted image
urb.

How about a talent contest. do something outside of HL and mapping and link it here.

Or a MSpaint contest.

Either 1, vote on it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-30 16:49:20 UTC
in Avatar Contest Post #177541
I can't win my own contest, can I? :confused:

This thread got me thinking about my own so i redid it to my current skill. Not like the other one that is over a year old.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-30 04:42:14 UTC
in Avatar Contest Post #177452
Ok, much deadness so i guess that means new compo.

Pungkulan Wins with the crazy guy pic.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-29 14:36:36 UTC
in Low poly Ford Sierra Post #177358
is it necessary to do that many colors? just adjust the coloring in photoshop.

But, a BM and non-BM version of each one should be done.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-29 14:33:32 UTC
in New Mod: "Turnstile" Post #177356
i love modeling in general. I always mapped because it was free.

MAP FREE FTW!!!
Rimrook RimrookSince 2003