Forum posts

Posted 20 years ago2004-07-26 02:40:48 UTC
in advanced teleporter problem :( Post #44939
verry big thanks for the greate tip captain! works perfect :)
Posted 20 years ago2004-07-26 01:59:46 UTC
in Trigger_hurt Post #44929
u are right there no rendermore option...

but my triger hurt brush is invisible by default (-:
Posted 20 years ago2004-07-26 00:53:57 UTC
in advanced teleporter problem :( Post #44919
hi,

it is posible to make a teleporter with 1 starting point and 3 tele-destinationpoints switched with a button?

im trying to add a new feature in my stargate map, 3 destination points = 3 worlds/planets. or is there a smater way with a multimanager or something else?

thanks for any help :)
Posted 20 years ago2004-07-26 00:49:44 UTC
in Trigger_hurt Post #44918
u can try rendermode = texture and fx color = 0
Posted 20 years ago2004-06-28 02:32:33 UTC
in script: door opens after 10 min. Post #37098
hi,

i try my first siege map for natural selection, but my big problem is i cant script a doop that opens 10 minutes after mapstart. i hope anyone can help me :)